Chromium Code Reviews| Index: components/exo/buffer.cc |
| diff --git a/components/exo/buffer.cc b/components/exo/buffer.cc |
| index 2f229ad65aa03a11715facc269442a50791ae877..0895558bec4c97ea65c677b4b7137374bdb5863e 100644 |
| --- a/components/exo/buffer.cc |
| +++ b/components/exo/buffer.cc |
| @@ -49,32 +49,58 @@ GLenum GLInternalFormat(gfx::BufferFormat format) { |
| return kGLInternalFormats[static_cast<int>(format)]; |
| } |
| -gpu::gles2::GLES2Interface* GetContextGL() { |
| - ui::ContextFactory* context_factory = |
| - aura::Env::GetInstance()->context_factory(); |
| - return context_factory->SharedMainThreadContextProvider()->ContextGL(); |
| -} |
| - |
| } // namespace |
| //////////////////////////////////////////////////////////////////////////////// |
| -// Buffer, public: |
| +// Buffer::Texture |
| -Buffer::Buffer(scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer, |
| - unsigned texture_target) |
| - : gpu_memory_buffer_(gpu_memory_buffer.Pass()), |
| +// Encapsulates the state and logic needed to bind a buffer to a GLES2 texture. |
| +class Buffer::Texture { |
| + public: |
| + Texture(gfx::GpuMemoryBuffer* gpu_memory_buffer, |
| + cc::ContextProvider* context_provider, |
| + unsigned texture_target); |
| + ~Texture(); |
| + |
| + // Returns true if GLES2 resources for texture have been lost. |
| + bool IsLost(); |
| + |
| + // Binds the content of gpu memory buffer to the texture returned by |
| + // mailbox(). Returns a sync token that can be used to when accessing texture |
| + // from a different context. |
| + gpu::SyncToken BindTexImage(); |
| + |
| + // Releases the content of gpu memory buffer after |sync_token| has passed. |
| + void ReleaseTexImage(const gpu::SyncToken& sync_token); |
| + |
| + // Returns the mailbox for this texture. |
| + gpu::Mailbox mailbox() const { return mailbox_; } |
| + |
| + private: |
| + scoped_refptr<cc::ContextProvider> context_provider_; |
| + const unsigned texture_target_; |
| + const gfx::Size size_; |
| + unsigned image_id_; |
| + unsigned texture_id_; |
| + gpu::Mailbox mailbox_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(Texture); |
| +}; |
| + |
| +Buffer::Texture::Texture(gfx::GpuMemoryBuffer* gpu_memory_buffer, |
| + cc::ContextProvider* context_provider, |
| + unsigned texture_target) |
| + : context_provider_(context_provider), |
| texture_target_(texture_target), |
| - texture_id_(0), |
| - image_id_(0) { |
| - gpu::gles2::GLES2Interface* gles2 = GetContextGL(); |
| - // Create an image for |gpu_memory_buffer_|. |
| - gfx::Size size = gpu_memory_buffer_->GetSize(); |
| + size_(gpu_memory_buffer->GetSize()), |
| + image_id_(0), |
| + texture_id_(0) { |
| + gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| image_id_ = gles2->CreateImageCHROMIUM( |
| - gpu_memory_buffer_->AsClientBuffer(), size.width(), size.height(), |
| - GLInternalFormat(gpu_memory_buffer_->GetFormat())); |
| - // Create a texture with |texture_target_|. |
| - gles2->ActiveTexture(GL_TEXTURE0); |
| + gpu_memory_buffer->AsClientBuffer(), size_.width(), size_.height(), |
| + GLInternalFormat(gpu_memory_buffer->GetFormat())); |
| gles2->GenTextures(1, &texture_id_); |
| + gles2->ActiveTexture(GL_TEXTURE0); |
| gles2->BindTexture(texture_target_, texture_id_); |
| gles2->TexParameteri(texture_target_, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| gles2->TexParameteri(texture_target_, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| @@ -85,54 +111,98 @@ Buffer::Buffer(scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer, |
| gles2->ProduceTextureCHROMIUM(texture_target_, mailbox_.name); |
| } |
| -Buffer::~Buffer() { |
| - gpu::gles2::GLES2Interface* gles2 = GetContextGL(); |
| - if (texture_id_) |
| - gles2->DeleteTextures(1, &texture_id_); |
| - if (image_id_) |
| - gles2->DestroyImageCHROMIUM(image_id_); |
| +Buffer::Texture::~Texture() { |
| + gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| + gles2->ActiveTexture(GL_TEXTURE0); |
| + gles2->DeleteTextures(1, &texture_id_); |
| + gles2->DestroyImageCHROMIUM(image_id_); |
| +} |
| + |
| +bool Buffer::Texture::IsLost() { |
| + gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| + return gles2->GetGraphicsResetStatusKHR() != GL_NO_ERROR; |
| +} |
| + |
| +gpu::SyncToken Buffer::Texture::BindTexImage() { |
| + gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| + gles2->ActiveTexture(GL_TEXTURE0); |
| + gles2->BindTexture(texture_target_, texture_id_); |
| + gles2->BindTexImage2DCHROMIUM(texture_target_, image_id_); |
| + // Create and return a sync token that can be used to ensure that the |
| + // BindTexImage2DCHROMIUM call is processed before issuing any commands |
| + // that will read from the texture on a different context. |
| + uint64 fence_sync = gles2->InsertFenceSyncCHROMIUM(); |
| + gles2->OrderingBarrierCHROMIUM(); |
| + gpu::SyncToken sync_token; |
| + gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); |
| + return sync_token; |
| +} |
| + |
| +void Buffer::Texture::ReleaseTexImage(const gpu::SyncToken& sync_token) { |
| + gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| + if (sync_token.HasData()) |
| + gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); |
| + gles2->ActiveTexture(GL_TEXTURE0); |
| + gles2->BindTexture(texture_target_, texture_id_); |
| + gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_); |
| } |
| -scoped_ptr<cc::SingleReleaseCallback> Buffer::AcquireTextureMailbox( |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// Buffer, public: |
| + |
| +Buffer::Buffer(scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer, |
| + unsigned texture_target) |
| + : gpu_memory_buffer_(gpu_memory_buffer.Pass()), |
| + texture_target_(texture_target), |
| + use_count_(0) {} |
| + |
| +Buffer::~Buffer() {} |
| + |
| +scoped_ptr<cc::SingleReleaseCallback> Buffer::ProduceTextureMailbox( |
| cc::TextureMailbox* texture_mailbox) { |
| - // Buffer can only be used by one client at a time. If texture id is 0, then a |
| - // previous call to AcquireTextureMailbox() is using this buffer and it has |
| - // not been released yet. |
| - if (!texture_id_) { |
| - DLOG(WARNING) << "Client tried to use a buffer that has not been released"; |
| + DLOG_IF(WARNING, use_count_) |
| + << "Producing a texture mailbox for a buffer that has not been released"; |
| + |
| + // Increment the use count for this buffer. |
| + ++use_count_; |
| + |
| + // Note: This can fail if GPU acceleration has been disabled. |
| + scoped_refptr<cc::ContextProvider> context_provider = |
| + aura::Env::GetInstance() |
| + ->context_factory() |
| + ->SharedMainThreadContextProvider(); |
| + if (!context_provider) { |
| + DLOG(WARNING) << "Failed to acquire a context provider"; |
| + Release(); // Decrements the use count |
| return nullptr; |
| } |
| - // Take ownerhsip of image and texture ids. |
| - unsigned texture_id = 0; |
| - unsigned image_id = 0; |
| - std::swap(texture_id, texture_id_); |
| - DCHECK_NE(image_id_, 0u); |
| - std::swap(image_id, image_id_); |
| + // Creating a new texture is relatively expensive so we reuse the last |
| + // texture whenever possible. |
| + scoped_ptr<Texture> texture = last_texture_.Pass(); |
| - // Bind texture to |texture_target_|. |
| - gpu::gles2::GLES2Interface* gles2 = GetContextGL(); |
| - gles2->ActiveTexture(GL_TEXTURE0); |
| - gles2->BindTexture(texture_target_, texture_id); |
| + // If texture is lost, destroy it to ensure that we create a new one below. |
| + if (texture && texture->IsLost()) |
| + texture.reset(); |
|
piman
2015/11/23 21:04:42
I suggest doing this before getting the context_pr
reveman
2015/11/23 23:25:29
Makes sense. Done.
|
| - // Bind the image to texture. |
| - gles2->BindTexImage2DCHROMIUM(texture_target_, image_id); |
| + // Create a new texture if one doesn't already exist. The contents of this |
| + // buffer can be bound to the texture using a call to BindTexImage and must |
| + // be released using a matching ReleaseTexImage call before it can be reused |
| + // or destroyed. |
| + if (!texture) { |
| + texture = make_scoped_ptr(new Texture( |
| + gpu_memory_buffer_.get(), context_provider.get(), texture_target_)); |
| + } |
| - // Create a sync token to ensure that the BindTexImage2DCHROMIUM call is |
| - // processed before issuing any commands that will read from texture. |
| - uint64 fence_sync = gles2->InsertFenceSyncCHROMIUM(); |
| - gles2->ShallowFlushCHROMIUM(); |
| - gpu::SyncToken sync_token; |
| - gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); |
| + // This binds the latest contents of this buffer to the texture. |
| + gpu::SyncToken sync_token = texture->BindTexImage(); |
| bool is_overlay_candidate = false; |
| *texture_mailbox = |
| - cc::TextureMailbox(mailbox_, sync_token, texture_target_, |
| + cc::TextureMailbox(texture->mailbox(), sync_token, texture_target_, |
| gpu_memory_buffer_->GetSize(), is_overlay_candidate); |
| return cc::SingleReleaseCallback::Create( |
| - base::Bind(&Buffer::Release, AsWeakPtr(), texture_target_, |
| - texture_id, image_id)) |
| - .Pass(); |
| + base::Bind(&Buffer::ReleaseTexture, AsWeakPtr(), base::Passed(&texture))); |
| } |
| gfx::Size Buffer::GetSize() const { |
| @@ -142,8 +212,9 @@ gfx::Size Buffer::GetSize() const { |
| scoped_refptr<base::trace_event::TracedValue> Buffer::AsTracedValue() const { |
| scoped_refptr<base::trace_event::TracedValue> value = |
| new base::trace_event::TracedValue; |
| - value->SetInteger("width", GetSize().width()); |
| - value->SetInteger("height", GetSize().height()); |
| + gfx::Size size = gpu_memory_buffer_->GetSize(); |
| + value->SetInteger("width", size.width()); |
| + value->SetInteger("height", size.height()); |
| value->SetInteger("format", |
| static_cast<int>(gpu_memory_buffer_->GetFormat())); |
| return value; |
| @@ -152,36 +223,36 @@ scoped_refptr<base::trace_event::TracedValue> Buffer::AsTracedValue() const { |
| //////////////////////////////////////////////////////////////////////////////// |
| // Buffer, private: |
| +void Buffer::Release() { |
| + DCHECK_GT(use_count_, 0u); |
| + if (--use_count_) |
| + return; |
| + |
| + // Run release callback to notify the client that buffer has been released. |
| + if (!release_callback_.is_null()) |
| + release_callback_.Run(); |
| +} |
| + |
| // static |
| -void Buffer::Release(base::WeakPtr<Buffer> buffer, |
| - unsigned texture_target, |
| - unsigned texture_id, |
| - unsigned image_id, |
| - const gpu::SyncToken& sync_token, |
| - bool is_lost) { |
| - TRACE_EVENT1("exo", "Buffer::Release", "is_lost", is_lost); |
| - |
| - gpu::gles2::GLES2Interface* gles2 = GetContextGL(); |
| - if (sync_token.HasData()) |
| - gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); |
| - gles2->ActiveTexture(GL_TEXTURE0); |
| - gles2->BindTexture(texture_target, texture_id); |
| - gles2->ReleaseTexImage2DCHROMIUM(texture_target, image_id); |
| +void Buffer::ReleaseTexture(base::WeakPtr<Buffer> buffer, |
| + scoped_ptr<Texture> texture, |
| + const gpu::SyncToken& sync_token, |
| + bool is_lost) { |
| + TRACE_EVENT1("exo", "Buffer::ReleaseTexture", "is_lost", is_lost); |
| + |
| + // Release image so it can safely be reused or destroyed. |
| + texture->ReleaseTexImage(sync_token); |
| - // Delete resources and return if buffer is gone. |
| - if (!buffer) { |
| - gles2->DeleteTextures(1, &texture_id); |
| - gles2->DestroyImageCHROMIUM(image_id); |
| + // Early out if buffer is gone. This can happen when the client destroyed the |
| + // buffer before receiving a release callback. |
| + if (!buffer) |
| return; |
| - } |
| - DCHECK_EQ(buffer->texture_id_, 0u); |
| - buffer->texture_id_ = texture_id; |
| - DCHECK_EQ(buffer->image_id_, 0u); |
| - buffer->image_id_ = image_id; |
| + // Allow buffer to reused texture if it's not lost. |
| + if (!is_lost) |
| + buffer->last_texture_ = texture.Pass(); |
| - if (!buffer->release_callback_.is_null()) |
| - buffer->release_callback_.Run(); |
| + buffer->Release(); |
| } |
| } // namespace exo |