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Side by Side Diff: src/gpu/gl/GrGLVaryingHandler.cpp

Issue 1462123003: Create GrGLSLVaryingHandler class for program building (Closed) Base URL: https://skia.googlesource.com/skia.git@putCapsOnArgs
Patch Set: fix release builder Created 5 years, 1 month ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gl/GrGLVaryingHandler.h"
9
10 #include "gl/GrGLGpu.h"
11 #include "gl/builders/GrGLProgramBuilder.h"
12
13
14 GrGLSLVaryingHandler::VaryingHandle GrGLVaryingHandler::addPathProcessingVarying (
15 const cha r* name,
16 GrGLSLVer tToFrag* v,
17 GrSLPreci sion fsPrecision) {
18 #ifdef SK_DEBUG
19 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder;
20 // This call is not used for non-NVPR backends.
21 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() &&
22 glPB->fArgs.fPrimitiveProcessor->isPathRendering() &&
23 !glPB->fArgs.fPrimitiveProcessor->willUseGeoShader() &&
24 glPB->fArgs.fPrimitiveProcessor->numAttribs() == 0);
25 #endif
26 this->addVarying(name, v, fsPrecision);
27 VaryingInfo& varyingInfo = fPathProcVaryingInfos.push_back();
28 varyingInfo.fVariable = fFragInputs.back();
29 varyingInfo.fLocation = fPathProcVaryingInfos.count() - 1;
30 return VaryingHandle(varyingInfo.fLocation);
31 }
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