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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLSLGeometryProcessor.h" | 8 #include "GrGLSLGeometryProcessor.h" |
| 9 | 9 |
| 10 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 10 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 11 #include "glsl/GrGLSLProcessorTypes.h" | 11 #include "glsl/GrGLSLProcessorTypes.h" |
| 12 #include "glsl/GrGLSLProgramBuilder.h" | 12 #include "glsl/GrGLSLProgramBuilder.h" |
| 13 #include "glsl/GrGLSLVarying.h" |
| 13 #include "glsl/GrGLSLVertexShaderBuilder.h" | 14 #include "glsl/GrGLSLVertexShaderBuilder.h" |
| 14 | 15 |
| 15 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { | 16 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { |
| 16 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; | 17 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; |
| 17 GrGPArgs gpArgs; | 18 GrGPArgs gpArgs; |
| 18 this->onEmitCode(args, &gpArgs); | 19 this->onEmitCode(args, &gpArgs); |
| 19 vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); | 20 vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); |
| 20 } | 21 } |
| 21 | 22 |
| 22 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, | 23 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, |
| 23 GrGLSLVertexBuilder* vb, | 24 GrGLSLVertexBuilder* vb, |
| 25 GrGLSLVaryingHandler* varyingHandle
r, |
| 24 const GrShaderVar& posVar, | 26 const GrShaderVar& posVar, |
| 25 const char* localCoords, | 27 const char* localCoords, |
| 26 const SkMatrix& localMatrix, | 28 const SkMatrix& localMatrix, |
| 27 const TransformsIn& tin, | 29 const TransformsIn& tin, |
| 28 TransformsOut* tout) { | 30 TransformsOut* tout) { |
| 29 tout->push_back_n(tin.count()); | 31 tout->push_back_n(tin.count()); |
| 30 fInstalledTransforms.push_back_n(tin.count()); | 32 fInstalledTransforms.push_back_n(tin.count()); |
| 31 for (int i = 0; i < tin.count(); i++) { | 33 for (int i = 0; i < tin.count(); i++) { |
| 32 const ProcCoords& coordTransforms = tin[i]; | 34 const ProcCoords& coordTransforms = tin[i]; |
| 33 fInstalledTransforms[i].push_back_n(coordTransforms.count()); | 35 fInstalledTransforms[i].push_back_n(coordTransforms.count()); |
| (...skipping 15 matching lines...) Expand all Loading... |
| 49 fInstalledTransforms[i][t].fHandle = | 51 fInstalledTransforms[i][t].fHandle = |
| 50 pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility, | 52 pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility, |
| 51 kMat33f_GrSLType, precision, | 53 kMat33f_GrSLType, precision, |
| 52 strUniName.c_str(), | 54 strUniName.c_str(), |
| 53 &uniName).toIndex(); | 55 &uniName).toIndex(); |
| 54 | 56 |
| 55 SkString strVaryingName("MatrixCoord"); | 57 SkString strVaryingName("MatrixCoord"); |
| 56 strVaryingName.appendf("_%i_%i", i, t); | 58 strVaryingName.appendf("_%i_%i", i, t); |
| 57 | 59 |
| 58 GrGLSLVertToFrag v(varyingType); | 60 GrGLSLVertToFrag v(varyingType); |
| 59 pb->addVarying(strVaryingName.c_str(), &v, precision); | 61 varyingHandler->addVarying(strVaryingName.c_str(), &v, precision); |
| 60 | 62 |
| 61 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyin
gType); | 63 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyin
gType); |
| 62 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLSLTransformedCoords, | 64 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLSLTransformedCoords, |
| 63 (SkString(v.fsIn()), varyingType)); | 65 (SkString(v.fsIn()), varyingType)); |
| 64 | 66 |
| 65 // varying = matrix * coords (logically) | 67 // varying = matrix * coords (logically) |
| 66 if (kDevice_GrCoordSet == coordType) { | 68 if (kDevice_GrCoordSet == coordType) { |
| 67 if (kVec2f_GrSLType == varyingType) { | 69 if (kVec2f_GrSLType == varyingType) { |
| 68 if (kVec2f_GrSLType == posVar.getType()) { | 70 if (kVec2f_GrSLType == posVar.getType()) { |
| 69 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", | 71 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", |
| (...skipping 17 matching lines...) Expand all Loading... |
| 87 } else { | 89 } else { |
| 88 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName
, localCoords); | 90 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName
, localCoords); |
| 89 } | 91 } |
| 90 } | 92 } |
| 91 } | 93 } |
| 92 } | 94 } |
| 93 } | 95 } |
| 94 | 96 |
| 95 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, | 97 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, |
| 96 GrGLSLVertexBuilder* vb, | 98 GrGLSLVertexBuilder* vb, |
| 99 GrGLSLVaryingHandler* varyingHandle
r, |
| 97 const char* localCoords, | 100 const char* localCoords, |
| 98 const TransformsIn& tin, | 101 const TransformsIn& tin, |
| 99 TransformsOut* tout) { | 102 TransformsOut* tout) { |
| 100 tout->push_back_n(tin.count()); | 103 tout->push_back_n(tin.count()); |
| 101 for (int i = 0; i < tin.count(); i++) { | 104 for (int i = 0; i < tin.count(); i++) { |
| 102 const ProcCoords& coordTransforms = tin[i]; | 105 const ProcCoords& coordTransforms = tin[i]; |
| 103 for (int t = 0; t < coordTransforms.count(); t++) { | 106 for (int t = 0; t < coordTransforms.count(); t++) { |
| 104 GrSLType varyingType = kVec2f_GrSLType; | 107 GrSLType varyingType = kVec2f_GrSLType; |
| 105 | 108 |
| 106 // Device coords aren't supported | 109 // Device coords aren't supported |
| 107 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords()); | 110 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords()); |
| 108 GrSLPrecision precision = coordTransforms[t]->precision(); | 111 GrSLPrecision precision = coordTransforms[t]->precision(); |
| 109 | 112 |
| 110 SkString strVaryingName("MatrixCoord"); | 113 SkString strVaryingName("MatrixCoord"); |
| 111 strVaryingName.appendf("_%i_%i", i, t); | 114 strVaryingName.appendf("_%i_%i", i, t); |
| 112 | 115 |
| 113 GrGLSLVertToFrag v(varyingType); | 116 GrGLSLVertToFrag v(varyingType); |
| 114 pb->addVarying(strVaryingName.c_str(), &v, precision); | 117 varyingHandler->addVarying(strVaryingName.c_str(), &v, precision); |
| 115 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords); | 118 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords); |
| 116 | 119 |
| 117 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], | 120 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], |
| 118 GrGLSLTransformedCoords, | 121 GrGLSLTransformedCoords, |
| 119 (SkString(v.fsIn()), varyingType)); | 122 (SkString(v.fsIn()), varyingType)); |
| 120 } | 123 } |
| 121 } | 124 } |
| 122 } | 125 } |
| 123 | 126 |
| 124 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, | 127 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, |
| (...skipping 23 matching lines...) Expand all Loading... |
| 148 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | 151 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| 149 vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", | 152 vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", |
| 150 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); | 153 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); |
| 151 } else { | 154 } else { |
| 152 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); | 155 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); |
| 153 vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", | 156 vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", |
| 154 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); | 157 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); |
| 155 } | 158 } |
| 156 } | 159 } |
| 157 } | 160 } |
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