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Unified Diff: components/exo/buffer.cc

Issue 1467943002: exo: Handle lost context situations properly. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: move SharedMainThreadContextProvider Created 5 years, 1 month ago
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Index: components/exo/buffer.cc
diff --git a/components/exo/buffer.cc b/components/exo/buffer.cc
index 2f229ad65aa03a11715facc269442a50791ae877..87d2fc4d8b660deac89709864282761569d31166 100644
--- a/components/exo/buffer.cc
+++ b/components/exo/buffer.cc
@@ -49,32 +49,58 @@ GLenum GLInternalFormat(gfx::BufferFormat format) {
return kGLInternalFormats[static_cast<int>(format)];
}
-gpu::gles2::GLES2Interface* GetContextGL() {
- ui::ContextFactory* context_factory =
- aura::Env::GetInstance()->context_factory();
- return context_factory->SharedMainThreadContextProvider()->ContextGL();
-}
-
} // namespace
////////////////////////////////////////////////////////////////////////////////
-// Buffer, public:
+// Buffer::Texture
-Buffer::Buffer(scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer,
- unsigned texture_target)
- : gpu_memory_buffer_(gpu_memory_buffer.Pass()),
+// Encapsulates the state and logic needed to bind a buffer to a GLES2 texture.
+class Buffer::Texture {
+ public:
+ Texture(gfx::GpuMemoryBuffer* gpu_memory_buffer,
+ cc::ContextProvider* context_provider,
+ unsigned texture_target);
+ ~Texture();
+
+ // Returns true if GLES2 resources for texture have been lost.
+ bool IsLost();
+
+ // Binds the content of gpu memory buffer to the texture returned by
+ // mailbox(). Returns a sync token that can be used to when accessing texture
+ // from a different context.
+ gpu::SyncToken BindTexImage();
+
+ // Releases the content of gpu memory buffer after |sync_token| has passed.
+ void ReleaseTexImage(const gpu::SyncToken& sync_token);
+
+ // Returns the mailbox for this texture.
+ gpu::Mailbox mailbox() const { return mailbox_; }
+
+ private:
+ scoped_refptr<cc::ContextProvider> context_provider_;
+ const unsigned texture_target_;
+ const gfx::Size size_;
+ unsigned image_id_;
+ unsigned texture_id_;
+ gpu::Mailbox mailbox_;
+
+ DISALLOW_COPY_AND_ASSIGN(Texture);
+};
+
+Buffer::Texture::Texture(gfx::GpuMemoryBuffer* gpu_memory_buffer,
+ cc::ContextProvider* context_provider,
+ unsigned texture_target)
+ : context_provider_(context_provider),
texture_target_(texture_target),
- texture_id_(0),
- image_id_(0) {
- gpu::gles2::GLES2Interface* gles2 = GetContextGL();
- // Create an image for |gpu_memory_buffer_|.
- gfx::Size size = gpu_memory_buffer_->GetSize();
+ size_(gpu_memory_buffer->GetSize()),
+ image_id_(0),
+ texture_id_(0) {
+ gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
image_id_ = gles2->CreateImageCHROMIUM(
- gpu_memory_buffer_->AsClientBuffer(), size.width(), size.height(),
- GLInternalFormat(gpu_memory_buffer_->GetFormat()));
- // Create a texture with |texture_target_|.
- gles2->ActiveTexture(GL_TEXTURE0);
+ gpu_memory_buffer->AsClientBuffer(), size_.width(), size_.height(),
+ GLInternalFormat(gpu_memory_buffer->GetFormat()));
gles2->GenTextures(1, &texture_id_);
+ gles2->ActiveTexture(GL_TEXTURE0);
gles2->BindTexture(texture_target_, texture_id_);
gles2->TexParameteri(texture_target_, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gles2->TexParameteri(texture_target_, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -85,54 +111,97 @@ Buffer::Buffer(scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer,
gles2->ProduceTextureCHROMIUM(texture_target_, mailbox_.name);
}
-Buffer::~Buffer() {
- gpu::gles2::GLES2Interface* gles2 = GetContextGL();
- if (texture_id_)
- gles2->DeleteTextures(1, &texture_id_);
- if (image_id_)
- gles2->DestroyImageCHROMIUM(image_id_);
+Buffer::Texture::~Texture() {
+ gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
+ gles2->ActiveTexture(GL_TEXTURE0);
+ gles2->DeleteTextures(1, &texture_id_);
+ gles2->DestroyImageCHROMIUM(image_id_);
}
-scoped_ptr<cc::SingleReleaseCallback> Buffer::AcquireTextureMailbox(
- cc::TextureMailbox* texture_mailbox) {
- // Buffer can only be used by one client at a time. If texture id is 0, then a
- // previous call to AcquireTextureMailbox() is using this buffer and it has
- // not been released yet.
- if (!texture_id_) {
- DLOG(WARNING) << "Client tried to use a buffer that has not been released";
- return nullptr;
- }
-
- // Take ownerhsip of image and texture ids.
- unsigned texture_id = 0;
- unsigned image_id = 0;
- std::swap(texture_id, texture_id_);
- DCHECK_NE(image_id_, 0u);
- std::swap(image_id, image_id_);
+bool Buffer::Texture::IsLost() {
+ gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
+ return gles2->GetGraphicsResetStatusKHR() != GL_NO_ERROR;
+}
- // Bind texture to |texture_target_|.
- gpu::gles2::GLES2Interface* gles2 = GetContextGL();
+gpu::SyncToken Buffer::Texture::BindTexImage() {
+ gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
gles2->ActiveTexture(GL_TEXTURE0);
- gles2->BindTexture(texture_target_, texture_id);
-
- // Bind the image to texture.
- gles2->BindTexImage2DCHROMIUM(texture_target_, image_id);
-
- // Create a sync token to ensure that the BindTexImage2DCHROMIUM call is
- // processed before issuing any commands that will read from texture.
+ gles2->BindTexture(texture_target_, texture_id_);
+ gles2->BindTexImage2DCHROMIUM(texture_target_, image_id_);
+ // Create and return a sync token that can be used to ensure that the
+ // BindTexImage2DCHROMIUM call is processed before issuing any commands
+ // that will read from the texture on a different context.
uint64 fence_sync = gles2->InsertFenceSyncCHROMIUM();
- gles2->ShallowFlushCHROMIUM();
+ gles2->OrderingBarrierCHROMIUM();
gpu::SyncToken sync_token;
gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
+ return sync_token;
+}
+
+void Buffer::Texture::ReleaseTexImage(const gpu::SyncToken& sync_token) {
+ gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
+ if (sync_token.HasData())
+ gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
+ gles2->ActiveTexture(GL_TEXTURE0);
+ gles2->BindTexture(texture_target_, texture_id_);
+ gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Buffer, public:
+
+Buffer::Buffer(scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer,
+ unsigned texture_target)
+ : gpu_memory_buffer_(gpu_memory_buffer.Pass()),
+ texture_target_(texture_target),
+ use_count_(0) {}
+
+Buffer::~Buffer() {}
+
+scoped_ptr<cc::SingleReleaseCallback> Buffer::ProduceTextureMailbox(
+ cc::TextureMailbox* texture_mailbox) {
+ DLOG_IF(WARNING, use_count_)
+ << "Producing a texture mailbox for a buffer that has not been released";
+
+ // Increment the use count for this buffer.
+ ++use_count_;
+
+ // Creating a new texture is relatively expensive so we reuse the last
+ // texture whenever possible.
+ scoped_ptr<Texture> texture = last_texture_.Pass();
+
+ // If texture is lost, destroy it to ensure that we create a new one below.
+ if (texture && texture->IsLost())
+ texture.reset();
+
+ // Create a new texture if one doesn't already exist. The contents of this
+ // buffer can be bound to the texture using a call to BindTexImage and must
+ // be released using a matching ReleaseTexImage call before it can be reused
+ // or destroyed.
+ if (!texture) {
+ // Note: This can fail if GPU acceleration has been disabled.
+ scoped_refptr<cc::ContextProvider> context_provider =
+ aura::Env::GetInstance()
+ ->context_factory()
+ ->SharedMainThreadContextProvider();
+ if (!context_provider) {
+ DLOG(WARNING) << "Failed to acquire a context provider";
+ Release(); // Decrements the use count
+ return nullptr;
+ }
+ texture = make_scoped_ptr(new Texture(
+ gpu_memory_buffer_.get(), context_provider.get(), texture_target_));
+ }
+
+ // This binds the latest contents of this buffer to the texture.
+ gpu::SyncToken sync_token = texture->BindTexImage();
bool is_overlay_candidate = false;
*texture_mailbox =
- cc::TextureMailbox(mailbox_, sync_token, texture_target_,
+ cc::TextureMailbox(texture->mailbox(), sync_token, texture_target_,
gpu_memory_buffer_->GetSize(), is_overlay_candidate);
return cc::SingleReleaseCallback::Create(
- base::Bind(&Buffer::Release, AsWeakPtr(), texture_target_,
- texture_id, image_id))
- .Pass();
+ base::Bind(&Buffer::ReleaseTexture, AsWeakPtr(), base::Passed(&texture)));
}
gfx::Size Buffer::GetSize() const {
@@ -142,8 +211,9 @@ gfx::Size Buffer::GetSize() const {
scoped_refptr<base::trace_event::TracedValue> Buffer::AsTracedValue() const {
scoped_refptr<base::trace_event::TracedValue> value =
new base::trace_event::TracedValue;
- value->SetInteger("width", GetSize().width());
- value->SetInteger("height", GetSize().height());
+ gfx::Size size = gpu_memory_buffer_->GetSize();
+ value->SetInteger("width", size.width());
+ value->SetInteger("height", size.height());
value->SetInteger("format",
static_cast<int>(gpu_memory_buffer_->GetFormat()));
return value;
@@ -152,36 +222,36 @@ scoped_refptr<base::trace_event::TracedValue> Buffer::AsTracedValue() const {
////////////////////////////////////////////////////////////////////////////////
// Buffer, private:
+void Buffer::Release() {
+ DCHECK_GT(use_count_, 0u);
+ if (--use_count_)
+ return;
+
+ // Run release callback to notify the client that buffer has been released.
+ if (!release_callback_.is_null())
+ release_callback_.Run();
+}
+
// static
-void Buffer::Release(base::WeakPtr<Buffer> buffer,
- unsigned texture_target,
- unsigned texture_id,
- unsigned image_id,
- const gpu::SyncToken& sync_token,
- bool is_lost) {
- TRACE_EVENT1("exo", "Buffer::Release", "is_lost", is_lost);
-
- gpu::gles2::GLES2Interface* gles2 = GetContextGL();
- if (sync_token.HasData())
- gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
- gles2->ActiveTexture(GL_TEXTURE0);
- gles2->BindTexture(texture_target, texture_id);
- gles2->ReleaseTexImage2DCHROMIUM(texture_target, image_id);
+void Buffer::ReleaseTexture(base::WeakPtr<Buffer> buffer,
+ scoped_ptr<Texture> texture,
+ const gpu::SyncToken& sync_token,
+ bool is_lost) {
+ TRACE_EVENT1("exo", "Buffer::ReleaseTexture", "is_lost", is_lost);
+
+ // Release image so it can safely be reused or destroyed.
+ texture->ReleaseTexImage(sync_token);
- // Delete resources and return if buffer is gone.
- if (!buffer) {
- gles2->DeleteTextures(1, &texture_id);
- gles2->DestroyImageCHROMIUM(image_id);
+ // Early out if buffer is gone. This can happen when the client destroyed the
+ // buffer before receiving a release callback.
+ if (!buffer)
return;
- }
- DCHECK_EQ(buffer->texture_id_, 0u);
- buffer->texture_id_ = texture_id;
- DCHECK_EQ(buffer->image_id_, 0u);
- buffer->image_id_ = image_id;
+ // Allow buffer to reused texture if it's not lost.
+ if (!is_lost)
+ buffer->last_texture_ = texture.Pass();
- if (!buffer->release_callback_.is_null())
- buffer->release_callback_.Run();
+ buffer->Release();
}
} // namespace exo
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