Index: src/gpu/GrDrawContext.cpp |
diff --git a/src/gpu/GrDrawContext.cpp b/src/gpu/GrDrawContext.cpp |
index 6718699c9a293bac706e87d2dfaec30faf85cc32..c106adc149bd7c3c5b4fc27ff538db645b0a08b2 100644 |
--- a/src/gpu/GrDrawContext.cpp |
+++ b/src/gpu/GrDrawContext.cpp |
@@ -409,8 +409,10 @@ void GrDrawContext::drawVertices(const GrClip& clip, |
viewMatrix.mapRect(&bounds); |
// If we don't have AA then we outset for a half pixel in each direction to account for |
- // snapping |
- if (!paint.isAntiAlias()) { |
+ // snapping. We also do this for the "hair" primitive types: lines and points since they have |
+ // a 1 pixel thickness in device space. |
+ if (!paint.isAntiAlias() || GrIsPrimTypeLines(primitiveType) || |
robertphillips
2015/11/23 18:58:45
yodafy ?
bsalomon
2015/11/23 19:01:19
Done.
|
+ primitiveType == kPoints_GrPrimitiveType) { |
bounds.outset(0.5f, 0.5f); |
} |