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1 # Copyright 2015 Google Inc. | 1 # Copyright 2015 Google Inc. |
2 # | 2 # |
3 # Use of this source code is governed by a BSD-style license that can be | 3 # Use of this source code is governed by a BSD-style license that can be |
4 # found in the LICENSE file. | 4 # found in the LICENSE file. |
5 # Include this gypi to include all 'gpu' files | 5 # Include this gypi to include all 'gpu' files |
6 # The parent gyp/gypi file must define | 6 # The parent gyp/gypi file must define |
7 # 'skia_src_path' e.g. skia/trunk/src | 7 # 'skia_src_path' e.g. skia/trunk/src |
8 # 'skia_include_path' e.g. skia/trunk/include | 8 # 'skia_include_path' e.g. skia/trunk/include |
9 # | 9 # |
10 # The skia build defines these in common_variables.gypi | 10 # The skia build defines these in common_variables.gypi |
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328 '<(skia_src_path)/gpu/gl/GrGLRenderTarget.cpp', | 328 '<(skia_src_path)/gpu/gl/GrGLRenderTarget.cpp', |
329 '<(skia_src_path)/gpu/gl/GrGLRenderTarget.h', | 329 '<(skia_src_path)/gpu/gl/GrGLRenderTarget.h', |
330 '<(skia_src_path)/gpu/gl/GrGLStencilAttachment.cpp', | 330 '<(skia_src_path)/gpu/gl/GrGLStencilAttachment.cpp', |
331 '<(skia_src_path)/gpu/gl/GrGLStencilAttachment.h', | 331 '<(skia_src_path)/gpu/gl/GrGLStencilAttachment.h', |
332 '<(skia_src_path)/gpu/gl/GrGLTexture.cpp', | 332 '<(skia_src_path)/gpu/gl/GrGLTexture.cpp', |
333 '<(skia_src_path)/gpu/gl/GrGLTexture.h', | 333 '<(skia_src_path)/gpu/gl/GrGLTexture.h', |
334 '<(skia_src_path)/gpu/gl/GrGLTextureRenderTarget.cpp', | 334 '<(skia_src_path)/gpu/gl/GrGLTextureRenderTarget.cpp', |
335 '<(skia_src_path)/gpu/gl/GrGLTextureRenderTarget.h', | 335 '<(skia_src_path)/gpu/gl/GrGLTextureRenderTarget.h', |
336 '<(skia_src_path)/gpu/gl/GrGLUtil.cpp', | 336 '<(skia_src_path)/gpu/gl/GrGLUtil.cpp', |
337 '<(skia_src_path)/gpu/gl/GrGLUtil.h', | 337 '<(skia_src_path)/gpu/gl/GrGLUtil.h', |
| 338 '<(skia_src_path)/gpu/gl/GrGLVaryingHandler.cpp', |
| 339 '<(skia_src_path)/gpu/gl/GrGLVaryingHandler.h', |
338 '<(skia_src_path)/gpu/gl/GrGLVertexArray.cpp', | 340 '<(skia_src_path)/gpu/gl/GrGLVertexArray.cpp', |
339 '<(skia_src_path)/gpu/gl/GrGLVertexArray.h', | 341 '<(skia_src_path)/gpu/gl/GrGLVertexArray.h', |
340 '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.cpp', | 342 '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.cpp', |
341 '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.h', | 343 '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.h', |
342 | 344 |
343 # Files for building GLSL shaders | 345 # Files for building GLSL shaders |
344 '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.cpp', | 346 '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.cpp', |
345 '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.h', | 347 '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.h', |
346 '<(skia_src_path)/gpu/gl/builders/GrGLShaderStringBuilder.cpp', | 348 '<(skia_src_path)/gpu/gl/builders/GrGLShaderStringBuilder.cpp', |
347 '<(skia_src_path)/gpu/gl/builders/GrGLShaderStringBuilder.h', | 349 '<(skia_src_path)/gpu/gl/builders/GrGLShaderStringBuilder.h', |
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368 '<(skia_src_path)/gpu/glsl/GrGLSLProcessorTypes.h', | 370 '<(skia_src_path)/gpu/glsl/GrGLSLProcessorTypes.h', |
369 '<(skia_src_path)/gpu/glsl/GrGLSLProgramBuilder.cpp', | 371 '<(skia_src_path)/gpu/glsl/GrGLSLProgramBuilder.cpp', |
370 '<(skia_src_path)/gpu/glsl/GrGLSLProgramBuilder.h', | 372 '<(skia_src_path)/gpu/glsl/GrGLSLProgramBuilder.h', |
371 '<(skia_src_path)/gpu/glsl/GrGLSLProgramDataManager.h', | 373 '<(skia_src_path)/gpu/glsl/GrGLSLProgramDataManager.h', |
372 '<(skia_src_path)/gpu/glsl/GrGLSLShaderBuilder.cpp', | 374 '<(skia_src_path)/gpu/glsl/GrGLSLShaderBuilder.cpp', |
373 '<(skia_src_path)/gpu/glsl/GrGLSLShaderBuilder.h', | 375 '<(skia_src_path)/gpu/glsl/GrGLSLShaderBuilder.h', |
374 '<(skia_src_path)/gpu/glsl/GrGLSLShaderVar.h', | 376 '<(skia_src_path)/gpu/glsl/GrGLSLShaderVar.h', |
375 '<(skia_src_path)/gpu/glsl/GrGLSLTextureSampler.h', | 377 '<(skia_src_path)/gpu/glsl/GrGLSLTextureSampler.h', |
376 '<(skia_src_path)/gpu/glsl/GrGLSLUtil.cpp', | 378 '<(skia_src_path)/gpu/glsl/GrGLSLUtil.cpp', |
377 '<(skia_src_path)/gpu/glsl/GrGLSLUtil.h', | 379 '<(skia_src_path)/gpu/glsl/GrGLSLUtil.h', |
| 380 '<(skia_src_path)/gpu/glsl/GrGLSLVarying.cpp', |
| 381 '<(skia_src_path)/gpu/glsl/GrGLSLVarying.h', |
378 '<(skia_src_path)/gpu/glsl/GrGLSLVertexShaderBuilder.cpp', | 382 '<(skia_src_path)/gpu/glsl/GrGLSLVertexShaderBuilder.cpp', |
379 '<(skia_src_path)/gpu/glsl/GrGLSLVertexShaderBuilder.h', | 383 '<(skia_src_path)/gpu/glsl/GrGLSLVertexShaderBuilder.h', |
380 '<(skia_src_path)/gpu/glsl/GrGLSLXferProcessor.cpp', | 384 '<(skia_src_path)/gpu/glsl/GrGLSLXferProcessor.cpp', |
381 '<(skia_src_path)/gpu/glsl/GrGLSLXferProcessor.h', | 385 '<(skia_src_path)/gpu/glsl/GrGLSLXferProcessor.h', |
382 | 386 |
383 # Sk files | 387 # Sk files |
384 '<(skia_include_path)/gpu/SkGr.h', | 388 '<(skia_include_path)/gpu/SkGr.h', |
385 '<(skia_include_path)/gpu/SkGrPixelRef.h', | 389 '<(skia_include_path)/gpu/SkGrPixelRef.h', |
386 '<(skia_include_path)/gpu/SkGrTexturePixelRef.h', | 390 '<(skia_include_path)/gpu/SkGrTexturePixelRef.h', |
387 | 391 |
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462 '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.cpp', | 466 '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.cpp', |
463 '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.h', | 467 '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.h', |
464 ], | 468 ], |
465 'skgpu_null_gl_sources': [ | 469 'skgpu_null_gl_sources': [ |
466 '<(skia_src_path)/gpu/gl/GrGLCreateNullInterface.cpp', | 470 '<(skia_src_path)/gpu/gl/GrGLCreateNullInterface.cpp', |
467 '<(skia_src_path)/gpu/gl/SkNullGLContext.cpp', | 471 '<(skia_src_path)/gpu/gl/SkNullGLContext.cpp', |
468 '<(skia_include_path)/gpu/gl/SkNullGLContext.h', | 472 '<(skia_include_path)/gpu/gl/SkNullGLContext.h', |
469 ], | 473 ], |
470 }, | 474 }, |
471 } | 475 } |
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