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| 1 <!DOCTYPE html> | |
| 2 <html> | |
| 3 <head> | |
| 4 <title>HTMLCanvasElement capture into MediaStream demo</title> | |
| 5 <!-- | |
| 6 This test verifies that the output of captureStream on <canvas> | |
| 7 is as expected and matches the original input. | |
| 8 --> | |
| 9 </head> | |
| 10 <body> | |
| 11 <div id="tx"> Create Real-Time stream from < canvas > and play it back.</div> | |
| 12 </body> | |
| 13 <video id="video_source" muted="true" autoplay hidden loop> | |
| 14 <source src="resources/canvas_video.mp4" type='video/mp4' /> | |
| 15 <source src="resources/canvas_video.webm" type='video/webm' /> | |
| 16 <source src="resources/canvas_video.ogv" type='video/ogg' /> | |
| 17 </video> | |
| 18 <canvas id="canvas_source" width="240" height="180"></canvas> | |
| 19 <video id="video_sink" width="240" height="180"></video> | |
| 20 <script type="application/x-javascript"> | |
| 21 if (window.testRunner) { | |
| 22 testRunner.dumpAsTextWithPixelResults(); | |
| 23 testRunner.waitUntilDone(); | |
| 24 } | |
| 25 | |
| 26 var canvas_source = document.getElementById("canvas_source"); | |
| 27 var context = canvas_source.getContext('2d'); | |
| 28 var video_source = document.getElementById("video_source"); | |
| 29 video_source.addEventListener("playing", drawVideoToCanvas, true); | |
| 30 function drawVideoToCanvas() { | |
| 31 for (i = 0; i < 10; i++) { | |
|
Justin Novosad
2015/12/02 21:08:16
What is the purpose of this loop?
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| 32 context.globalAlpha = 1; | |
| 33 context.fillStyle = "blue"; | |
| 34 context.fillRect(0, 0, canvas_source.width, canvas_source.width); | |
| 35 context.drawImage(video_source, 0, 0); | |
| 36 } | |
| 37 } | |
| 38 | |
| 39 var video_sink = document.getElementById('video_sink'); | |
| 40 try { | |
| 41 var stream = canvas_source.captureStream(); | |
| 42 video_sink.src = window.URL.createObjectURL(stream); | |
| 43 } catch(e) { | |
| 44 onErrorOutput("FAIL: " + e); | |
| 45 } | |
| 46 video_sink.play(); | |
| 47 video_sink.addEventListener("error", onError, true); | |
| 48 video_sink.addEventListener("loadeddata", onCanvasPlaybackStarted, true); | |
|
Justin Novosad
2015/12/02 21:08:16
I think the execution order of drawVideoToCanvas v
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| 49 | |
| 50 function onCanvasPlaybackStarted() { | |
| 51 setTimeout(onCanvasPlaybackIsOn, 2000); | |
|
Justin Novosad
2015/12/02 21:08:16
Arbitrary large delays in layout tests is a no-no.
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| 52 } | |
| 53 | |
| 54 function onCanvasPlaybackIsOn() { | |
| 55 if (window.testRunner) { | |
| 56 testRunner.notifyDone(); | |
| 57 } | |
| 58 } | |
| 59 | |
| 60 function onError() { | |
| 61 onErrorOutput("Error"); | |
| 62 } | |
| 63 | |
| 64 function onErrorOutput(ad_content){ | |
| 65 document.getElementById('tx').innerHTML += ad_content; | |
| 66 } | |
| 67 </script> | |
| 68 </html> | |
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