Index: src/core/SkRecordPattern.h |
diff --git a/src/core/SkRecordPattern.h b/src/core/SkRecordPattern.h |
index d9568b360a97c8925f77802c6a0eef4ef66f9e84..9493bbfaf73a46fef6704f3352d1dd9dfdebc540 100644 |
--- a/src/core/SkRecordPattern.h |
+++ b/src/core/SkRecordPattern.h |
@@ -80,44 +80,48 @@ struct Not { |
bool operator()(T* ptr) { return !Matcher()(ptr); } |
}; |
-// Matches if either of A or B does. Stores nothing. |
-template <typename A, typename B> |
+// Matches if any of First or Rest... does. Stores nothing. |
+template <typename First, typename... Rest> |
struct Or { |
template <typename T> |
- bool operator()(T* ptr) { return A()(ptr) || B()(ptr); } |
+ bool operator()(T* ptr) { return First()(ptr) || Or<Rest...>()(ptr); } |
+}; |
+template <typename First> |
+struct Or<First> { |
+ template <typename T> |
+ bool operator()(T* ptr) { return First()(ptr); } |
}; |
-// Matches if any of A, B or C does. Stores nothing. |
-template <typename A, typename B, typename C> |
-struct Or3 : Or<A, Or<B, C> > {}; |
- |
-// Matches if any of A, B, C or D does. Stores nothing. |
-template <typename A, typename B, typename C, typename D> |
-struct Or4 : Or<A, Or<B, Or<C, D> > > {}; |
-// Star is a special matcher that greedily matches Matcher 0 or more times. Stores nothing. |
+// Greedy is a special matcher that greedily matches Matcher 0 or more times. Stores nothing. |
template <typename Matcher> |
-struct Star { |
+struct Greedy { |
template <typename T> |
bool operator()(T* ptr) { return Matcher()(ptr); } |
}; |
-// Cons builds a list of Matchers. |
-// It first matches Matcher (something from above), then Pattern (another Cons or Nil). |
+// Pattern matches each of its matchers in order. |
// |
// This is the main entry point to pattern matching, and so provides a couple of extra API bits: |
// - search scans through the record to look for matches; |
-// - first, second, and third return the data stored by their respective matchers in the pattern. |
-// |
-// These Cons build lists analogously to Lisp's "cons". See Pattern# for the "list" equivalent. |
-template <typename Matcher, typename Pattern> |
-class Cons { |
+// - first, second, third, ... return the data stored by their respective matchers in the pattern. |
+ |
+template <typename... Matchers> class Pattern; |
+ |
+template <> class Pattern<> { |
public: |
- // If this pattern matches the SkRecord starting at i, |
+ // Bottoms out recursion. Just return whatever i the front decided on. |
+ int match(SkRecord*, int i) { return i; } |
+}; |
+ |
+template <typename First, typename... Rest> |
+class Pattern<First, Rest...> { |
+public: |
+ // If this pattern matches the SkRecord starting from i, |
// return the index just past the end of the pattern, otherwise return 0. |
SK_ALWAYS_INLINE int match(SkRecord* record, int i) { |
- i = this->matchHead(&fHead, record, i); |
- return i == 0 ? 0 : fTail.match(record, i); |
+ i = this->matchFirst(&fFirst, record, i); |
+ return i > 0 ? fRest.match(record, i) : 0; |
} |
// Starting from *end, walk through the SkRecord to find the first span matching this pattern. |
@@ -132,31 +136,29 @@ public: |
return false; |
} |
- // Once either match or search has succeeded, access the stored data of the first, second, |
- // or third matcher in this pattern. Add as needed for longer patterns. |
- // T is checked statically at compile time; no casting is involved. It's just an API wart. |
- template <typename T> T* first() { return fHead.get(); } |
- template <typename T> T* second() { return fTail.fHead.get(); } |
- template <typename T> T* third() { return fTail.fTail.fHead.get(); } |
- template <typename T> T* fourth() { return fTail.fTail.fTail.fHead.get(); } |
+ // TODO: some sort of smart get<i>() |
+ template <typename T> T* first() { return fFirst.get(); } |
+ template <typename T> T* second() { return fRest.template first<T>(); } |
+ template <typename T> T* third() { return fRest.template second<T>(); } |
+ template <typename T> T* fourth() { return fRest.template third<T>(); } |
private: |
- // If head isn't a Star, try to match at i once. |
+ // If first isn't a Greedy, try to match at i once. |
template <typename T> |
- int matchHead(T*, SkRecord* record, int i) { |
+ int matchFirst(T* first, SkRecord* record, int i) { |
if (i < record->count()) { |
- if (record->mutate<bool>(i, fHead)) { |
+ if (record->mutate<bool>(i, *first)) { |
return i+1; |
} |
} |
return 0; |
} |
- // If head is a Star, walk i until it doesn't match. |
+ // If first is a Greedy, walk i until it doesn't match. |
template <typename T> |
- int matchHead(Star<T>*, SkRecord* record, int i) { |
+ int matchFirst(Greedy<T>* first, SkRecord* record, int i) { |
while (i < record->count()) { |
- if (!record->mutate<bool>(i, fHead)) { |
+ if (!record->mutate<bool>(i, *first)) { |
return i; |
} |
i++; |
@@ -164,43 +166,10 @@ private: |
return 0; |
} |
- Matcher fHead; |
- Pattern fTail; |
- |
- // All Cons are friends with each other. This lets first, second, and third work. |
- template <typename, typename> friend class Cons; |
+ First fFirst; |
+ Pattern<Rest...> fRest; |
}; |
-// Nil is the end of every pattern Cons chain. |
-struct Nil { |
- // Bottoms out recursion down the fTail chain. Just return whatever i the front decided on. |
- int match(SkRecord*, int i) { return i; } |
-}; |
- |
-// These Pattern# types are syntax sugar over Cons and Nil, just to help eliminate some of the |
-// template noise. Use these if you can. Feel free to add more for longer patterns. |
-// All types A, B, C, ... are Matchers. |
-template <typename A> |
-struct Pattern1 : Cons<A, Nil> {}; |
- |
-template <typename A, typename B> |
-struct Pattern2 : Cons<A, Pattern1<B> > {}; |
- |
-template <typename A, typename B, typename C> |
-struct Pattern3 : Cons<A, Pattern2<B, C> > {}; |
- |
-template <typename A, typename B, typename C, typename D> |
-struct Pattern4 : Cons<A, Pattern3<B, C, D> > {}; |
- |
-template <typename A, typename B, typename C, typename D, typename E> |
-struct Pattern5 : Cons<A, Pattern4<B, C, D, E> > {}; |
- |
-template <typename A, typename B, typename C, typename D, typename E, typename F> |
-struct Pattern6 : Cons<A, Pattern5<B, C, D, E, F> > {}; |
- |
-template <typename A, typename B, typename C, typename D, typename E, typename F, typename G> |
-struct Pattern7 : Cons<A, Pattern6<B, C, D, E, F, G> > {}; |
- |
} // namespace SkRecords |
#endif//SkRecordPattern_DEFINED |