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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <list> | 10 #include <list> |
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5435 LogClientServiceForInfo(program, program_id, "glLinkProgram"); | 5435 LogClientServiceForInfo(program, program_id, "glLinkProgram"); |
5436 ShaderTranslator* vertex_translator = NULL; | 5436 ShaderTranslator* vertex_translator = NULL; |
5437 ShaderTranslator* fragment_translator = NULL; | 5437 ShaderTranslator* fragment_translator = NULL; |
5438 if (use_shader_translator_) { | 5438 if (use_shader_translator_) { |
5439 vertex_translator = vertex_translator_.get(); | 5439 vertex_translator = vertex_translator_.get(); |
5440 fragment_translator = fragment_translator_.get(); | 5440 fragment_translator = fragment_translator_.get(); |
5441 } | 5441 } |
5442 if (program->Link(shader_manager(), | 5442 if (program->Link(shader_manager(), |
5443 vertex_translator, | 5443 vertex_translator, |
5444 fragment_translator, | 5444 fragment_translator, |
| 5445 workarounds().count_all_in_varyings_packing ? |
| 5446 Program::kCountAll : Program::kCountOnlyStaticallyUsed, |
5445 shader_cache_callback_)) { | 5447 shader_cache_callback_)) { |
5446 if (program == state_.current_program.get()) { | 5448 if (program == state_.current_program.get()) { |
5447 if (workarounds().use_current_program_after_successful_link) | 5449 if (workarounds().use_current_program_after_successful_link) |
5448 glUseProgram(program->service_id()); | 5450 glUseProgram(program->service_id()); |
5449 if (workarounds().clear_uniforms_before_first_program_use) | 5451 if (workarounds().clear_uniforms_before_first_program_use) |
5450 program_manager()->ClearUniforms(program); | 5452 program_manager()->ClearUniforms(program); |
5451 } | 5453 } |
5452 } | 5454 } |
5453 }; | 5455 }; |
5454 | 5456 |
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10654 DoDidUseTexImageIfNeeded(texture, texture->target()); | 10656 DoDidUseTexImageIfNeeded(texture, texture->target()); |
10655 } | 10657 } |
10656 | 10658 |
10657 // Include the auto-generated part of this file. We split this because it means | 10659 // Include the auto-generated part of this file. We split this because it means |
10658 // we can easily edit the non-auto generated parts right here in this file | 10660 // we can easily edit the non-auto generated parts right here in this file |
10659 // instead of having to edit some template or the code generator. | 10661 // instead of having to edit some template or the code generator. |
10660 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 10662 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
10661 | 10663 |
10662 } // namespace gles2 | 10664 } // namespace gles2 |
10663 } // namespace gpu | 10665 } // namespace gpu |
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