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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "modules/webgl/WebGL2RenderingContextBase.h" | 6 #include "modules/webgl/WebGL2RenderingContextBase.h" |
7 | 7 |
8 #include "bindings/modules/v8/WebGLAny.h" | 8 #include "bindings/modules/v8/WebGLAny.h" |
9 #include "core/html/HTMLCanvasElement.h" | 9 #include "core/html/HTMLCanvasElement.h" |
10 #include "core/html/HTMLImageElement.h" | 10 #include "core/html/HTMLImageElement.h" |
11 #include "core/html/HTMLVideoElement.h" | 11 #include "core/html/HTMLVideoElement.h" |
12 #include "core/html/ImageData.h" | 12 #include "core/html/ImageData.h" |
13 #include "modules/webgl/WebGLActiveInfo.h" | 13 #include "modules/webgl/WebGLActiveInfo.h" |
14 #include "modules/webgl/WebGLBuffer.h" | 14 #include "modules/webgl/WebGLBuffer.h" |
15 #include "modules/webgl/WebGLFenceSync.h" | 15 #include "modules/webgl/WebGLFenceSync.h" |
16 #include "modules/webgl/WebGLFramebuffer.h" | 16 #include "modules/webgl/WebGLFramebuffer.h" |
17 #include "modules/webgl/WebGLProgram.h" | 17 #include "modules/webgl/WebGLProgram.h" |
18 #include "modules/webgl/WebGLQuery.h" | 18 #include "modules/webgl/WebGLQuery.h" |
19 #include "modules/webgl/WebGLRenderbuffer.h" | 19 #include "modules/webgl/WebGLRenderbuffer.h" |
20 #include "modules/webgl/WebGLSampler.h" | 20 #include "modules/webgl/WebGLSampler.h" |
21 #include "modules/webgl/WebGLSync.h" | 21 #include "modules/webgl/WebGLSync.h" |
22 #include "modules/webgl/WebGLTexture.h" | 22 #include "modules/webgl/WebGLTexture.h" |
23 #include "modules/webgl/WebGLTransformFeedback.h" | 23 #include "modules/webgl/WebGLTransformFeedback.h" |
24 #include "modules/webgl/WebGLUniformLocation.h" | 24 #include "modules/webgl/WebGLUniformLocation.h" |
25 #include "modules/webgl/WebGLVertexArrayObject.h" | 25 #include "modules/webgl/WebGLVertexArrayObject.h" |
26 #include "platform/NotImplemented.h" | 26 #include "platform/NotImplemented.h" |
27 #include "platform/graphics/CanvasMetrics.h" | |
27 #include "wtf/OwnPtr.h" | 28 #include "wtf/OwnPtr.h" |
28 #include "wtf/PassOwnPtr.h" | 29 #include "wtf/PassOwnPtr.h" |
29 | 30 |
30 namespace blink { | 31 namespace blink { |
31 | 32 |
32 namespace { | 33 namespace { |
33 | 34 |
34 WGC3Dsync syncObjectOrZero(const WebGLSync* object) | 35 WGC3Dsync syncObjectOrZero(const WebGLSync* object) |
35 { | 36 { |
36 return object ? object->object() : 0; | 37 return object ? object->object() : 0; |
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103 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, | 104 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, |
104 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, | 105 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, |
105 GL_COMPRESSED_RGBA8_ETC2_EAC, | 106 GL_COMPRESSED_RGBA8_ETC2_EAC, |
106 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, | 107 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, |
107 }; | 108 }; |
108 | 109 |
109 WebGL2RenderingContextBase::WebGL2RenderingContextBase(HTMLCanvasElement* passed Canvas, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& requestedAttributes) | 110 WebGL2RenderingContextBase::WebGL2RenderingContextBase(HTMLCanvasElement* passed Canvas, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& requestedAttributes) |
110 : WebGLRenderingContextBase(passedCanvas, context, requestedAttributes) | 111 : WebGLRenderingContextBase(passedCanvas, context, requestedAttributes) |
111 { | 112 { |
112 m_supportedInternalFormatsStorage.insert(kSupportedInternalFormatsStorage, k SupportedInternalFormatsStorage + arraysize(kSupportedInternalFormatsStorage)); | 113 m_supportedInternalFormatsStorage.insert(kSupportedInternalFormatsStorage, k SupportedInternalFormatsStorage + arraysize(kSupportedInternalFormatsStorage)); |
114 CanvasMetrics::countCanvasContextStat(CanvasMetrics::CanvasContextCreated); | |
Justin Novosad
2015/11/20 03:30:44
Can we make this one more specific: WebGLContextCr
zmin
2015/11/20 17:08:33
Removed.
| |
113 } | 115 } |
114 | 116 |
115 WebGL2RenderingContextBase::~WebGL2RenderingContextBase() | 117 WebGL2RenderingContextBase::~WebGL2RenderingContextBase() |
116 { | 118 { |
117 m_readFramebufferBinding = nullptr; | 119 m_readFramebufferBinding = nullptr; |
118 | 120 |
119 m_boundCopyReadBuffer = nullptr; | 121 m_boundCopyReadBuffer = nullptr; |
120 m_boundCopyWriteBuffer = nullptr; | 122 m_boundCopyWriteBuffer = nullptr; |
121 m_boundPixelPackBuffer = nullptr; | 123 m_boundPixelPackBuffer = nullptr; |
122 m_boundPixelUnpackBuffer = nullptr; | 124 m_boundPixelUnpackBuffer = nullptr; |
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3086 GLenum WebGL2RenderingContextBase::boundFramebufferColorFormat() | 3088 GLenum WebGL2RenderingContextBase::boundFramebufferColorFormat() |
3087 { | 3089 { |
3088 if (m_readFramebufferBinding && m_readFramebufferBinding->object()) | 3090 if (m_readFramebufferBinding && m_readFramebufferBinding->object()) |
3089 return m_readFramebufferBinding->colorBufferFormat(); | 3091 return m_readFramebufferBinding->colorBufferFormat(); |
3090 if (m_requestedAttributes.alpha()) | 3092 if (m_requestedAttributes.alpha()) |
3091 return GL_RGBA; | 3093 return GL_RGBA; |
3092 return GL_RGB; | 3094 return GL_RGB; |
3093 } | 3095 } |
3094 | 3096 |
3095 } // namespace blink | 3097 } // namespace blink |
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