Index: skia/ext/platform_device_win.cc |
diff --git a/skia/ext/platform_device_win.cc b/skia/ext/platform_device_win.cc |
index 79b2c30b0574d2fb04d4f02040dea71c4176a88d..d1b37ef638ee682b5513760cf5ccca06729cf216 100644 |
--- a/skia/ext/platform_device_win.cc |
+++ b/skia/ext/platform_device_win.cc |
@@ -11,45 +11,6 @@ |
namespace skia { |
-void InitializeDC(HDC context) { |
- // Enables world transformation. |
- // If the GM_ADVANCED graphics mode is set, GDI always draws arcs in the |
- // counterclockwise direction in logical space. This is equivalent to the |
- // statement that, in the GM_ADVANCED graphics mode, both arc control points |
- // and arcs themselves fully respect the device context's world-to-device |
- // transformation. |
- BOOL res = SetGraphicsMode(context, GM_ADVANCED); |
- SkASSERT(res != 0); |
- |
- // Enables dithering. |
- res = SetStretchBltMode(context, HALFTONE); |
- SkASSERT(res != 0); |
- // As per SetStretchBltMode() documentation, SetBrushOrgEx() must be called |
- // right after. |
- res = SetBrushOrgEx(context, 0, 0, NULL); |
- SkASSERT(res != 0); |
- |
- // Sets up default orientation. |
- res = SetArcDirection(context, AD_CLOCKWISE); |
- SkASSERT(res != 0); |
- |
- // Sets up default colors. |
- res = SetBkColor(context, RGB(255, 255, 255)); |
- SkASSERT(res != CLR_INVALID); |
- res = SetTextColor(context, RGB(0, 0, 0)); |
- SkASSERT(res != CLR_INVALID); |
- res = SetDCBrushColor(context, RGB(255, 255, 255)); |
- SkASSERT(res != CLR_INVALID); |
- res = SetDCPenColor(context, RGB(0, 0, 0)); |
- SkASSERT(res != CLR_INVALID); |
- |
- // Sets up default transparency. |
- res = SetBkMode(context, OPAQUE); |
- SkASSERT(res != 0); |
- res = SetROP2(context, R2_COPYPEN); |
- SkASSERT(res != 0); |
-} |
- |
PlatformSurface PlatformDevice::BeginPlatformPaint() { |
return 0; |
} |