Index: gpu/command_buffer/service/texture_manager.cc |
diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc |
index 7041311c76fa8c58cf6e8b12d824d78247a10817..e74393623618ef865d805c3dae92e6d9b54b6799 100644 |
--- a/gpu/command_buffer/service/texture_manager.cc |
+++ b/gpu/command_buffer/service/texture_manager.cc |
@@ -424,11 +424,12 @@ Texture::CanRenderCondition Texture::GetCanRenderCondition() const { |
return CAN_RENDER_ALWAYS; |
if (target_ != GL_TEXTURE_EXTERNAL_OES) { |
- if (face_infos_.empty()) { |
+ if (face_infos_.empty() || |
+ static_cast<size_t>(base_level_) >= face_infos_[0].level_infos.size()) { |
return CAN_RENDER_NEVER; |
} |
- |
- const Texture::LevelInfo& first_face = face_infos_[0].level_infos[0]; |
+ const Texture::LevelInfo& first_face = |
+ face_infos_[0].level_infos[base_level_]; |
if (first_face.width == 0 || |
first_face.height == 0 || |
first_face.depth == 0) { |
@@ -531,7 +532,7 @@ bool Texture::MarkMipmapsGenerated( |
} |
for (size_t ii = 0; ii < face_infos_.size(); ++ii) { |
const Texture::FaceInfo& face_info = face_infos_[ii]; |
- const Texture::LevelInfo& level0_info = face_info.level_infos[0]; |
+ const Texture::LevelInfo& level0_info = face_info.level_infos[base_level_]; |
GLsizei width = level0_info.width; |
GLsizei height = level0_info.height; |
GLsizei depth = level0_info.depth; |
@@ -539,7 +540,8 @@ bool Texture::MarkMipmapsGenerated( |
GLES2Util::IndexToGLFaceTarget(ii); |
const GLsizei num_mips = face_info.num_mip_levels; |
- for (GLsizei level = 1; level < num_mips; ++level) { |
+ for (GLsizei level = base_level_ + 1; |
+ level < base_level_ + num_mips; ++level) { |
width = std::max(1, width >> 1); |
height = std::max(1, height >> 1); |
depth = std::max(1, depth >> 1); |
@@ -639,9 +641,9 @@ bool Texture::TextureFaceComplete(const Texture::LevelInfo& first_face, |
return complete; |
} |
-bool Texture::TextureMipComplete(const Texture::LevelInfo& level0_face, |
+bool Texture::TextureMipComplete(const Texture::LevelInfo& base_level_face, |
GLenum target, |
- GLint level, |
+ GLint level_diff, |
GLenum internal_format, |
GLsizei width, |
GLsizei height, |
@@ -649,17 +651,18 @@ bool Texture::TextureMipComplete(const Texture::LevelInfo& level0_face, |
GLenum format, |
GLenum type) { |
bool complete = (target != 0); |
- if (level != 0) { |
- const GLsizei mip_width = std::max(1, level0_face.width >> level); |
- const GLsizei mip_height = std::max(1, level0_face.height >> level); |
- const GLsizei mip_depth = std::max(1, level0_face.depth >> level); |
+ if (level_diff > 0) { |
+ const GLsizei mip_width = std::max(1, base_level_face.width >> level_diff); |
+ const GLsizei mip_height = |
+ std::max(1, base_level_face.height >> level_diff); |
+ const GLsizei mip_depth = std::max(1, base_level_face.depth >> level_diff); |
complete &= (width == mip_width && |
height == mip_height && |
depth == mip_depth && |
- internal_format == level0_face.internal_format && |
- format == level0_face.format && |
- type == level0_face.type); |
+ internal_format == base_level_face.internal_format && |
+ format == base_level_face.format && |
+ type == base_level_face.type); |
} |
return complete; |
} |
@@ -771,6 +774,41 @@ void Texture::IncAllFramebufferStateChangeCount() { |
(*it)->manager()->IncFramebufferStateChangeCount(); |
} |
+void Texture::UpdateBaseLevel(GLint base_level) { |
+ if (base_level_ == base_level) |
+ return; |
+ base_level_ = base_level; |
+ |
+ UpdateNumMipLevels(); |
+} |
+ |
+void Texture::UpdateMaxLevel(GLint max_level) { |
+ if (max_level_ == max_level) |
+ return; |
+ max_level_ = max_level; |
+ |
+ UpdateNumMipLevels(); |
+} |
+ |
+void Texture::UpdateNumMipLevels() { |
+ if (face_infos_.empty()) |
+ return; |
+ |
+ for (size_t ii = 0; ii < face_infos_.size(); ++ii) { |
+ Texture::FaceInfo& face_info = face_infos_[ii]; |
+ if (static_cast<size_t>(base_level_) >= face_info.level_infos.size()) |
+ continue; |
+ const Texture::LevelInfo& info = face_info.level_infos[base_level_]; |
+ face_info.num_mip_levels = std::min( |
+ std::max(0, max_level_ - base_level_ + 1), |
+ TextureManager::ComputeMipMapCount( |
+ target_, info.width, info.height, info.depth)); |
+ } |
+ |
+ // mipmap-completeness needs to be re-evaluated. |
+ texture_mips_dirty_ = true; |
+} |
+ |
void Texture::SetLevelInfo(const FeatureInfo* feature_info, |
GLenum target, |
GLint level, |
@@ -804,10 +842,11 @@ void Texture::SetLevelInfo(const FeatureInfo* feature_info, |
info.depth != depth || |
info.format != format || |
info.type != type) { |
- if (level == 0) { |
+ if (level == base_level_) { |
// Calculate the mip level count. |
- face_infos_[face_index].num_mip_levels = |
- TextureManager::ComputeMipMapCount(target_, width, height, depth); |
+ face_infos_[face_index].num_mip_levels = std::min( |
+ std::max(0, max_level_ - base_level_ + 1), |
+ TextureManager::ComputeMipMapCount(target_, width, height, depth)); |
// Update NPOT face count for the first level. |
bool prev_npot = TextureIsNPOT(info.width, info.height, info.depth); |
@@ -837,7 +876,7 @@ void Texture::SetLevelInfo(const FeatureInfo* feature_info, |
estimated_size_ -= info.estimated_size; |
GLES2Util::ComputeImageDataSizes( |
- width, height, 1, format, type, 4, &info.estimated_size, NULL, NULL); |
+ width, height, depth, format, type, 4, &info.estimated_size, NULL, NULL); |
estimated_size_ += info.estimated_size; |
max_level_set_ = std::max(max_level_set_, level); |
@@ -985,13 +1024,13 @@ GLenum Texture::SetParameteri( |
if (param < 0) { |
return GL_INVALID_VALUE; |
} |
- base_level_ = param; |
+ UpdateBaseLevel(param); |
break; |
case GL_TEXTURE_MAX_LEVEL: |
if (param < 0) { |
return GL_INVALID_VALUE; |
} |
- max_level_ = param; |
+ UpdateMaxLevel(param); |
break; |
case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
if (param < 1) { |
@@ -1054,7 +1093,8 @@ void Texture::Update(const FeatureInfo* feature_info) { |
// Assume GL_TEXTURE_EXTERNAL_OES textures are npot, all others |
npot_ = (target_ == GL_TEXTURE_EXTERNAL_OES) || (num_npot_faces_ > 0); |
- if (face_infos_.empty()) { |
+ if (face_infos_.empty() || |
+ static_cast<size_t>(base_level_) >= face_infos_[0].level_infos.size()) { |
texture_complete_ = false; |
cube_complete_ = false; |
return; |
@@ -1062,7 +1102,7 @@ void Texture::Update(const FeatureInfo* feature_info) { |
// Update texture_complete and cube_complete status. |
const Texture::FaceInfo& first_face = face_infos_[0]; |
- const Texture::LevelInfo& first_level = first_face.level_infos[0]; |
+ const Texture::LevelInfo& first_level = first_face.level_infos[base_level_]; |
const GLsizei levels_needed = first_face.num_mip_levels; |
texture_complete_ = |
@@ -1087,16 +1127,17 @@ void Texture::Update(const FeatureInfo* feature_info) { |
bool texture_level0_complete = true; |
if (cube_complete_ && texture_level0_dirty_) { |
for (size_t ii = 0; ii < face_infos_.size(); ++ii) { |
- const Texture::LevelInfo& level0 = face_infos_[ii].level_infos[0]; |
+ const Texture::LevelInfo& face_base_level = |
+ face_infos_[ii].level_infos[base_level_]; |
if (!TextureFaceComplete(first_level, |
ii, |
- level0.target, |
- level0.internal_format, |
- level0.width, |
- level0.height, |
- level0.depth, |
- level0.format, |
- level0.type)) { |
+ face_base_level.target, |
+ face_base_level.internal_format, |
+ face_base_level.width, |
+ face_base_level.height, |
+ face_base_level.depth, |
+ face_base_level.format, |
+ face_base_level.type)) { |
texture_level0_complete = false; |
break; |
} |
@@ -1110,12 +1151,14 @@ void Texture::Update(const FeatureInfo* feature_info) { |
for (size_t ii = 0; ii < face_infos_.size() && texture_mips_complete; |
++ii) { |
const Texture::FaceInfo& face_info = face_infos_[ii]; |
- const Texture::LevelInfo& level0 = face_info.level_infos[0]; |
+ const Texture::LevelInfo& base_level_info = |
+ face_info.level_infos[base_level_]; |
for (GLsizei jj = 1; jj < levels_needed; ++jj) { |
- const Texture::LevelInfo& level_info = face_infos_[ii].level_infos[jj]; |
- if (!TextureMipComplete(level0, |
+ const Texture::LevelInfo& level_info = |
+ face_infos_[ii].level_infos[base_level_ + jj]; |
+ if (!TextureMipComplete(base_level_info, |
level_info.target, |
- jj, |
+ jj, // level - base_level_ |
level_info.internal_format, |
level_info.width, |
level_info.height, |
@@ -1140,7 +1183,8 @@ bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) { |
for (size_t ii = 0; ii < face_infos_.size(); ++ii) { |
const Texture::FaceInfo& face_info = face_infos_[ii]; |
- for (GLint jj = 0; jj < face_info.num_mip_levels; ++jj) { |
+ for (GLint jj = base_level_; |
+ jj < base_level_ + face_info.num_mip_levels; ++jj) { |
const Texture::LevelInfo& info = face_info.level_infos[jj]; |
if (info.target != 0) { |
if (!ClearLevel(decoder, info.target, jj)) { |
@@ -1168,6 +1212,7 @@ gfx::Rect Texture::GetLevelClearedRect(GLenum target, GLint level) const { |
bool Texture::IsLevelCleared(GLenum target, GLint level) const { |
size_t face_index = GLES2Util::GLTargetToFaceIndex(target); |
if (face_index >= face_infos_.size() || |
+ level < base_level_ || |
level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) { |
return true; |
} |
@@ -1190,6 +1235,7 @@ bool Texture::ClearLevel( |
DCHECK(decoder); |
size_t face_index = GLES2Util::GLTargetToFaceIndex(target); |
if (face_index >= face_infos_.size() || |
+ level < base_level_ || |
level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) { |
return true; |
} |