| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 42 virtual ~WebGLAttachment(); | 42 virtual ~WebGLAttachment(); |
| 43 | 43 |
| 44 virtual GLsizei width() const = 0; | 44 virtual GLsizei width() const = 0; |
| 45 virtual GLsizei height() const = 0; | 45 virtual GLsizei height() const = 0; |
| 46 virtual GLenum format() const = 0; | 46 virtual GLenum format() const = 0; |
| 47 // For texture attachment, type() returns the type of the attached textu
re. | 47 // For texture attachment, type() returns the type of the attached textu
re. |
| 48 // For renderbuffer attachment, the type of the renderbuffer may vary wi
th GL implementation. | 48 // For renderbuffer attachment, the type of the renderbuffer may vary wi
th GL implementation. |
| 49 // To avoid confusion, it would be better to not implement type() for re
nderbuffer attachment and | 49 // To avoid confusion, it would be better to not implement type() for re
nderbuffer attachment and |
| 50 // we should always use the internalformat of the renderbuffer and avoid
using type() API. | 50 // we should always use the internalformat of the renderbuffer and avoid
using type() API. |
| 51 virtual GLenum type() const = 0; | 51 virtual GLenum type() const = 0; |
| 52 virtual bool isCubeComplete() const = 0; |
| 52 virtual WebGLSharedObject* object() const = 0; | 53 virtual WebGLSharedObject* object() const = 0; |
| 53 virtual bool isSharedObject(WebGLSharedObject*) const = 0; | 54 virtual bool isSharedObject(WebGLSharedObject*) const = 0; |
| 54 virtual bool valid() const = 0; | 55 virtual bool valid() const = 0; |
| 55 virtual void onDetached(WebGraphicsContext3D*) = 0; | 56 virtual void onDetached(WebGraphicsContext3D*) = 0; |
| 56 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm
ent) = 0; | 57 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm
ent) = 0; |
| 57 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac
hment) = 0; | 58 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac
hment) = 0; |
| 58 | 59 |
| 59 DEFINE_INLINE_VIRTUAL_TRACE() { } | 60 DEFINE_INLINE_VIRTUAL_TRACE() { } |
| 60 | 61 |
| 61 protected: | 62 protected: |
| (...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 141 | 142 |
| 142 Vector<GLenum> m_drawBuffers; | 143 Vector<GLenum> m_drawBuffers; |
| 143 Vector<GLenum> m_filteredDrawBuffers; | 144 Vector<GLenum> m_filteredDrawBuffers; |
| 144 | 145 |
| 145 GLenum m_readBuffer; | 146 GLenum m_readBuffer; |
| 146 }; | 147 }; |
| 147 | 148 |
| 148 } // namespace blink | 149 } // namespace blink |
| 149 | 150 |
| 150 #endif // WebGLFramebuffer_h | 151 #endif // WebGLFramebuffer_h |
| OLD | NEW |