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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
10 | 10 |
11 #include "GrPipeline.h" | 11 #include "GrPipeline.h" |
12 #include "gl/GrGLProgramDataManager.h" | 12 #include "gl/GrGLProgramDataManager.h" |
| 13 #include "gl/GrGLVaryingHandler.h" |
13 #include "glsl/GrGLSLPrimitiveProcessor.h" | 14 #include "glsl/GrGLSLPrimitiveProcessor.h" |
14 #include "glsl/GrGLSLProgramBuilder.h" | 15 #include "glsl/GrGLSLProgramBuilder.h" |
15 #include "glsl/GrGLSLProgramDataManager.h" | 16 #include "glsl/GrGLSLProgramDataManager.h" |
16 #include "glsl/GrGLSLTextureSampler.h" | 17 #include "glsl/GrGLSLTextureSampler.h" |
17 #include "glsl/GrGLSLXferProcessor.h" | 18 #include "glsl/GrGLSLXferProcessor.h" |
18 | 19 |
19 class GrFragmentProcessor; | 20 class GrFragmentProcessor; |
20 class GrGLContextInfo; | 21 class GrGLContextInfo; |
21 class GrGLSLShaderBuilder; | 22 class GrGLSLShaderBuilder; |
22 class GrGLSLCaps; | 23 class GrGLSLCaps; |
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62 } | 63 } |
63 | 64 |
64 const char* getUniformCStr(UniformHandle u) const override { | 65 const char* getUniformCStr(UniformHandle u) const override { |
65 return this->getUniformVariable(u).c_str(); | 66 return this->getUniformVariable(u).c_str(); |
66 } | 67 } |
67 | 68 |
68 const GrGLSLCaps* glslCaps() const override; | 69 const GrGLSLCaps* glslCaps() const override; |
69 | 70 |
70 GrGLGpu* gpu() const { return fGpu; } | 71 GrGLGpu* gpu() const { return fGpu; } |
71 | 72 |
72 void addVarying( | |
73 const char* name, | |
74 GrGLSLVarying*, | |
75 GrSLPrecision precision = kDefault_GrSLPrecision) override; | |
76 | |
77 void addPassThroughAttribute(const GrPrimitiveProcessor::Attribute*, | |
78 const char* output) override; | |
79 | |
80 SeparableVaryingHandle addSeparableVarying( | |
81 const char* name, | |
82 GrGLSLVertToFrag*, | |
83 GrSLPrecision fsPrecision = kDefault_GrSLPrecision) override; | |
84 | |
85 private: | 73 private: |
86 typedef GrGLProgramDataManager::UniformInfo UniformInfo; | 74 typedef GrGLProgramDataManager::UniformInfo UniformInfo; |
87 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; | 75 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
88 typedef GrGLProgramDataManager::SeparableVaryingInfo SeparableVaryingInfo; | |
89 typedef GrGLProgramDataManager::SeparableVaryingInfoArray SeparableVaryingIn
foArray; | |
90 | 76 |
91 GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); | 77 GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); |
92 | 78 |
93 UniformHandle internalAddUniformArray(uint32_t visibility, | 79 UniformHandle internalAddUniformArray(uint32_t visibility, |
94 GrSLType type, | 80 GrSLType type, |
95 GrSLPrecision precision, | 81 GrSLPrecision precision, |
96 const char* name, | 82 const char* name, |
97 bool mangleName, | 83 bool mangleName, |
98 int arrayCount, | 84 int arrayCount, |
99 const char** outName) override; | 85 const char** outName) override; |
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141 bool checkLinkStatus(GrGLuint programID); | 127 bool checkLinkStatus(GrGLuint programID); |
142 void resolveProgramResourceLocations(GrGLuint programID); | 128 void resolveProgramResourceLocations(GrGLuint programID); |
143 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs
); | 129 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs
); |
144 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); | 130 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); |
145 | 131 |
146 // Subclasses create different programs | 132 // Subclasses create different programs |
147 GrGLProgram* createProgram(GrGLuint programID); | 133 GrGLProgram* createProgram(GrGLuint programID); |
148 | 134 |
149 void onAppendUniformDecls(ShaderVisibility visibility, SkString* out) const
override; | 135 void onAppendUniformDecls(ShaderVisibility visibility, SkString* out) const
override; |
150 | 136 |
| 137 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } |
| 138 |
151 // reset is called by program creator between each processor's emit code. I
t increments the | 139 // reset is called by program creator between each processor's emit code. I
t increments the |
152 // stage offset for variable name mangling, and also ensures verfication var
iables in the | 140 // stage offset for variable name mangling, and also ensures verfication var
iables in the |
153 // fragment shader are cleared. | 141 // fragment shader are cleared. |
154 void reset() { | 142 void reset() { |
155 this->addStage(); | 143 this->addStage(); |
156 fFS.reset(); | 144 fFS.reset(); |
157 } | 145 } |
158 void addStage() { fStageIndex++; } | 146 void addStage() { fStageIndex++; } |
159 | 147 |
160 class AutoStageAdvance { | 148 class AutoStageAdvance { |
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172 | 160 |
173 GrGLInstalledGeoProc* fGeometryProcessor; | 161 GrGLInstalledGeoProc* fGeometryProcessor; |
174 GrGLInstalledXferProc* fXferProcessor; | 162 GrGLInstalledXferProc* fXferProcessor; |
175 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; | 163 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; |
176 | 164 |
177 GrGLGpu* fGpu; | 165 GrGLGpu* fGpu; |
178 UniformInfoArray fUniforms; | 166 UniformInfoArray fUniforms; |
179 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; | 167 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; |
180 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; | 168 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; |
181 SkTArray<UniformHandle> fSamplerUniforms; | 169 SkTArray<UniformHandle> fSamplerUniforms; |
182 SeparableVaryingInfoArray fSeparableVaryingInfos; | |
183 | 170 |
184 friend class GrGLSLShaderBuilder; | 171 GrGLVaryingHandler fVaryingHandler; |
185 friend class GrGLSLVertexBuilder; | |
186 friend class GrGLSLFragmentShaderBuilder; | |
187 friend class GrGLSLGeometryBuilder; | |
188 | 172 |
189 typedef GrGLSLProgramBuilder INHERITED; | 173 friend class GrGLVaryingHandler; |
| 174 |
| 175 typedef GrGLSLProgramBuilder INHERITED; |
190 }; | 176 }; |
191 #endif | 177 #endif |
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