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Side by Side Diff: src/gpu/glsl/GrGLSLGeometryProcessor.h

Issue 1462123003: Create GrGLSLVaryingHandler class for program building (Closed) Base URL: https://skia.googlesource.com/skia.git@putCapsOnArgs
Patch Set: fix release builder Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLGeometryProcessor_DEFINED 8 #ifndef GrGLSLGeometryProcessor_DEFINED
9 #define GrGLSLGeometryProcessor_DEFINED 9 #define GrGLSLGeometryProcessor_DEFINED
10 10
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37 int index, 37 int index,
38 const SkTArray<const GrCoordTransform*, true>& t ransforms) { 38 const SkTArray<const GrCoordTransform*, true>& t ransforms) {
39 const GeometryProcessor& gp = primProc.cast<GeometryProcessor>(); 39 const GeometryProcessor& gp = primProc.cast<GeometryProcessor>();
40 this->setTransformDataMatrix(gp.localMatrix(), pdman, index, transforms) ; 40 this->setTransformDataMatrix(gp.localMatrix(), pdman, index, transforms) ;
41 } 41 }
42 42
43 protected: 43 protected:
44 // Emit a uniform matrix for each coord transform. 44 // Emit a uniform matrix for each coord transform.
45 void emitTransforms(GrGLSLGPBuilder* gp, 45 void emitTransforms(GrGLSLGPBuilder* gp,
46 GrGLSLVertexBuilder* vb, 46 GrGLSLVertexBuilder* vb,
47 GrGLSLVaryingHandler* varyingHandler,
47 const GrShaderVar& posVar, 48 const GrShaderVar& posVar,
48 const char* localCoords, 49 const char* localCoords,
49 const TransformsIn& tin, 50 const TransformsIn& tin,
50 TransformsOut* tout) { 51 TransformsOut* tout) {
51 this->emitTransforms(gp, vb, posVar, localCoords, SkMatrix::I(), tin, to ut); 52 this->emitTransforms(gp, vb, varyingHandler, posVar, localCoords, SkMatr ix::I(), tin, tout);
52 } 53 }
53 54
54 // Emit pre-transformed coords as a vertex attribute per coord-transform. 55 // Emit pre-transformed coords as a vertex attribute per coord-transform.
55 void emitTransforms(GrGLSLGPBuilder*, 56 void emitTransforms(GrGLSLGPBuilder*,
56 GrGLSLVertexBuilder*, 57 GrGLSLVertexBuilder*,
58 GrGLSLVaryingHandler*,
57 const GrShaderVar& posVar, 59 const GrShaderVar& posVar,
58 const char* localCoords, 60 const char* localCoords,
59 const SkMatrix& localMatrix, 61 const SkMatrix& localMatrix,
60 const TransformsIn&, 62 const TransformsIn&,
61 TransformsOut*); 63 TransformsOut*);
62 64
63 // caller has emitted transforms via attributes 65 // caller has emitted transforms via attributes
64 void emitTransforms(GrGLSLGPBuilder*, 66 void emitTransforms(GrGLSLGPBuilder*,
65 GrGLSLVertexBuilder*, 67 GrGLSLVertexBuilder*,
68 GrGLSLVaryingHandler*,
66 const char* localCoords, 69 const char* localCoords,
67 const TransformsIn& tin, 70 const TransformsIn& tin,
68 TransformsOut* tout); 71 TransformsOut* tout);
69 72
70 struct GrGPArgs { 73 struct GrGPArgs {
71 // The variable used by a GP to store its position. It can be 74 // The variable used by a GP to store its position. It can be
72 // either a vec2 or a vec3 depending on the presence of perspective. 75 // either a vec2 or a vec3 depending on the presence of perspective.
73 GrShaderVar fPositionVar; 76 GrShaderVar fPositionVar;
74 }; 77 };
75 78
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108 } 111 }
109 } 112 }
110 } 113 }
111 114
112 virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0; 115 virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0;
113 116
114 typedef GrGLSLPrimitiveProcessor INHERITED; 117 typedef GrGLSLPrimitiveProcessor INHERITED;
115 }; 118 };
116 119
117 #endif 120 #endif
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