Index: sync/engine/sync_scheduler_impl.cc |
diff --git a/sync/engine/sync_scheduler_impl.cc b/sync/engine/sync_scheduler_impl.cc |
index ac169ec18f4c394994c8230fffb3a2b757801138..0a3ee33f84652d2ed888411f16e4dc859cb6a99a 100644 |
--- a/sync/engine/sync_scheduler_impl.cc |
+++ b/sync/engine/sync_scheduler_impl.cc |
@@ -170,6 +170,7 @@ SyncSchedulerImpl::SyncSchedulerImpl(const std::string& name, |
no_scheduling_allowed_(false), |
do_poll_after_credentials_updated_(false), |
next_sync_session_job_priority_(NORMAL_PRIORITY), |
+ received_pending_retry_(false), |
weak_ptr_factory_(this), |
weak_ptr_factory_for_weak_handle_(this) { |
weak_handle_this_ = MakeWeakHandle( |
@@ -234,8 +235,7 @@ void SyncSchedulerImpl::Start(Mode mode) { |
if (old_mode != mode_ && |
mode_ == NORMAL_MODE && |
- (nudge_tracker_.IsSyncRequired() || |
- nudge_tracker_.IsRetryRequired(base::TimeTicks::Now())) && |
+ (nudge_tracker_.IsSyncRequired() || nudge_tracker_.IsRetryRequired()) && |
CanRunNudgeJobNow(NORMAL_PRIORITY)) { |
// We just got back to normal mode. Let's try to run the work that was |
// queued up while we were configuring. |
@@ -452,6 +452,9 @@ void SyncSchedulerImpl::DoNudgeSyncSessionJob(JobPriority priority) { |
DCHECK(CalledOnValidThread()); |
DCHECK(CanRunNudgeJobNow(priority)); |
+ // Clear pending retry flag in case it was stale. |
+ ClearReceivedGuRetryDelayFlag(); |
+ |
DVLOG(2) << "Will run normal mode sync cycle with types " |
<< ModelTypeSetToString(session_context_->enabled_types()); |
scoped_ptr<SyncSession> session(SyncSession::Build(session_context_, this)); |
@@ -470,13 +473,15 @@ void SyncSchedulerImpl::DoNudgeSyncSessionJob(JobPriority priority) { |
if (success) { |
// That cycle took care of any outstanding work we had. |
SDVLOG(2) << "Nudge succeeded."; |
- nudge_tracker_.RecordSuccessfulSyncCycle(base::TimeTicks::Now()); |
+ nudge_tracker_.RecordSuccessfulSyncCycle(); |
scheduled_nudge_time_ = base::TimeTicks(); |
// If we're here, then we successfully reached the server. End all backoff. |
wait_interval_.reset(); |
NotifyRetryTime(base::Time()); |
- return; |
+ |
+ // Set the next GU retry time, if the server requested it. |
+ ProcessReceivedGuRetryDelay(); |
haitaol1
2014/01/27 23:17:07
Previously retry may be scheduled even when sync f
rlarocque
2014/01/28 01:06:34
Interesting. I think that makes a few corner case
|
} else { |
HandleFailure(session->status_controller().model_neutral_state()); |
} |
@@ -580,7 +585,7 @@ void SyncSchedulerImpl::DoRetrySyncSessionJob() { |
session.get()) && |
!sessions::HasSyncerError( |
session->status_controller().model_neutral_state())) { |
- nudge_tracker_.RecordSuccessfulSyncCycle(base::TimeTicks::Now()); |
+ nudge_tracker_.RecordSuccessfulSyncCycle(); |
} else { |
HandleFailure(session->status_controller().model_neutral_state()); |
} |
@@ -687,6 +692,8 @@ void SyncSchedulerImpl::TrySyncSessionJobImpl() { |
JobPriority priority = next_sync_session_job_priority_; |
next_sync_session_job_priority_ = NORMAL_PRIORITY; |
+ nudge_tracker_.ToggleRetryFlagIfRequired(base::TimeTicks::Now()); |
+ |
DCHECK(CalledOnValidThread()); |
if (mode_ == CONFIGURATION_MODE) { |
if (pending_configure_params_) { |
@@ -697,7 +704,7 @@ void SyncSchedulerImpl::TrySyncSessionJobImpl() { |
if (nudge_tracker_.IsSyncRequired()) { |
SDVLOG(2) << "Found pending nudge job"; |
DoNudgeSyncSessionJob(priority); |
- } else if (nudge_tracker_.IsRetryRequired(base::TimeTicks::Now())) { |
+ } else if (nudge_tracker_.IsRetryRequired()) { |
DoRetrySyncSessionJob(); |
} else if (do_poll_after_credentials_updated_ || |
((base::TimeTicks::Now() - last_poll_reset_) >= GetPollInterval())) { |
@@ -906,9 +913,21 @@ void SyncSchedulerImpl::OnSyncProtocolError( |
} |
void SyncSchedulerImpl::OnReceivedGuRetryDelay(const base::TimeDelta& delay) { |
- nudge_tracker_.set_next_retry_time(base::TimeTicks::Now() + delay); |
- retry_timer_.Start(FROM_HERE, delay, this, |
- &SyncSchedulerImpl::RetryTimerCallback); |
+ // We'll deal with this after the sync cycle is complete. |
+ received_pending_retry_ = true; |
haitaol1
2014/01/27 23:17:07
Why change this? Previous implementation is simple
rlarocque
2014/01/28 01:06:34
Agreed, it is complicated. Pavel made similar com
|
+ pending_retry_delay_ = delay; |
+} |
+ |
+void SyncSchedulerImpl::ProcessReceivedGuRetryDelay() { |
+ if (received_pending_retry_) { |
+ nudge_tracker_.SetNextRetryTime(TimeTicks::Now() + pending_retry_delay_); |
+ retry_timer_.Start(FROM_HERE, pending_retry_delay_, this, |
+ &SyncSchedulerImpl::RetryTimerCallback); |
+ } |
pavely
2014/01/27 11:54:05
Not required for this change but I would put "rece
|
+} |
+ |
+void SyncSchedulerImpl::ClearReceivedGuRetryDelayFlag() { |
+ received_pending_retry_ = false; |
} |
void SyncSchedulerImpl::SetNotificationsEnabled(bool notifications_enabled) { |