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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.idl

Issue 1466563003: Make [TypeChecking=Interface] the default (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 5 years ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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34 typedef long GLsizei; 34 typedef long GLsizei;
35 typedef long long GLintptr; 35 typedef long long GLintptr;
36 typedef long long GLsizeiptr; 36 typedef long long GLsizeiptr;
37 typedef octet GLubyte; // 'octet' should be an unsigned 8 bit type. 37 typedef octet GLubyte; // 'octet' should be an unsigned 8 bit type.
38 typedef unsigned short GLushort; 38 typedef unsigned short GLushort;
39 typedef unsigned long GLuint; 39 typedef unsigned long GLuint;
40 typedef unrestricted float GLfloat; 40 typedef unrestricted float GLfloat;
41 typedef unrestricted float GLclampf; 41 typedef unrestricted float GLclampf;
42 42
43 [ 43 [
44 // FIXME: [DoNotCheckConstants] and [TypeChecking=Interface] should be appli ed 44 // FIXME: [DoNotCheckConstants] should be applied to members and not need to
45 // to members and not need to be put on implementing interface 45 // be put on implementing interface
46 // DoNotCheckConstants, // need to put on implementing interface 46 // DoNotCheckConstants, // need to put on implementing interface
47 NoInterfaceObject, // Always used on target of 'implements' 47 NoInterfaceObject, // Always used on target of 'implements'
48 // TypeChecking=Interface, // need to put on implementing interface
49 WillBeGarbageCollected, 48 WillBeGarbageCollected,
50 ] interface WebGLRenderingContextBase { 49 ] interface WebGLRenderingContextBase {
51 50
52 readonly attribute HTMLCanvasElement canvas; 51 readonly attribute HTMLCanvasElement canvas;
53 52
54 /* ClearBufferMask */ 53 /* ClearBufferMask */
55 const GLenum DEPTH_BUFFER_BIT = 0x00000100; 54 const GLenum DEPTH_BUFFER_BIT = 0x00000100;
56 const GLenum STENCIL_BUFFER_BIT = 0x00000400; 55 const GLenum STENCIL_BUFFER_BIT = 0x00000400;
57 const GLenum COLOR_BUFFER_BIT = 0x00004000; 56 const GLenum COLOR_BUFFER_BIT = 0x00004000;
58 57
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695 void vertexAttrib3fv(GLuint indx, Float32Array values); 694 void vertexAttrib3fv(GLuint indx, Float32Array values);
696 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); 695 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values);
697 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ; 696 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ;
698 void vertexAttrib4fv(GLuint indx, Float32Array values); 697 void vertexAttrib4fv(GLuint indx, Float32Array values);
699 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); 698 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values);
700 [CallWith=ScriptState] void vertexAttribPointer(GLuint indx, GLint size, GLe num type, GLboolean normalized, 699 [CallWith=ScriptState] void vertexAttribPointer(GLuint indx, GLint size, GLe num type, GLboolean normalized,
701 GLsizei stride, GLintptr off set); 700 GLsizei stride, GLintptr off set);
702 701
703 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); 702 void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
704 }; 703 };
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