Index: src/opts/SkBlitMask_opts.h |
diff --git a/src/opts/SkBlitMask_opts.h b/src/opts/SkBlitMask_opts.h |
index f4d7e7973f3505fbfeecce5216417c793e676cef..2f4fe6ffb8e0b52652286b14e75366543124fd0c 100644 |
--- a/src/opts/SkBlitMask_opts.h |
+++ b/src/opts/SkBlitMask_opts.h |
@@ -9,62 +9,195 @@ |
#define SkBlitMask_opts_DEFINED |
#include "Sk4px.h" |
-#include "SkPx.h" |
namespace SK_OPTS_NS { |
-template <typename Fn> |
-static void blit_mask_d32_a8(const Fn& fn, SkPMColor* dst, size_t dstRB, |
- const SkAlpha* mask, size_t maskRB, |
- int w, int h) { |
- while (h --> 0) { |
- int n = w; |
- while (n >= SkPx::N) { |
- fn(SkPx::Load(dst), SkPx::Alpha::Load(mask)).store(dst); |
- dst += SkPx::N; mask += SkPx::N; n -= SkPx::N; |
+#if defined(SK_ARM_HAS_NEON) |
+ // The Sk4px versions below will work fine with NEON, but we have had many indications |
+ // that it doesn't perform as well as this NEON-specific code. TODO(mtklein): why? |
+ #include "SkColor_opts_neon.h" |
+ |
+ template <bool isColor> |
+ static void D32_A8_Opaque_Color_neon(void* SK_RESTRICT dst, size_t dstRB, |
+ const void* SK_RESTRICT maskPtr, size_t maskRB, |
+ SkColor color, int width, int height) { |
+ SkPMColor pmc = SkPreMultiplyColor(color); |
+ SkPMColor* SK_RESTRICT device = (SkPMColor*)dst; |
+ const uint8_t* SK_RESTRICT mask = (const uint8_t*)maskPtr; |
+ uint8x8x4_t vpmc; |
+ |
+ maskRB -= width; |
+ dstRB -= (width << 2); |
+ |
+ if (width >= 8) { |
+ vpmc.val[NEON_A] = vdup_n_u8(SkGetPackedA32(pmc)); |
+ vpmc.val[NEON_R] = vdup_n_u8(SkGetPackedR32(pmc)); |
+ vpmc.val[NEON_G] = vdup_n_u8(SkGetPackedG32(pmc)); |
+ vpmc.val[NEON_B] = vdup_n_u8(SkGetPackedB32(pmc)); |
} |
- if (n > 0) { |
- fn(SkPx::Load(dst, n), SkPx::Alpha::Load(mask, n)).store(dst, n); |
- dst += n; mask += n; |
+ do { |
+ int w = width; |
+ while (w >= 8) { |
+ uint8x8_t vmask = vld1_u8(mask); |
+ uint16x8_t vscale, vmask256 = SkAlpha255To256_neon8(vmask); |
+ if (isColor) { |
+ vscale = vsubw_u8(vdupq_n_u16(256), |
+ SkAlphaMul_neon8(vpmc.val[NEON_A], vmask256)); |
+ } else { |
+ vscale = vsubw_u8(vdupq_n_u16(256), vmask); |
+ } |
+ uint8x8x4_t vdev = vld4_u8((uint8_t*)device); |
+ |
+ vdev.val[NEON_A] = SkAlphaMul_neon8(vpmc.val[NEON_A], vmask256) |
+ + SkAlphaMul_neon8(vdev.val[NEON_A], vscale); |
+ vdev.val[NEON_R] = SkAlphaMul_neon8(vpmc.val[NEON_R], vmask256) |
+ + SkAlphaMul_neon8(vdev.val[NEON_R], vscale); |
+ vdev.val[NEON_G] = SkAlphaMul_neon8(vpmc.val[NEON_G], vmask256) |
+ + SkAlphaMul_neon8(vdev.val[NEON_G], vscale); |
+ vdev.val[NEON_B] = SkAlphaMul_neon8(vpmc.val[NEON_B], vmask256) |
+ + SkAlphaMul_neon8(vdev.val[NEON_B], vscale); |
+ |
+ vst4_u8((uint8_t*)device, vdev); |
+ |
+ mask += 8; |
+ device += 8; |
+ w -= 8; |
+ } |
+ |
+ while (w--) { |
+ unsigned aa = *mask++; |
+ if (isColor) { |
+ *device = SkBlendARGB32(pmc, *device, aa); |
+ } else { |
+ *device = SkAlphaMulQ(pmc, SkAlpha255To256(aa)) |
+ + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa)); |
+ } |
+ device += 1; |
+ }; |
+ |
+ device = (uint32_t*)((char*)device + dstRB); |
+ mask += maskRB; |
+ |
+ } while (--height != 0); |
+ } |
+ |
+ static void blit_mask_d32_a8_general(SkPMColor* dst, size_t dstRB, |
+ const SkAlpha* mask, size_t maskRB, |
+ SkColor color, int w, int h) { |
+ D32_A8_Opaque_Color_neon<true>(dst, dstRB, mask, maskRB, color, w, h); |
+ } |
+ |
+ // As above, but made slightly simpler by requiring that color is opaque. |
+ static void blit_mask_d32_a8_opaque(SkPMColor* dst, size_t dstRB, |
+ const SkAlpha* mask, size_t maskRB, |
+ SkColor color, int w, int h) { |
+ D32_A8_Opaque_Color_neon<false>(dst, dstRB, mask, maskRB, color, w, h); |
+ } |
+ |
+ // Same as _opaque, but assumes color == SK_ColorBLACK, a very common and even simpler case. |
+ static void blit_mask_d32_a8_black(SkPMColor* dst, size_t dstRB, |
+ const SkAlpha* maskPtr, size_t maskRB, |
+ int width, int height) { |
+ SkPMColor* SK_RESTRICT device = (SkPMColor*)dst; |
+ const uint8_t* SK_RESTRICT mask = (const uint8_t*)maskPtr; |
+ |
+ maskRB -= width; |
+ dstRB -= (width << 2); |
+ do { |
+ int w = width; |
+ while (w >= 8) { |
+ uint8x8_t vmask = vld1_u8(mask); |
+ uint16x8_t vscale = vsubw_u8(vdupq_n_u16(256), vmask); |
+ uint8x8x4_t vdevice = vld4_u8((uint8_t*)device); |
+ |
+ vdevice = SkAlphaMulQ_neon8(vdevice, vscale); |
+ vdevice.val[NEON_A] += vmask; |
+ |
+ vst4_u8((uint8_t*)device, vdevice); |
+ |
+ mask += 8; |
+ device += 8; |
+ w -= 8; |
+ } |
+ while (w-- > 0) { |
+ unsigned aa = *mask++; |
+ *device = (aa << SK_A32_SHIFT) |
+ + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa)); |
+ device += 1; |
+ }; |
+ device = (uint32_t*)((char*)device + dstRB); |
+ mask += maskRB; |
+ } while (--height != 0); |
+ } |
+ |
+#else |
+ static void blit_mask_d32_a8_general(SkPMColor* dst, size_t dstRB, |
+ const SkAlpha* mask, size_t maskRB, |
+ SkColor color, int w, int h) { |
+ auto s = Sk4px::DupPMColor(SkPreMultiplyColor(color)); |
+ auto fn = [&](const Sk4px& d, const Sk4px& aa) { |
+ // = (s + d(1-sa))aa + d(1-aa) |
+ // = s*aa + d(1-sa*aa) |
+ auto left = s.approxMulDiv255(aa), |
+ right = d.approxMulDiv255(left.alphas().inv()); |
+ return left + right; // This does not overflow (exhaustively checked). |
+ }; |
+ while (h --> 0) { |
+ Sk4px::MapDstAlpha(w, dst, mask, fn); |
+ dst += dstRB / sizeof(*dst); |
+ mask += maskRB / sizeof(*mask); |
} |
- dst += dstRB / sizeof(*dst) - w; |
- mask += maskRB / sizeof(*mask) - w; |
} |
-} |
-static void blit_mask_d32_a8(SkPMColor* dst, size_t dstRB, |
- const SkAlpha* mask, size_t maskRB, |
- SkColor color, int w, int h) { |
- auto s = SkPx::Dup(SkPreMultiplyColor(color)); |
+ // As above, but made slightly simpler by requiring that color is opaque. |
+ static void blit_mask_d32_a8_opaque(SkPMColor* dst, size_t dstRB, |
+ const SkAlpha* mask, size_t maskRB, |
+ SkColor color, int w, int h) { |
+ SkASSERT(SkColorGetA(color) == 0xFF); |
+ auto s = Sk4px::DupPMColor(SkPreMultiplyColor(color)); |
+ auto fn = [&](const Sk4px& d, const Sk4px& aa) { |
+ // = (s + d(1-sa))aa + d(1-aa) |
+ // = s*aa + d(1-sa*aa) |
+ // ~~~> |
+ // = s*aa + d(1-aa) |
+ return s.approxMulDiv255(aa) + d.approxMulDiv255(aa.inv()); |
+ }; |
+ while (h --> 0) { |
+ Sk4px::MapDstAlpha(w, dst, mask, fn); |
+ dst += dstRB / sizeof(*dst); |
+ mask += maskRB / sizeof(*mask); |
+ } |
+ } |
- if (color == SK_ColorBLACK) { |
- auto fn = [](const SkPx& d, const SkPx::Alpha& aa) { |
+ // Same as _opaque, but assumes color == SK_ColorBLACK, a very common and even simpler case. |
+ static void blit_mask_d32_a8_black(SkPMColor* dst, size_t dstRB, |
+ const SkAlpha* mask, size_t maskRB, |
+ int w, int h) { |
+ auto fn = [](const Sk4px& d, const Sk4px& aa) { |
// = (s + d(1-sa))aa + d(1-aa) |
// = s*aa + d(1-sa*aa) |
// ~~~> |
// a = 1*aa + d(1-1*aa) = aa + d(1-aa) |
// c = 0*aa + d(1-1*aa) = d(1-aa) |
- return d.approxMulDiv255(aa.inv()).addAlpha(aa); |
+ return aa.zeroColors() + d.approxMulDiv255(aa.inv()); |
}; |
- blit_mask_d32_a8(fn, dst, dstRB, mask, maskRB, w, h); |
+ while (h --> 0) { |
+ Sk4px::MapDstAlpha(w, dst, mask, fn); |
+ dst += dstRB / sizeof(*dst); |
+ mask += maskRB / sizeof(*mask); |
+ } |
+ } |
+#endif |
+ |
+static void blit_mask_d32_a8(SkPMColor* dst, size_t dstRB, |
+ const SkAlpha* mask, size_t maskRB, |
+ SkColor color, int w, int h) { |
+ if (color == SK_ColorBLACK) { |
+ blit_mask_d32_a8_black(dst, dstRB, mask, maskRB, w, h); |
} else if (SkColorGetA(color) == 0xFF) { |
- auto fn = [&](const SkPx& d, const SkPx::Alpha& aa) { |
- // = (s + d(1-sa))aa + d(1-aa) |
- // = s*aa + d(1-sa*aa) |
- // ~~~> |
- // = s*aa + d(1-aa) |
- return s.approxMulDiv255(aa) + d.approxMulDiv255(aa.inv()); |
- }; |
- blit_mask_d32_a8(fn, dst, dstRB, mask, maskRB, w, h); |
+ blit_mask_d32_a8_opaque(dst, dstRB, mask, maskRB, color, w, h); |
} else { |
- auto fn = [&](const SkPx& d, const SkPx::Alpha& aa) { |
- // = (s + d(1-sa))aa + d(1-aa) |
- // = s*aa + d(1-sa*aa) |
- auto left = s.approxMulDiv255(aa), |
- right = d.approxMulDiv255(left.alpha().inv()); |
- return left + right; // This does not overflow (exhaustively checked). |
- }; |
- blit_mask_d32_a8(fn, dst, dstRB, mask, maskRB, w, h); |
+ blit_mask_d32_a8_general(dst, dstRB, mask, maskRB, color, w, h); |
} |
} |