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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/views/mus/native_widget_mus.h" | 5 #include "ui/views/mus/native_widget_mus.h" |
| 6 | 6 |
| 7 #include "base/thread_task_runner_handle.h" | 7 #include "base/thread_task_runner_handle.h" |
| 8 #include "components/mus/public/cpp/property_type_converters.h" | 8 #include "components/mus/public/cpp/property_type_converters.h" |
| 9 #include "components/mus/public/cpp/window.h" | 9 #include "components/mus/public/cpp/window.h" |
| 10 #include "components/mus/public/cpp/window_property.h" | 10 #include "components/mus/public/cpp/window_property.h" |
| 11 #include "mojo/converters/geometry/geometry_type_converters.h" | 11 #include "mojo/converters/geometry/geometry_type_converters.h" |
| 12 #include "ui/aura/client/default_capture_client.h" | 12 #include "ui/aura/client/default_capture_client.h" |
| 13 #include "ui/aura/client/window_tree_client.h" | 13 #include "ui/aura/client/window_tree_client.h" |
| 14 #include "ui/aura/env.h" | 14 #include "ui/aura/env.h" |
| 15 #include "ui/aura/layout_manager.h" | 15 #include "ui/aura/layout_manager.h" |
| 16 #include "ui/aura/window.h" | 16 #include "ui/aura/window.h" |
| 17 #include "ui/aura/window_property.h" |
| 17 #include "ui/base/hit_test.h" | 18 #include "ui/base/hit_test.h" |
| 18 #include "ui/compositor/clip_transform_recorder.h" | 19 #include "ui/compositor/clip_transform_recorder.h" |
| 19 #include "ui/compositor/paint_recorder.h" | 20 #include "ui/compositor/paint_recorder.h" |
| 20 #include "ui/gfx/canvas.h" | 21 #include "ui/gfx/canvas.h" |
| 21 #include "ui/native_theme/native_theme_aura.h" | 22 #include "ui/native_theme/native_theme_aura.h" |
| 22 #include "ui/views/mus/platform_window_mus.h" | 23 #include "ui/views/mus/platform_window_mus.h" |
| 23 #include "ui/views/mus/surface_context_factory.h" | 24 #include "ui/views/mus/surface_context_factory.h" |
| 24 #include "ui/views/mus/window_manager_client_area_insets.h" | 25 #include "ui/views/mus/window_manager_client_area_insets.h" |
| 25 #include "ui/views/mus/window_tree_host_mus.h" | 26 #include "ui/views/mus/window_tree_host_mus.h" |
| 26 #include "ui/views/widget/widget_delegate.h" | 27 #include "ui/views/widget/widget_delegate.h" |
| 27 #include "ui/views/window/custom_frame_view.h" | 28 #include "ui/views/window/custom_frame_view.h" |
| 28 #include "ui/wm/core/base_focus_rules.h" | 29 #include "ui/wm/core/base_focus_rules.h" |
| 29 #include "ui/wm/core/capture_controller.h" | 30 #include "ui/wm/core/capture_controller.h" |
| 30 #include "ui/wm/core/focus_controller.h" | 31 #include "ui/wm/core/focus_controller.h" |
| 31 | 32 |
| 33 DECLARE_WINDOW_PROPERTY_TYPE(mus::Window*); |
| 34 |
| 32 namespace views { | 35 namespace views { |
| 33 namespace { | 36 namespace { |
| 34 | 37 |
| 38 DEFINE_WINDOW_PROPERTY_KEY(mus::Window*, kMusWindow, nullptr); |
| 39 |
| 35 WindowManagerClientAreaInsets* window_manager_client_area_insets = nullptr; | 40 WindowManagerClientAreaInsets* window_manager_client_area_insets = nullptr; |
| 36 | 41 |
| 37 // TODO: figure out what this should be. | 42 // TODO: figure out what this should be. |
| 38 class FocusRulesImpl : public wm::BaseFocusRules { | 43 class FocusRulesImpl : public wm::BaseFocusRules { |
| 39 public: | 44 public: |
| 40 FocusRulesImpl() {} | 45 FocusRulesImpl() {} |
| 41 ~FocusRulesImpl() override {} | 46 ~FocusRulesImpl() override {} |
| 42 | 47 |
| 43 bool SupportsChildActivation(aura::Window* window) const override { | 48 bool SupportsChildActivation(aura::Window* window) const override { |
| 44 return true; | 49 return true; |
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| 262 aura::Env::GetInstance()->context_factory(); | 267 aura::Env::GetInstance()->context_factory(); |
| 263 // For Chrome, we need the GpuProcessTransportFactory so that renderer and | 268 // For Chrome, we need the GpuProcessTransportFactory so that renderer and |
| 264 // browser pixels are composited into a single backing | 269 // browser pixels are composited into a single backing |
| 265 // SoftwareOutputDeviceMus. | 270 // SoftwareOutputDeviceMus. |
| 266 if (!default_context_factory) | 271 if (!default_context_factory) |
| 267 aura::Env::GetInstance()->set_context_factory(context_factory_.get()); | 272 aura::Env::GetInstance()->set_context_factory(context_factory_.get()); |
| 268 window_tree_host_.reset( | 273 window_tree_host_.reset( |
| 269 new WindowTreeHostMus(shell_, this, window_, surface_type_)); | 274 new WindowTreeHostMus(shell_, this, window_, surface_type_)); |
| 270 window_tree_host_->InitHost(); | 275 window_tree_host_->InitHost(); |
| 271 aura::Env::GetInstance()->set_context_factory(default_context_factory); | 276 aura::Env::GetInstance()->set_context_factory(default_context_factory); |
| 277 window_tree_host_->window()->SetProperty(kMusWindow, window_); |
| 272 | 278 |
| 273 focus_client_.reset(new wm::FocusController(new FocusRulesImpl)); | 279 focus_client_.reset(new wm::FocusController(new FocusRulesImpl)); |
| 274 | 280 |
| 275 aura::client::SetFocusClient(window_tree_host_->window(), | 281 aura::client::SetFocusClient(window_tree_host_->window(), |
| 276 focus_client_.get()); | 282 focus_client_.get()); |
| 277 aura::client::SetActivationClient(window_tree_host_->window(), | 283 aura::client::SetActivationClient(window_tree_host_->window(), |
| 278 focus_client_.get()); | 284 focus_client_.get()); |
| 279 window_tree_client_.reset( | 285 window_tree_client_.reset( |
| 280 new NativeWidgetMusWindowTreeClient(window_tree_host_->window())); | 286 new NativeWidgetMusWindowTreeClient(window_tree_host_->window())); |
| 281 window_tree_host_->window()->AddPreTargetHandler(focus_client_.get()); | 287 window_tree_host_->window()->AddPreTargetHandler(focus_client_.get()); |
| 282 window_tree_host_->window()->SetLayoutManager( | 288 window_tree_host_->window()->SetLayoutManager( |
| 283 new ContentWindowLayoutManager(window_tree_host_->window(), content_)); | 289 new ContentWindowLayoutManager(window_tree_host_->window(), content_)); |
| 284 capture_client_.reset( | 290 capture_client_.reset( |
| 285 new aura::client::DefaultCaptureClient(window_tree_host_->window())); | 291 new aura::client::DefaultCaptureClient(window_tree_host_->window())); |
| 286 | 292 |
| 287 content_->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 293 content_->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
| 288 content_->Init(ui::LAYER_TEXTURED); | 294 content_->Init(ui::LAYER_TEXTURED); |
| 289 content_->Show(); | 295 content_->Show(); |
| 290 content_->SetTransparent(true); | 296 content_->SetTransparent(true); |
| 291 content_->SetFillsBoundsCompletely(false); | 297 content_->SetFillsBoundsCompletely(false); |
| 298 window_tree_host_->window()->AddChild(content_); |
| 292 | 299 |
| 293 window_tree_host_->window()->AddChild(content_); | 300 // Set-up transiency if appropriate. |
| 301 if (params.parent && !params.child) { |
| 302 aura::Window* parent_root = params.parent->GetRootWindow(); |
| 303 mus::Window* parent_mus = parent_root->GetProperty(kMusWindow); |
| 304 if (parent_mus) |
| 305 parent_mus->AddTransientWindow(window_); |
| 306 } |
| 307 |
| 294 // TODO(beng): much else, see [Desktop]NativeWidgetAura. | 308 // TODO(beng): much else, see [Desktop]NativeWidgetAura. |
| 295 | 309 |
| 296 native_widget_delegate_->OnNativeWidgetCreated(false); | 310 native_widget_delegate_->OnNativeWidgetCreated(false); |
| 297 } | 311 } |
| 298 | 312 |
| 299 bool NativeWidgetMus::ShouldUseNativeFrame() const { | 313 bool NativeWidgetMus::ShouldUseNativeFrame() const { |
| 300 // NOTIMPLEMENTED(); | 314 // NOTIMPLEMENTED(); |
| 301 return false; | 315 return false; |
| 302 } | 316 } |
| 303 | 317 |
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| 775 } else { | 789 } else { |
| 776 native_widget_delegate_->OnScrollEvent(event); | 790 native_widget_delegate_->OnScrollEvent(event); |
| 777 } | 791 } |
| 778 } | 792 } |
| 779 | 793 |
| 780 void NativeWidgetMus::OnGestureEvent(ui::GestureEvent* event) { | 794 void NativeWidgetMus::OnGestureEvent(ui::GestureEvent* event) { |
| 781 native_widget_delegate_->OnGestureEvent(event); | 795 native_widget_delegate_->OnGestureEvent(event); |
| 782 } | 796 } |
| 783 | 797 |
| 784 } // namespace views | 798 } // namespace views |
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