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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkMatrix.h" | 8 #include "SkMatrix.h" |
9 #include "gl/GrGLProgramDataManager.h" | 9 #include "gl/GrGLProgramDataManager.h" |
10 #include "gl/GrGLGpu.h" | 10 #include "gl/GrGLGpu.h" |
11 | 11 |
12 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ | 12 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ |
13 SkASSERT(arrayCount <= uni.fArrayCount || \ | 13 SkASSERT(arrayCount <= uni.fArrayCount || \ |
14 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCo
unt)) | 14 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCo
unt)) |
15 | 15 |
16 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, | 16 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, |
17 const UniformInfoArray& uniforms, | 17 const UniformInfoArray& uniforms, |
18 const SeparableVaryingInfoArray&
separableVaryings) | 18 const VaryingInfoArray& pathProcV
aryings) |
19 : fGpu(gpu) | 19 : fGpu(gpu) |
20 , fProgramID(programID) { | 20 , fProgramID(programID) { |
21 int count = uniforms.count(); | 21 int count = uniforms.count(); |
22 fUniforms.push_back_n(count); | 22 fUniforms.push_back_n(count); |
23 for (int i = 0; i < count; i++) { | 23 for (int i = 0; i < count; i++) { |
24 Uniform& uniform = fUniforms[i]; | 24 Uniform& uniform = fUniforms[i]; |
25 const UniformInfo& builderUniform = uniforms[i]; | 25 const UniformInfo& builderUniform = uniforms[i]; |
26 SkASSERT(GrGLSLShaderVar::kNonArray == builderUniform.fVariable.getArray
Count() || | 26 SkASSERT(GrGLSLShaderVar::kNonArray == builderUniform.fVariable.getArray
Count() || |
27 builderUniform.fVariable.getArrayCount() > 0); | 27 builderUniform.fVariable.getArrayCount() > 0); |
28 SkDEBUGCODE( | 28 SkDEBUGCODE( |
29 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); | 29 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); |
30 uniform.fType = builderUniform.fVariable.getType(); | 30 uniform.fType = builderUniform.fVariable.getType(); |
31 ); | 31 ); |
32 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. | 32 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. |
33 | 33 |
34 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility)
{ | 34 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility)
{ |
35 uniform.fVSLocation = builderUniform.fLocation; | 35 uniform.fVSLocation = builderUniform.fLocation; |
36 } else { | 36 } else { |
37 uniform.fVSLocation = kUnusedUniform; | 37 uniform.fVSLocation = kUnusedUniform; |
38 } | 38 } |
39 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibilit
y) { | 39 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibilit
y) { |
40 uniform.fFSLocation = builderUniform.fLocation; | 40 uniform.fFSLocation = builderUniform.fLocation; |
41 } else { | 41 } else { |
42 uniform.fFSLocation = kUnusedUniform; | 42 uniform.fFSLocation = kUnusedUniform; |
43 } | 43 } |
44 } | 44 } |
45 | 45 |
46 // NVPR programs have separable varyings | 46 // NVPR programs have separable varyings |
47 count = separableVaryings.count(); | 47 count = pathProcVaryings.count(); |
48 fSeparableVaryings.push_back_n(count); | 48 fPathProcVaryings.push_back_n(count); |
49 for (int i = 0; i < count; i++) { | 49 for (int i = 0; i < count; i++) { |
50 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); | 50 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); |
51 SeparableVarying& separableVarying = fSeparableVaryings[i]; | 51 PathProcVarying& pathProcVarying = fPathProcVaryings[i]; |
52 const SeparableVaryingInfo& builderSeparableVarying = separableVaryings[
i]; | 52 const VaryingInfo& builderPathProcVarying = pathProcVaryings[i]; |
53 SkASSERT(GrGLSLShaderVar::kNonArray == builderSeparableVarying.fVariable
.getArrayCount() || | 53 SkASSERT(GrGLSLShaderVar::kNonArray == builderPathProcVarying.fVariable.
getArrayCount() || |
54 builderSeparableVarying.fVariable.getArrayCount() > 0); | 54 builderPathProcVarying.fVariable.getArrayCount() > 0); |
55 SkDEBUGCODE( | 55 SkDEBUGCODE( |
56 separableVarying.fArrayCount = builderSeparableVarying.fVariable.get
ArrayCount(); | 56 pathProcVarying.fArrayCount = builderPathProcVarying.fVariable.getAr
rayCount(); |
57 separableVarying.fType = builderSeparableVarying.fVariable.getType()
; | 57 pathProcVarying.fType = builderPathProcVarying.fVariable.getType(); |
58 ); | 58 ); |
59 separableVarying.fLocation = builderSeparableVarying.fLocation; | 59 pathProcVarying.fLocation = builderPathProcVarying.fLocation; |
60 } | 60 } |
61 } | 61 } |
62 | 62 |
63 void GrGLProgramDataManager::setSampler(UniformHandle u, int texUnit) const { | 63 void GrGLProgramDataManager::setSampler(UniformHandle u, int texUnit) const { |
64 const Uniform& uni = fUniforms[u.toIndex()]; | 64 const Uniform& uni = fUniforms[u.toIndex()]; |
65 SkASSERT(uni.fType == kSampler2D_GrSLType); | 65 SkASSERT(uni.fType == kSampler2D_GrSLType); |
66 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 66 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
67 // FIXME: We still insert a single sampler uniform for every stage. If the s
hader does not | 67 // FIXME: We still insert a single sampler uniform for every stage. If the s
hader does not |
68 // reference the sampler then the compiler may have optimized it out. Uncomm
ent this assert | 68 // reference the sampler then the compiler may have optimized it out. Uncomm
ent this assert |
69 // once stages insert their own samplers. | 69 // once stages insert their own samplers. |
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269 matrix.get(SkMatrix::kMSkewX), | 269 matrix.get(SkMatrix::kMSkewX), |
270 matrix.get(SkMatrix::kMScaleY), | 270 matrix.get(SkMatrix::kMScaleY), |
271 matrix.get(SkMatrix::kMPersp1), | 271 matrix.get(SkMatrix::kMPersp1), |
272 matrix.get(SkMatrix::kMTransX), | 272 matrix.get(SkMatrix::kMTransX), |
273 matrix.get(SkMatrix::kMTransY), | 273 matrix.get(SkMatrix::kMTransY), |
274 matrix.get(SkMatrix::kMPersp2), | 274 matrix.get(SkMatrix::kMPersp2), |
275 }; | 275 }; |
276 this->setMatrix3f(u, mt); | 276 this->setMatrix3f(u, mt); |
277 } | 277 } |
278 | 278 |
279 void GrGLProgramDataManager::setPathFragmentInputTransform(SeparableVaryingHandl
e u, | 279 void GrGLProgramDataManager::setPathFragmentInputTransform(VaryingHandle u, |
280 int components, | 280 int components, |
281 const SkMatrix& matri
x) const { | 281 const SkMatrix& matri
x) const { |
282 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); | 282 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); |
283 const SeparableVarying& fragmentInput = fSeparableVaryings[u.toIndex()]; | 283 const PathProcVarying& fragmentInput = fPathProcVaryings[u.toIndex()]; |
284 | 284 |
285 SkASSERT((components == 2 && fragmentInput.fType == kVec2f_GrSLType) || | 285 SkASSERT((components == 2 && fragmentInput.fType == kVec2f_GrSLType) || |
286 (components == 3 && fragmentInput.fType == kVec3f_GrSLType)); | 286 (components == 3 && fragmentInput.fType == kVec3f_GrSLType)); |
287 | 287 |
288 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID, | 288 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID, |
289 fragmentInput.
fLocation, | 289 fragmentInput.
fLocation, |
290 GR_GL_OBJECT_L
INEAR, | 290 GR_GL_OBJECT_L
INEAR, |
291 components, | 291 components, |
292 matrix); | 292 matrix); |
293 } | 293 } |
294 | 294 |
295 #ifdef SK_DEBUG | 295 #ifdef SK_DEBUG |
296 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { | 296 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { |
297 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation)
{ | 297 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation)
{ |
298 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n"); | 298 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n"); |
299 } | 299 } |
300 } | 300 } |
301 #endif | 301 #endif |
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