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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | |
5 | 4 |
6 #include "components/mus/gles2/gpu_state.h" | 5 #include "components/mus/gles2/gpu_state.h" |
7 | 6 |
8 #include "base/command_line.h" | 7 #include "base/command_line.h" |
9 #include "gpu/config/gpu_info_collector.h" | 8 #include "gpu/config/gpu_info_collector.h" |
10 #include "ui/gl/gl_implementation.h" | 9 #include "ui/gl/gl_implementation.h" |
11 | 10 |
12 namespace mus { | 11 namespace mus { |
13 | 12 |
14 GpuState::GpuState(bool hardware_rendering_available) | 13 GpuState::GpuState(bool hardware_rendering_available) |
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35 control_thread_.Start(); | 34 control_thread_.Start(); |
36 } | 35 } |
37 | 36 |
38 GpuState::~GpuState() {} | 37 GpuState::~GpuState() {} |
39 | 38 |
40 void GpuState::StopControlThread() { | 39 void GpuState::StopControlThread() { |
41 control_thread_.Stop(); | 40 control_thread_.Stop(); |
42 } | 41 } |
43 | 42 |
44 } // namespace mus | 43 } // namespace mus |
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