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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
| 10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
| (...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 92 * textures that need to be bound on each unit. It is the caller's responsib
ility to ensure | 92 * textures that need to be bound on each unit. It is the caller's responsib
ility to ensure |
| 93 * the program is bound before calling, and to bind the outgoing textures to
their respective | 93 * the program is bound before calling, and to bind the outgoing textures to
their respective |
| 94 * units upon return. (Each index in the array corresponds to its matching G
L texture unit.) | 94 * units upon return. (Each index in the array corresponds to its matching G
L texture unit.) |
| 95 */ | 95 */ |
| 96 void setData(const GrPrimitiveProcessor&, const GrPipeline&, | 96 void setData(const GrPrimitiveProcessor&, const GrPipeline&, |
| 97 SkTArray<const GrTextureAccess*>* textureBindings); | 97 SkTArray<const GrTextureAccess*>* textureBindings); |
| 98 | 98 |
| 99 protected: | 99 protected: |
| 100 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; | 100 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; |
| 101 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; | 101 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
| 102 typedef GrGLProgramDataManager::SeparableVaryingInfoArray SeparableVaryingIn
foArray; | 102 typedef GrGLProgramDataManager::VaryingInfoArray VaryingInfoArray; |
| 103 | 103 |
| 104 GrGLProgram(GrGLGpu*, | 104 GrGLProgram(GrGLGpu*, |
| 105 const GrProgramDesc&, | 105 const GrProgramDesc&, |
| 106 const BuiltinUniformHandles&, | 106 const BuiltinUniformHandles&, |
| 107 GrGLuint programID, | 107 GrGLuint programID, |
| 108 const UniformInfoArray&, | 108 const UniformInfoArray&, |
| 109 const SeparableVaryingInfoArray&, | 109 const VaryingInfoArray&, // used for NVPR only currently |
| 110 GrGLInstalledGeoProc* geometryProcessor, | 110 GrGLInstalledGeoProc* geometryProcessor, |
| 111 GrGLInstalledXferProc* xferProcessor, | 111 GrGLInstalledXferProc* xferProcessor, |
| 112 GrGLInstalledFragProcs* fragmentProcessors, | 112 GrGLInstalledFragProcs* fragmentProcessors, |
| 113 SkTArray<UniformHandle>* passSamplerUniforms); | 113 SkTArray<UniformHandle>* passSamplerUniforms); |
| 114 | 114 |
| 115 // A templated helper to loop over effects, set the transforms(via subclass)
and bind textures | 115 // A templated helper to loop over effects, set the transforms(via subclass)
and bind textures |
| 116 void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&, | 116 void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&, |
| 117 SkTArray<const GrTextureAccess*>* textureBindings); | 117 SkTArray<const GrTextureAccess*>* textureBindings); |
| 118 void setTransformData(const GrPrimitiveProcessor&, | 118 void setTransformData(const GrPrimitiveProcessor&, |
| 119 const GrFragmentProcessor&, | 119 const GrFragmentProcessor&, |
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| 137 GrGLGpu* fGpu; | 137 GrGLGpu* fGpu; |
| 138 GrGLProgramDataManager fProgramDataManager; | 138 GrGLProgramDataManager fProgramDataManager; |
| 139 SkTArray<UniformHandle> fSamplerUniforms; | 139 SkTArray<UniformHandle> fSamplerUniforms; |
| 140 | 140 |
| 141 friend class GrGLProgramBuilder; | 141 friend class GrGLProgramBuilder; |
| 142 | 142 |
| 143 typedef SkRefCnt INHERITED; | 143 typedef SkRefCnt INHERITED; |
| 144 }; | 144 }; |
| 145 | 145 |
| 146 #endif | 146 #endif |
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