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1 /* | |
2 * Copyright 2015 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef GrGLSLVarying_DEFINED | |
9 #define GrGLSLVarying_DEFINED | |
10 | |
11 #include "GrAllocator.h" | |
12 #include "GrGeometryProcessor.h" | |
13 #include "GrTypesPriv.h" | |
14 #include "glsl/GrGLSLProgramDataManager.h" | |
15 #include "glsl/GrGLSLShaderVar.h" | |
16 | |
17 class GrGLSLProgramBuilder; | |
18 | |
19 class GrGLSLVarying { | |
20 public: | |
21 bool vsVarying() const { return kVertToFrag_Varying == fVarying || | |
22 kVertToGeo_Varying == fVarying; } | |
23 bool fsVarying() const { return kVertToFrag_Varying == fVarying || | |
24 kGeoToFrag_Varying == fVarying; } | |
25 const char* vsOut() const { return fVsOut; } | |
26 const char* gsIn() const { return fGsIn; } | |
27 const char* gsOut() const { return fGsOut; } | |
28 const char* fsIn() const { return fFsIn; } | |
29 GrSLType type() const { return fType; } | |
30 | |
31 protected: | |
32 enum Varying { | |
33 kVertToFrag_Varying, | |
34 kVertToGeo_Varying, | |
35 kGeoToFrag_Varying, | |
36 }; | |
37 | |
38 GrGLSLVarying(GrSLType type, Varying varying) | |
39 : fVarying(varying), fType(type), fVsOut(nullptr), fGsIn(nullptr), fGsOu t(nullptr), | |
40 fFsIn(nullptr) {} | |
41 | |
42 Varying fVarying; | |
43 | |
44 private: | |
45 GrSLType fType; | |
46 const char* fVsOut; | |
47 const char* fGsIn; | |
48 const char* fGsOut; | |
49 const char* fFsIn; | |
50 | |
51 friend class GrGLSLVaryingHandler; | |
52 }; | |
53 | |
54 struct GrGLSLVertToFrag : public GrGLSLVarying { | |
55 GrGLSLVertToFrag(GrSLType type) | |
56 : GrGLSLVarying(type, kVertToFrag_Varying) {} | |
57 }; | |
58 | |
59 struct GrGLSLVertToGeo : public GrGLSLVarying { | |
60 GrGLSLVertToGeo(GrSLType type) | |
61 : GrGLSLVarying(type, kVertToGeo_Varying) {} | |
62 }; | |
63 | |
64 struct GrGLSLGeoToFrag : public GrGLSLVarying { | |
65 GrGLSLGeoToFrag(GrSLType type) | |
66 : GrGLSLVarying(type, kGeoToFrag_Varying) {} | |
67 }; | |
68 | |
69 static const int kVaryingsPerBlock = 8; | |
70 | |
71 class GrGLSLVaryingHandler { | |
72 public: | |
73 explicit GrGLSLVaryingHandler(GrGLSLProgramBuilder* program) | |
joshualitt
2015/11/20 17:51:58
not that it matters, but why is this explicit?
bsalomon
2015/11/20 18:20:36
We strive to make all single arg constructors expl
| |
74 : fVertexInputs(kVaryingsPerBlock) | |
75 , fVertexOutputs(kVaryingsPerBlock) | |
76 , fGeomInputs(kVaryingsPerBlock) | |
77 , fGeomOutputs(kVaryingsPerBlock) | |
78 , fFragInputs(kVaryingsPerBlock) | |
79 , fFragOutputs(kVaryingsPerBlock) | |
80 , fProgramBuilder(program) {} | |
81 | |
82 virtual ~GrGLSLVaryingHandler() {} | |
83 | |
84 typedef GrTAllocator<GrGLSLShaderVar> VarArray; | |
85 typedef GrGLSLProgramDataManager::SeparableVaryingHandle SeparableVaryingHan dle; | |
86 | |
87 /* | |
88 * addVarying allows fine grained control for setting up varyings between st ages. Calling this | |
89 * functions will make sure all necessary decls are setup for the client. Th e client however is | |
90 * responsible for setting up all shader code (e.g "vOut = vIn;") If you jus t need to take an | |
91 * attribute and pass it through to an output value in a fragment shader, us e | |
92 * addPassThroughAttribute. | |
93 * TODO convert most uses of addVarying to addPassThroughAttribute | |
94 */ | |
95 void addVarying(const char* name, | |
96 GrGLSLVarying*, | |
97 GrSLPrecision precision = kDefault_GrSLPrecision); | |
98 | |
99 /* | |
100 * This call can be used by GP to pass an attribute through all shaders dire ctly to 'output' in | |
101 * the fragment shader. Though this call effects both the vertex shader and fragment shader, | |
102 * it expects 'output' to be defined in the fragment shader before this call is made. If there | |
103 * is a geometry shader, we will simply take the value of the varying from t he first vertex and | |
104 * that will be set as the output varying for all emitted vertices. | |
105 * TODO it might be nicer behavior to have a flag to declare output inside t his call | |
106 */ | |
107 void addPassThroughAttribute(const GrGeometryProcessor::Attribute*, const ch ar* output); | |
108 | |
109 void emitAttributes(const GrGeometryProcessor& gp); | |
110 | |
111 /* | |
112 * Creates a fragment shader varying that can be referred to. | |
113 * Comparable to GrGLSLUniformBuilder::addUniform(). | |
114 */ | |
115 virtual SeparableVaryingHandle addSeparableVarying( | |
116 const char* name, GrGLSLVertToFrag*, | |
117 GrSLPrecision fsPrecision = kDefault_GrSLPrecision) = 0; | |
118 | |
119 void getVertexDecls(SkString* inputDecls, SkString* outputDecls) const; | |
120 void getGeomDecls(SkString* inputDecls, SkString* outputDecls) const; | |
121 void getFragDecls(SkString* inputDecls, SkString* outputDecls) const; | |
122 protected: | |
123 VarArray fVertexInputs; | |
124 VarArray fVertexOutputs; | |
125 VarArray fGeomInputs; | |
126 VarArray fGeomOutputs; | |
127 VarArray fFragInputs; | |
128 VarArray fFragOutputs; | |
129 | |
130 // This is not owned by the class | |
131 GrGLSLProgramBuilder* fProgramBuilder; | |
132 | |
133 private: | |
134 void addVertexVarying(const char* name, GrSLPrecision precision, GrGLSLVaryi ng* v); | |
135 void addGeomVarying(const char* name, GrSLPrecision precision, GrGLSLVarying * v); | |
136 void addFragVarying(GrSLPrecision precision, GrGLSLVarying* v); | |
137 | |
138 void addAttribute(const GrShaderVar& var); | |
139 | |
140 // helper function for get*Decls | |
141 void appendDecls(const VarArray& vars, SkString* out) const; | |
142 | |
143 friend class GrGLSLProgramBuilder; | |
144 }; | |
145 | |
146 #endif | |
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