Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index c07eafeae4aa6040e5555955fbe44e277e90c1a3..a200c24e6dfd3849e8d22f84ec6d3f31fbc0f31f 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -454,6 +454,11 @@ GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc, |
return nullptr; |
} |
} |
+ // Sample count is interpretted to mean the number of samples that Gr code should allocate |
joshualitt
2015/11/20 22:57:04
interpreted
bsalomon
2015/11/23 15:05:14
Done.
|
+ // for a render buffer that resolves to the texture. We don't support MSAA textures. |
+ if (desc.fSampleCnt && !renderTarget) { |
+ return nullptr; |
+ } |
switch (ownership) { |
case kAdopt_GrWrapOwnership: |