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Side by Side Diff: include/gpu/GrInvariantOutput.h

Issue 1467553002: New API for computing optimization invariants. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrInvariantOutput_DEFINED 8 #ifndef GrInvariantOutput_DEFINED
9 #define GrInvariantOutput_DEFINED 9 #define GrInvariantOutput_DEFINED
10 10
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247 bool willUseInputColor() const { return fWillUseInputColor; } 247 bool willUseInputColor() const { return fWillUseInputColor; }
248 248
249 /** 249 /**
250 * If isSingleComponent is true, then the flag values for r, g, b, and a mus t all be the 250 * If isSingleComponent is true, then the flag values for r, g, b, and a mus t all be the
251 * same. If the flags are all set then all color components must be equal. 251 * same. If the flags are all set then all color components must be equal.
252 */ 252 */
253 SkDEBUGCODE(void validate() const;) 253 SkDEBUGCODE(void validate() const;)
254 254
255 private: 255 private:
256 friend class GrProcOptInfo; 256 friend class GrProcOptInfo;
257 friend class GrPipelineBuilder;
joshualitt 2015/11/23 19:09:28 Uneccessary
257 258
258 /** Extracts the alpha channel and returns true if r,g,b == a. */ 259 /** Extracts the alpha channel and returns true if r,g,b == a. */
259 static bool GetAlphaAndCheckSingleChannel(GrColor color, uint32_t* alpha) { 260 static bool GetAlphaAndCheckSingleChannel(GrColor color, uint32_t* alpha) {
260 *alpha = GrColorUnpackA(color); 261 *alpha = GrColorUnpackA(color);
261 return *alpha == GrColorUnpackR(color) && *alpha == GrColorUnpackG(color ) && 262 return *alpha == GrColorUnpackR(color) && *alpha == GrColorUnpackG(color ) &&
262 *alpha == GrColorUnpackB(color); 263 *alpha == GrColorUnpackB(color);
263 } 264 }
264 265
265 void reset(GrColor color, GrColorComponentFlags flags, bool isSingleComponen t) { 266 void reset(GrColor color, GrColorComponentFlags flags, bool isSingleComponen t) {
266 fColor = color; 267 fColor = color;
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321 GrColorComponentFlags fValidFlags; 322 GrColorComponentFlags fValidFlags;
322 bool fIsSingleComponent; 323 bool fIsSingleComponent;
323 bool fNonMulStageFound; 324 bool fNonMulStageFound;
324 bool fWillUseInputColor; 325 bool fWillUseInputColor;
325 bool fIsLCDCoverage; // Temorary data member until texture pixel configs are updated 326 bool fIsLCDCoverage; // Temorary data member until texture pixel configs are updated
326 327
327 }; 328 };
328 329
329 #endif 330 #endif
330 331
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