| Index: src/gpu/gl/GrGLVaryingHandler.h
|
| diff --git a/src/gpu/gl/GrGLVaryingHandler.h b/src/gpu/gl/GrGLVaryingHandler.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..ab931debd7cb8e9c5ca8a6655adbbd5de57a593d
|
| --- /dev/null
|
| +++ b/src/gpu/gl/GrGLVaryingHandler.h
|
| @@ -0,0 +1,38 @@
|
| +/*
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| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef GrGLVaryingHandler_DEFINED
|
| +#define GrGLVaryingHandler_DEFINED
|
| +
|
| +#include "glsl/GrGLSLVarying.h"
|
| +#include "GrTypesPriv.h"
|
| +#include "gl/GrGLProgramDataManager.h"
|
| +
|
| +class GrGLVaryingHandler : public GrGLSLVaryingHandler {
|
| +public:
|
| + GrGLVaryingHandler(GrGLSLProgramBuilder* program)
|
| + : INHERITED(program),
|
| + fPathProcVaryingInfos(kVaryingsPerBlock) {}
|
| +
|
| + // This function is used by the NVPR PathProcessor to add a varying directly into the fragment
|
| + // shader since there is no vertex shader.
|
| + VaryingHandle addPathProcessingVarying(const char* name, GrGLSLVertToFrag*,
|
| + GrSLPrecision fsPrecision = kDefault_GrSLPrecision);
|
| +
|
| +private:
|
| + typedef GrGLProgramDataManager::VaryingInfo VaryingInfo;
|
| + typedef GrGLProgramDataManager::VaryingInfoArray VaryingInfoArray;
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| +
|
| + VaryingInfoArray fPathProcVaryingInfos;
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| +
|
| + friend class GrGLProgramBuilder;
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| +
|
| + typedef GrGLSLVaryingHandler INHERITED;
|
| +};
|
| +
|
| +#endif
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| +
|
|
|