Index: src/gpu/gl/GrGLProgramDesc.h |
diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h |
index 45714a0dc67bf4e45e35b9b58a411835626e7883..8e551e29a026ca6e67f018ecada2820a86f26fc2 100644 |
--- a/src/gpu/gl/GrGLProgramDesc.h |
+++ b/src/gpu/gl/GrGLProgramDesc.h |
@@ -108,6 +108,9 @@ private: |
GrGLShaderBuilder::DstReadKey fDstRead; // set by GrGLShaderBuilder if there |
// are effects that must read the dst. |
// Otherwise, 0. |
robertphillips
2013/05/10 13:53:58
fFragPosKey?
bsalomon
2013/05/13 15:16:49
Done, and changed fDstRead->fDstReadKey
|
+ GrGLShaderBuilder::FragPosKey fFragPos; // set by GrGLShaderBuilder if there are |
+ // effects that read the fragment position. |
+ // Otherwise, 0. |
// should the FS discard if the coverage is zero (to avoid stencil manipulation) |
SkBool8 fDiscardIfZeroCoverage; |