| Index: Source/core/platform/audio/Reverb.cpp
|
| diff --git a/Source/core/platform/audio/Reverb.cpp b/Source/core/platform/audio/Reverb.cpp
|
| index 1c23082b01d179e2e1348246fb74a6d1d87897c1..0a934ad7c0e0b2030ee6b4862bbcb371780b3a1d 100644
|
| --- a/Source/core/platform/audio/Reverb.cpp
|
| +++ b/Source/core/platform/audio/Reverb.cpp
|
| @@ -132,7 +132,7 @@ void Reverb::initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize,
|
| // For "True" stereo processing we allocate a temporary buffer to avoid repeatedly allocating it in the process() method.
|
| // It can be bad to allocate memory in a real-time thread.
|
| if (numResponseChannels == 4)
|
| - m_tempBuffer = adoptRef(new AudioBus(2, MaxFrameSize));
|
| + m_tempBuffer = AudioBus::create(2, MaxFrameSize);
|
| }
|
|
|
| void Reverb::process(const AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess)
|
|
|