Index: src/gpu/batches/GrAAStrokeRectBatch.cpp |
diff --git a/src/gpu/batches/GrAAStrokeRectBatch.cpp b/src/gpu/batches/GrAAStrokeRectBatch.cpp |
index 9addc2fa417b9f4d6a45424932bd34ea562ba09d..b5c4eb3065d2f9be9e223c86559e06da9018d455 100644 |
--- a/src/gpu/batches/GrAAStrokeRectBatch.cpp |
+++ b/src/gpu/batches/GrAAStrokeRectBatch.cpp |
@@ -62,13 +62,12 @@ public: |
const char* name() const override { return "AAStrokeRect"; } |
- void getInvariantOutputColor(GrInitInvariantOutput* out) const override { |
+ void computeBatchToXPOverrides(GrInitInvariantOutput* color, GrInitInvariantOutput* coverage, |
+ bool* usePLSDstRead) const { |
// When this is called on a batch, there is only one geometry bundle |
- out->setKnownFourComponents(fGeoData[0].fColor); |
- } |
- |
- void getInvariantOutputCoverage(GrInitInvariantOutput* out) const override { |
- out->setUnknownSingleComponent(); |
+ color->setKnownFourComponents(fGeoData[0].fColor); |
+ coverage->setUnknownSingleComponent(); |
+ *usePLSDstRead = false; |
} |
SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; } |