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| 1 /* |
| 2 * Copyright 2015 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "gl/GrGLVaryingHandler.h" |
| 9 |
| 10 #include "gl/GrGLGpu.h" |
| 11 #include "gl/builders/GrGLProgramBuilder.h" |
| 12 |
| 13 |
| 14 GrGLSLVaryingHandler::VaryingHandle GrGLVaryingHandler::addPathProcessingVarying
( |
| 15 const cha
r* name, |
| 16 GrGLSLVer
tToFrag* v, |
| 17 GrSLPreci
sion fsPrecision) { |
| 18 #ifdef SK_DEBUG |
| 19 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; |
| 20 // This call is not used for non-NVPR backends. |
| 21 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() && |
| 22 glPB->fArgs.fPrimitiveProcessor->isPathRendering() && |
| 23 !glPB->fArgs.fPrimitiveProcessor->willUseGeoShader() && |
| 24 glPB->fArgs.fPrimitiveProcessor->numAttribs() == 0); |
| 25 #endif |
| 26 this->addVarying(name, v, fsPrecision); |
| 27 VaryingInfo& varyingInfo = fPathProcVaryingInfos.push_back(); |
| 28 varyingInfo.fVariable = fFragInputs.back(); |
| 29 varyingInfo.fLocation = fPathProcVaryingInfos.count() - 1; |
| 30 return VaryingHandle(varyingInfo.fLocation); |
| 31 } |
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