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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/gpu/gpu_benchmarking_extension.h" | 5 #include "content/renderer/gpu/gpu_benchmarking_extension.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <string> | 8 #include <string> |
| 9 #include <utility> | 9 #include <utility> |
| 10 | 10 |
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| 25 #include "content/public/common/content_switches.h" | 25 #include "content/public/common/content_switches.h" |
| 26 #include "content/public/renderer/chrome_object_extensions_utils.h" | 26 #include "content/public/renderer/chrome_object_extensions_utils.h" |
| 27 #include "content/public/renderer/render_thread.h" | 27 #include "content/public/renderer/render_thread.h" |
| 28 #include "content/renderer/gpu/render_widget_compositor.h" | 28 #include "content/renderer/gpu/render_widget_compositor.h" |
| 29 #include "content/renderer/render_thread_impl.h" | 29 #include "content/renderer/render_thread_impl.h" |
| 30 #include "content/renderer/render_view_impl.h" | 30 #include "content/renderer/render_view_impl.h" |
| 31 #include "content/renderer/skia_benchmarking_extension.h" | 31 #include "content/renderer/skia_benchmarking_extension.h" |
| 32 #include "gin/arguments.h" | 32 #include "gin/arguments.h" |
| 33 #include "gin/handle.h" | 33 #include "gin/handle.h" |
| 34 #include "gin/object_template_builder.h" | 34 #include "gin/object_template_builder.h" |
| 35 #include "gpu/ipc/common/gpu_messages.h" | |
| 35 #include "third_party/WebKit/public/web/WebImageCache.h" | 36 #include "third_party/WebKit/public/web/WebImageCache.h" |
| 36 #include "third_party/WebKit/public/web/WebKit.h" | 37 #include "third_party/WebKit/public/web/WebKit.h" |
| 37 #include "third_party/WebKit/public/web/WebLocalFrame.h" | 38 #include "third_party/WebKit/public/web/WebLocalFrame.h" |
| 38 #include "third_party/WebKit/public/web/WebView.h" | 39 #include "third_party/WebKit/public/web/WebView.h" |
| 39 #include "third_party/skia/include/core/SkData.h" | 40 #include "third_party/skia/include/core/SkData.h" |
| 40 #include "third_party/skia/include/core/SkGraphics.h" | 41 #include "third_party/skia/include/core/SkGraphics.h" |
| 41 #include "third_party/skia/include/core/SkPicture.h" | 42 #include "third_party/skia/include/core/SkPicture.h" |
| 42 #include "third_party/skia/include/core/SkPixelRef.h" | 43 #include "third_party/skia/include/core/SkPixelRef.h" |
| 43 #include "third_party/skia/include/core/SkPixelSerializer.h" | 44 #include "third_party/skia/include/core/SkPixelSerializer.h" |
| 44 #include "third_party/skia/include/core/SkStream.h" | 45 #include "third_party/skia/include/core/SkStream.h" |
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| 496 .SetMethod("scrollBounce", &GpuBenchmarking::ScrollBounce) | 497 .SetMethod("scrollBounce", &GpuBenchmarking::ScrollBounce) |
| 497 .SetMethod("pinchBy", &GpuBenchmarking::PinchBy) | 498 .SetMethod("pinchBy", &GpuBenchmarking::PinchBy) |
| 498 .SetMethod("visualViewportHeight", &GpuBenchmarking::VisualViewportHeight) | 499 .SetMethod("visualViewportHeight", &GpuBenchmarking::VisualViewportHeight) |
| 499 .SetMethod("visualViewportWidth", &GpuBenchmarking::VisualViewportWidth) | 500 .SetMethod("visualViewportWidth", &GpuBenchmarking::VisualViewportWidth) |
| 500 .SetMethod("tap", &GpuBenchmarking::Tap) | 501 .SetMethod("tap", &GpuBenchmarking::Tap) |
| 501 .SetMethod("clearImageCache", &GpuBenchmarking::ClearImageCache) | 502 .SetMethod("clearImageCache", &GpuBenchmarking::ClearImageCache) |
| 502 .SetMethod("runMicroBenchmark", &GpuBenchmarking::RunMicroBenchmark) | 503 .SetMethod("runMicroBenchmark", &GpuBenchmarking::RunMicroBenchmark) |
| 503 .SetMethod("sendMessageToMicroBenchmark", | 504 .SetMethod("sendMessageToMicroBenchmark", |
| 504 &GpuBenchmarking::SendMessageToMicroBenchmark) | 505 &GpuBenchmarking::SendMessageToMicroBenchmark) |
| 505 .SetMethod("hasGpuChannel", &GpuBenchmarking::HasGpuChannel) | 506 .SetMethod("hasGpuChannel", &GpuBenchmarking::HasGpuChannel) |
| 506 .SetMethod("hasGpuProcess", &GpuBenchmarking::HasGpuProcess); | 507 .SetMethod("hasGpuProcess", &GpuBenchmarking::HasGpuProcess) |
| 508 .SetMethod("getGpuDriverBugWorkarounds", | |
| 509 &GpuBenchmarking::GetGpuDriverBugWorkarounds); | |
| 507 } | 510 } |
| 508 | 511 |
| 509 void GpuBenchmarking::SetNeedsDisplayOnAllLayers() { | 512 void GpuBenchmarking::SetNeedsDisplayOnAllLayers() { |
| 510 GpuBenchmarkingContext context; | 513 GpuBenchmarkingContext context; |
| 511 if (!context.Init(true)) | 514 if (!context.Init(true)) |
| 512 return; | 515 return; |
| 513 | 516 |
| 514 context.compositor()->SetNeedsDisplayOnAllLayers(); | 517 context.compositor()->SetNeedsDisplayOnAllLayers(); |
| 515 } | 518 } |
| 516 | 519 |
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| 915 | 918 |
| 916 bool GpuBenchmarking::HasGpuProcess() { | 919 bool GpuBenchmarking::HasGpuProcess() { |
| 917 bool has_gpu_process = false; | 920 bool has_gpu_process = false; |
| 918 if (!RenderThreadImpl::current()->Send( | 921 if (!RenderThreadImpl::current()->Send( |
| 919 new ChildProcessHostMsg_HasGpuProcess(&has_gpu_process))) | 922 new ChildProcessHostMsg_HasGpuProcess(&has_gpu_process))) |
| 920 return false; | 923 return false; |
| 921 | 924 |
| 922 return has_gpu_process; | 925 return has_gpu_process; |
| 923 } | 926 } |
| 924 | 927 |
| 928 void GpuBenchmarking::GetGpuDriverBugWorkarounds(gin::Arguments* args) { | |
| 929 std::vector<std::string> gpu_driver_bug_workarounds; | |
| 930 GpuChannelHost* gpu_channel = RenderThreadImpl::current()->GetGpuChannel(); | |
| 931 if (!gpu_channel->Send(new GpuChannelMsg_GetDriverBugWorkArounds( | |
| 932 &gpu_driver_bug_workarounds))) { | |
| 933 return; | |
| 934 } | |
| 935 | |
| 936 v8::Isolate* isolate = args->isolate(); | |
|
dcheng
2016/03/30 23:45:25
Does Converter::ToV8() work? https://code.google.c
Julien Isorce Samsung
2016/03/31 15:20:09
gin::TryConvertToV8 works so I'll use it, thx.
| |
| 937 v8::Local<v8::Array> result = | |
| 938 v8::Array::New(isolate, gpu_driver_bug_workarounds.size()); | |
| 939 for (size_t i = 0; i < gpu_driver_bug_workarounds.size(); ++i) | |
| 940 result->Set(i, v8::String::NewFromUtf8( | |
| 941 isolate, gpu_driver_bug_workarounds[i].c_str())); | |
| 942 | |
| 943 args->Return(v8::Local<v8::Object>::Cast(result)); | |
| 944 } | |
| 945 | |
| 925 } // namespace content | 946 } // namespace content |
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