| Index: content/common/device_motion_hardware_buffer.h
|
| diff --git a/content/common/device_motion_hardware_buffer.h b/content/common/device_motion_hardware_buffer.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c2f6533f57a3d369b60403baab37839839fd4a5b
|
| --- /dev/null
|
| +++ b/content/common/device_motion_hardware_buffer.h
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| @@ -0,0 +1,35 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_COMMON_DEVICE_MOTION_HARDWARE_BUFFER_H_
|
| +#define CONTENT_COMMON_DEVICE_MOTION_HARDWARE_BUFFER_H_
|
| +
|
| +#include "content/common/gamepad_seqlock.h"
|
| +#include "third_party/WebKit/Source/Platform/chromium/public/WebDeviceMotionData.h"
|
| +
|
| +namespace content {
|
| +
|
| +// This structure is stored in shared memory that's shared between the browser
|
| +// which does the hardware polling, and the consumers of the device motion
|
| +// data, i.e. the renderers. The performance characteristics are that
|
| +// we want low latency (so would like to avoid explicit communication via IPC
|
| +// between producer and consumer) and relatively large data size.
|
| +//
|
| +// Writer and reader operate on the same buffer assuming contention is low, and
|
| +// contention is detected by using the associated SeqLock.
|
| +
|
| +struct DeviceMotionHardwareBuffer {
|
| + GamepadSeqLock sequence;
|
| + WebKit::WebDeviceMotionData buffer;
|
| +
|
| + // This boolean flag indicates that the values in the buffer are reliable and
|
| + // ready for reading. This is needed in cases where no motion information is
|
| + // available, but the event should be fired anyway (with null values)
|
| + // according to spec: http://dev.w3.org/geo/api/spec-source-orientation.html.
|
| + bool is_ready_for_read;
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_COMMON_DEVICE_MOTION_HARDWARE_BUFFER_H_
|
|
|