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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_H_ | 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_H_ |
6 #define SKIA_EXT_PLATFORM_DEVICE_H_ | 6 #define SKIA_EXT_PLATFORM_DEVICE_H_ |
7 | 7 |
8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
9 | 9 |
10 #if defined(OS_WIN) | 10 #if defined(OS_WIN) |
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31 | 31 |
32 // Bind a PlatformDevice instance, |platform_device| to |device|. Subsequent | 32 // Bind a PlatformDevice instance, |platform_device| to |device|. Subsequent |
33 // calls to the functions exported below will forward the request to the | 33 // calls to the functions exported below will forward the request to the |
34 // corresponding method on the bound PlatformDevice instance. If no | 34 // corresponding method on the bound PlatformDevice instance. If no |
35 // PlatformDevice has been bound to the SkBaseDevice passed, then the | 35 // PlatformDevice has been bound to the SkBaseDevice passed, then the |
36 // routines are NOPS. | 36 // routines are NOPS. |
37 SK_API void SetPlatformDevice(SkBaseDevice* device, | 37 SK_API void SetPlatformDevice(SkBaseDevice* device, |
38 PlatformDevice* platform_device); | 38 PlatformDevice* platform_device); |
39 SK_API PlatformDevice* GetPlatformDevice(SkBaseDevice* device); | 39 SK_API PlatformDevice* GetPlatformDevice(SkBaseDevice* device); |
40 | 40 |
41 | |
42 #if defined(OS_WIN) | |
43 // Initializes the default settings and colors in a device context. | |
44 SK_API void InitializeDC(HDC context); | |
45 #endif | |
46 | |
47 // A SkBitmapDevice is basically a wrapper around SkBitmap that provides a | 41 // A SkBitmapDevice is basically a wrapper around SkBitmap that provides a |
48 // surface for SkCanvas to draw into. PlatformDevice provides a surface | 42 // surface for SkCanvas to draw into. PlatformDevice provides a surface |
49 // Windows can also write to. It also provides functionality to play well | 43 // Windows can also write to. It also provides functionality to play well |
50 // with GDI drawing functions. This class is abstract and must be subclassed. | 44 // with GDI drawing functions. This class is abstract and must be subclassed. |
51 // It provides the basic interface to implement it either with or without | 45 // It provides the basic interface to implement it either with or without |
52 // a bitmap backend. | 46 // a bitmap backend. |
53 // | 47 // |
54 // PlatformDevice provides an interface which sub-classes of SkBaseDevice can | 48 // PlatformDevice provides an interface which sub-classes of SkBaseDevice can |
55 // also provide to allow for drawing by the native platform into the device. | 49 // also provide to allow for drawing by the native platform into the device. |
56 // TODO(robertphillips): Once the bitmap-specific entry points are removed | 50 // TODO(robertphillips): Once the bitmap-specific entry points are removed |
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109 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); | 103 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); |
110 | 104 |
111 // Transforms SkPath's paths into a series of cubic path. | 105 // Transforms SkPath's paths into a series of cubic path. |
112 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); | 106 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); |
113 #endif | 107 #endif |
114 }; | 108 }; |
115 | 109 |
116 } // namespace skia | 110 } // namespace skia |
117 | 111 |
118 #endif // SKIA_EXT_PLATFORM_DEVICE_H_ | 112 #endif // SKIA_EXT_PLATFORM_DEVICE_H_ |
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