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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/bind.h" | 5 #include "base/bind.h" |
| 6 #include "components/exo/buffer.h" | 6 #include "components/exo/buffer.h" |
| 7 #include "components/exo/surface.h" | 7 #include "components/exo/surface.h" |
| 8 #include "components/exo/test/exo_test_base.h" | 8 #include "components/exo/test/exo_test_base.h" |
| 9 #include "components/exo/test/exo_test_helper.h" | 9 #include "components/exo/test/exo_test_helper.h" |
| 10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
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| 25 gfx::Size buffer_size(256, 256); | 25 gfx::Size buffer_size(256, 256); |
| 26 scoped_ptr<Buffer> buffer( | 26 scoped_ptr<Buffer> buffer( |
| 27 new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size).Pass(), | 27 new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size).Pass(), |
| 28 GL_TEXTURE_2D)); | 28 GL_TEXTURE_2D)); |
| 29 | 29 |
| 30 // Set the release callback that will be run when buffer is no longer in use. | 30 // Set the release callback that will be run when buffer is no longer in use. |
| 31 int release_buffer_call_count = 0; | 31 int release_buffer_call_count = 0; |
| 32 buffer->set_release_callback( | 32 buffer->set_release_callback( |
| 33 base::Bind(&ReleaseBuffer, base::Unretained(&release_buffer_call_count))); | 33 base::Bind(&ReleaseBuffer, base::Unretained(&release_buffer_call_count))); |
| 34 | 34 |
| 35 scoped_ptr<Surface> surface1(new Surface); | 35 scoped_ptr<Surface> surface(new Surface); |
| 36 scoped_ptr<Surface> surface2(new Surface); | |
| 37 | 36 |
| 38 // Attach the buffer to surface1. | 37 // Attach the buffer to surface1. |
| 39 surface1->Attach(buffer.get()); | 38 surface->Attach(buffer.get()); |
| 40 surface1->Commit(); | 39 surface->Commit(); |
| 41 | 40 |
| 42 // Attaching buffer to surface2 when it is already attached to surface1 | 41 // Commit without calling Attach() should have no effect. |
| 43 // should fail and buffer should remain attached to surface1. | 42 surface->Commit(); |
| 44 surface2->Attach(buffer.get()); | 43 EXPECT_EQ(0, release_buffer_call_count); |
| 45 surface2->Commit(); | |
| 46 | 44 |
| 47 // Attach a null buffer to surface1, this should release the previously | 45 // Attach a null buffer to surface, this should release the previously |
| 48 // attached buffer. | 46 // attached buffer. |
| 49 surface1->Attach(nullptr); | 47 surface->Attach(nullptr); |
| 50 surface1->Commit(); | 48 surface->Commit(); |
| 51 ASSERT_EQ(release_buffer_call_count, 1); | 49 ASSERT_EQ(1, release_buffer_call_count); |
| 52 } | 50 } |
| 53 | 51 |
| 54 TEST_F(SurfaceTest, Damage) { | 52 TEST_F(SurfaceTest, Damage) { |
| 55 gfx::Size buffer_size(256, 256); | 53 gfx::Size buffer_size(256, 256); |
| 56 scoped_ptr<Buffer> buffer( | 54 scoped_ptr<Buffer> buffer( |
| 57 new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size).Pass(), | 55 new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size).Pass(), |
| 58 GL_TEXTURE_2D)); | 56 GL_TEXTURE_2D)); |
| 59 scoped_ptr<Surface> surface(new Surface); | 57 scoped_ptr<Surface> surface(new Surface); |
| 60 | 58 |
| 61 // Attach the buffer to the surface. This will update the pending bounds of | 59 // Attach the buffer to the surface. This will update the pending bounds of |
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| 96 | 94 |
| 97 TEST_F(SurfaceTest, Commit) { | 95 TEST_F(SurfaceTest, Commit) { |
| 98 scoped_ptr<Surface> surface(new Surface); | 96 scoped_ptr<Surface> surface(new Surface); |
| 99 | 97 |
| 100 // Calling commit without a buffer should succeed. | 98 // Calling commit without a buffer should succeed. |
| 101 surface->Commit(); | 99 surface->Commit(); |
| 102 } | 100 } |
| 103 | 101 |
| 104 } // namespace | 102 } // namespace |
| 105 } // namespace exo | 103 } // namespace exo |
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