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| 1 /* | 1 /* | 
| 2  * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2  * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 
| 3  *           (C) 2000 Simon Hausmann <hausmann@kde.org> | 3  *           (C) 2000 Simon Hausmann <hausmann@kde.org> | 
| 4  * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. | 4  * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. | 
| 5  * | 5  * | 
| 6  * This library is free software; you can redistribute it and/or | 6  * This library is free software; you can redistribute it and/or | 
| 7  * modify it under the terms of the GNU Library General Public | 7  * modify it under the terms of the GNU Library General Public | 
| 8  * License as published by the Free Software Foundation; either | 8  * License as published by the Free Software Foundation; either | 
| 9  * version 2 of the License, or (at your option) any later version. | 9  * version 2 of the License, or (at your option) any later version. | 
| 10  * | 10  * | 
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| 103     virtual const char* renderName() const { return "RenderFrameSet"; } | 103     virtual const char* renderName() const { return "RenderFrameSet"; } | 
| 104     virtual bool isFrameSet() const { return true; } | 104     virtual bool isFrameSet() const { return true; } | 
| 105 | 105 | 
| 106     virtual void layout(); | 106     virtual void layout(); | 
| 107     virtual void paint(PaintInfo&, const LayoutPoint&); | 107     virtual void paint(PaintInfo&, const LayoutPoint&); | 
| 108     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const; | 108     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const; | 
| 109     virtual CursorDirective getCursor(const LayoutPoint&, Cursor&) const; | 109     virtual CursorDirective getCursor(const LayoutPoint&, Cursor&) const; | 
| 110 | 110 | 
| 111     inline HTMLFrameSetElement* frameSet() const; | 111     inline HTMLFrameSetElement* frameSet() const; | 
| 112 | 112 | 
| 113     bool flattenFrameSet() const; |  | 
| 114 |  | 
| 115     void setIsResizing(bool); | 113     void setIsResizing(bool); | 
| 116 | 114 | 
| 117     void layOutAxis(GridAxis&, const Length*, int availableSpace); | 115     void layOutAxis(GridAxis&, const Length*, int availableSpace); | 
| 118     void computeEdgeInfo(); | 116     void computeEdgeInfo(); | 
| 119     void fillFromEdgeInfo(const FrameEdgeInfo& edgeInfo, int r, int c); | 117     void fillFromEdgeInfo(const FrameEdgeInfo& edgeInfo, int r, int c); | 
| 120     void positionFrames(); | 118     void positionFrames(); | 
| 121     void positionFramesWithFlattening(); |  | 
| 122 | 119 | 
| 123     int splitPosition(const GridAxis&, int split) const; | 120     int splitPosition(const GridAxis&, int split) const; | 
| 124     int hitTestSplit(const GridAxis&, int position) const; | 121     int hitTestSplit(const GridAxis&, int position) const; | 
| 125 | 122 | 
| 126     void startResizing(GridAxis&, int position); | 123     void startResizing(GridAxis&, int position); | 
| 127     void continueResizing(GridAxis&, int position); | 124     void continueResizing(GridAxis&, int position); | 
| 128 | 125 | 
| 129     void paintRowBorder(const PaintInfo&, const IntRect&); | 126     void paintRowBorder(const PaintInfo&, const IntRect&); | 
| 130     void paintColumnBorder(const PaintInfo&, const IntRect&); | 127     void paintColumnBorder(const PaintInfo&, const IntRect&); | 
| 131 | 128 | 
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| 144     ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isFrameSet()); | 141     ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isFrameSet()); | 
| 145     return static_cast<RenderFrameSet*>(object); | 142     return static_cast<RenderFrameSet*>(object); | 
| 146 } | 143 } | 
| 147 | 144 | 
| 148 // This will catch anyone doing an unnecessary cast. | 145 // This will catch anyone doing an unnecessary cast. | 
| 149 void toRenderFrameSet(const RenderFrameSet*); | 146 void toRenderFrameSet(const RenderFrameSet*); | 
| 150 | 147 | 
| 151 } // namespace WebCore | 148 } // namespace WebCore | 
| 152 | 149 | 
| 153 #endif // RenderFrameSet_h | 150 #endif // RenderFrameSet_h | 
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