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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLSLGeometryProcessor.h" | 8 #include "GrGLSLGeometryProcessor.h" |
9 | 9 |
10 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 10 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
11 #include "glsl/GrGLSLProcessorTypes.h" | 11 #include "glsl/GrGLSLProcessorTypes.h" |
12 #include "glsl/GrGLSLProgramBuilder.h" | 12 #include "glsl/GrGLSLProgramBuilder.h" |
| 13 #include "glsl/GrGLSLVarying.h" |
13 #include "glsl/GrGLSLVertexShaderBuilder.h" | 14 #include "glsl/GrGLSLVertexShaderBuilder.h" |
14 | 15 |
15 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { | 16 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { |
16 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; | 17 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; |
17 GrGPArgs gpArgs; | 18 GrGPArgs gpArgs; |
18 this->onEmitCode(args, &gpArgs); | 19 this->onEmitCode(args, &gpArgs); |
19 vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); | 20 vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); |
20 } | 21 } |
21 | 22 |
22 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, | 23 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, |
23 GrGLSLVertexBuilder* vb, | 24 GrGLSLVertexBuilder* vb, |
| 25 GrGLSLVaryingHandler* varyingHandle
r, |
24 const GrShaderVar& posVar, | 26 const GrShaderVar& posVar, |
25 const char* localCoords, | 27 const char* localCoords, |
26 const SkMatrix& localMatrix, | 28 const SkMatrix& localMatrix, |
27 const TransformsIn& tin, | 29 const TransformsIn& tin, |
28 TransformsOut* tout) { | 30 TransformsOut* tout) { |
29 tout->push_back_n(tin.count()); | 31 tout->push_back_n(tin.count()); |
30 fInstalledTransforms.push_back_n(tin.count()); | 32 fInstalledTransforms.push_back_n(tin.count()); |
31 for (int i = 0; i < tin.count(); i++) { | 33 for (int i = 0; i < tin.count(); i++) { |
32 const ProcCoords& coordTransforms = tin[i]; | 34 const ProcCoords& coordTransforms = tin[i]; |
33 fInstalledTransforms[i].push_back_n(coordTransforms.count()); | 35 fInstalledTransforms[i].push_back_n(coordTransforms.count()); |
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49 fInstalledTransforms[i][t].fHandle = | 51 fInstalledTransforms[i][t].fHandle = |
50 pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility, | 52 pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility, |
51 kMat33f_GrSLType, precision, | 53 kMat33f_GrSLType, precision, |
52 strUniName.c_str(), | 54 strUniName.c_str(), |
53 &uniName).toIndex(); | 55 &uniName).toIndex(); |
54 | 56 |
55 SkString strVaryingName("MatrixCoord"); | 57 SkString strVaryingName("MatrixCoord"); |
56 strVaryingName.appendf("_%i_%i", i, t); | 58 strVaryingName.appendf("_%i_%i", i, t); |
57 | 59 |
58 GrGLSLVertToFrag v(varyingType); | 60 GrGLSLVertToFrag v(varyingType); |
59 pb->addVarying(strVaryingName.c_str(), &v, precision); | 61 varyingHandler->addVarying(strVaryingName.c_str(), &v, precision); |
60 | 62 |
61 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyin
gType); | 63 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyin
gType); |
62 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLSLTransformedCoords, | 64 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLSLTransformedCoords, |
63 (SkString(v.fsIn()), varyingType)); | 65 (SkString(v.fsIn()), varyingType)); |
64 | 66 |
65 // varying = matrix * coords (logically) | 67 // varying = matrix * coords (logically) |
66 if (kDevice_GrCoordSet == coordType) { | 68 if (kDevice_GrCoordSet == coordType) { |
67 if (kVec2f_GrSLType == varyingType) { | 69 if (kVec2f_GrSLType == varyingType) { |
68 if (kVec2f_GrSLType == posVar.getType()) { | 70 if (kVec2f_GrSLType == posVar.getType()) { |
69 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", | 71 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", |
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87 } else { | 89 } else { |
88 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName
, localCoords); | 90 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName
, localCoords); |
89 } | 91 } |
90 } | 92 } |
91 } | 93 } |
92 } | 94 } |
93 } | 95 } |
94 | 96 |
95 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, | 97 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, |
96 GrGLSLVertexBuilder* vb, | 98 GrGLSLVertexBuilder* vb, |
| 99 GrGLSLVaryingHandler* varyingHandle
r, |
97 const char* localCoords, | 100 const char* localCoords, |
98 const TransformsIn& tin, | 101 const TransformsIn& tin, |
99 TransformsOut* tout) { | 102 TransformsOut* tout) { |
100 tout->push_back_n(tin.count()); | 103 tout->push_back_n(tin.count()); |
101 for (int i = 0; i < tin.count(); i++) { | 104 for (int i = 0; i < tin.count(); i++) { |
102 const ProcCoords& coordTransforms = tin[i]; | 105 const ProcCoords& coordTransforms = tin[i]; |
103 for (int t = 0; t < coordTransforms.count(); t++) { | 106 for (int t = 0; t < coordTransforms.count(); t++) { |
104 GrSLType varyingType = kVec2f_GrSLType; | 107 GrSLType varyingType = kVec2f_GrSLType; |
105 | 108 |
106 // Device coords aren't supported | 109 // Device coords aren't supported |
107 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords()); | 110 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords()); |
108 GrSLPrecision precision = coordTransforms[t]->precision(); | 111 GrSLPrecision precision = coordTransforms[t]->precision(); |
109 | 112 |
110 SkString strVaryingName("MatrixCoord"); | 113 SkString strVaryingName("MatrixCoord"); |
111 strVaryingName.appendf("_%i_%i", i, t); | 114 strVaryingName.appendf("_%i_%i", i, t); |
112 | 115 |
113 GrGLSLVertToFrag v(varyingType); | 116 GrGLSLVertToFrag v(varyingType); |
114 pb->addVarying(strVaryingName.c_str(), &v, precision); | 117 varyingHandler->addVarying(strVaryingName.c_str(), &v, precision); |
115 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords); | 118 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords); |
116 | 119 |
117 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], | 120 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], |
118 GrGLSLTransformedCoords, | 121 GrGLSLTransformedCoords, |
119 (SkString(v.fsIn()), varyingType)); | 122 (SkString(v.fsIn()), varyingType)); |
120 } | 123 } |
121 } | 124 } |
122 } | 125 } |
123 | 126 |
124 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, | 127 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, |
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148 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | 151 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
149 vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", | 152 vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", |
150 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); | 153 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); |
151 } else { | 154 } else { |
152 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); | 155 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); |
153 vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", | 156 vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", |
154 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); | 157 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); |
155 } | 158 } |
156 } | 159 } |
157 } | 160 } |
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