OLD | NEW |
(Empty) | |
| 1 /* |
| 2 * Copyright 2015 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "gl/GrGLVaryingHandler.h" |
| 9 |
| 10 #include "gl/GrGLGpu.h" |
| 11 #include "gl/builders/GrGLProgramBuilder.h" |
| 12 |
| 13 |
| 14 GrGLSLVaryingHandler::SeparableVaryingHandle GrGLVaryingHandler::addSeparableVar
ying( |
| 15 const cha
r* name, |
| 16 GrGLSLVer
tToFrag* v, |
| 17 GrSLPreci
sion fsPrecision) { |
| 18 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; |
| 19 // This call is not used for non-NVPR backends. |
| 20 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() && |
| 21 glPB->fArgs.fPrimitiveProcessor->isPathRendering() && |
| 22 !glPB->fArgs.fPrimitiveProcessor->willUseGeoShader() && |
| 23 glPB->fArgs.fPrimitiveProcessor->numAttribs() == 0); |
| 24 this->addVarying(name, v, fsPrecision); |
| 25 SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back(); |
| 26 varyingInfo.fVariable = fFragInputs.back(); |
| 27 varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1; |
| 28 return SeparableVaryingHandle(varyingInfo.fLocation); |
| 29 } |
OLD | NEW |