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Unified Diff: sync/engine/sync_scheduler_impl.cc

Issue 146113003: sync: GU retry with less explicit TimeTicks logic (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 11 months ago
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Index: sync/engine/sync_scheduler_impl.cc
diff --git a/sync/engine/sync_scheduler_impl.cc b/sync/engine/sync_scheduler_impl.cc
index ac169ec18f4c394994c8230fffb3a2b757801138..0a3ee33f84652d2ed888411f16e4dc859cb6a99a 100644
--- a/sync/engine/sync_scheduler_impl.cc
+++ b/sync/engine/sync_scheduler_impl.cc
@@ -170,6 +170,7 @@ SyncSchedulerImpl::SyncSchedulerImpl(const std::string& name,
no_scheduling_allowed_(false),
do_poll_after_credentials_updated_(false),
next_sync_session_job_priority_(NORMAL_PRIORITY),
+ received_pending_retry_(false),
weak_ptr_factory_(this),
weak_ptr_factory_for_weak_handle_(this) {
weak_handle_this_ = MakeWeakHandle(
@@ -234,8 +235,7 @@ void SyncSchedulerImpl::Start(Mode mode) {
if (old_mode != mode_ &&
mode_ == NORMAL_MODE &&
- (nudge_tracker_.IsSyncRequired() ||
- nudge_tracker_.IsRetryRequired(base::TimeTicks::Now())) &&
+ (nudge_tracker_.IsSyncRequired() || nudge_tracker_.IsRetryRequired()) &&
CanRunNudgeJobNow(NORMAL_PRIORITY)) {
// We just got back to normal mode. Let's try to run the work that was
// queued up while we were configuring.
@@ -452,6 +452,9 @@ void SyncSchedulerImpl::DoNudgeSyncSessionJob(JobPriority priority) {
DCHECK(CalledOnValidThread());
DCHECK(CanRunNudgeJobNow(priority));
+ // Clear pending retry flag in case it was stale.
+ ClearReceivedGuRetryDelayFlag();
+
DVLOG(2) << "Will run normal mode sync cycle with types "
<< ModelTypeSetToString(session_context_->enabled_types());
scoped_ptr<SyncSession> session(SyncSession::Build(session_context_, this));
@@ -470,13 +473,15 @@ void SyncSchedulerImpl::DoNudgeSyncSessionJob(JobPriority priority) {
if (success) {
// That cycle took care of any outstanding work we had.
SDVLOG(2) << "Nudge succeeded.";
- nudge_tracker_.RecordSuccessfulSyncCycle(base::TimeTicks::Now());
+ nudge_tracker_.RecordSuccessfulSyncCycle();
scheduled_nudge_time_ = base::TimeTicks();
// If we're here, then we successfully reached the server. End all backoff.
wait_interval_.reset();
NotifyRetryTime(base::Time());
- return;
+
+ // Set the next GU retry time, if the server requested it.
+ ProcessReceivedGuRetryDelay();
haitaol1 2014/01/27 23:17:07 Previously retry may be scheduled even when sync f
rlarocque 2014/01/28 01:06:34 Interesting. I think that makes a few corner case
} else {
HandleFailure(session->status_controller().model_neutral_state());
}
@@ -580,7 +585,7 @@ void SyncSchedulerImpl::DoRetrySyncSessionJob() {
session.get()) &&
!sessions::HasSyncerError(
session->status_controller().model_neutral_state())) {
- nudge_tracker_.RecordSuccessfulSyncCycle(base::TimeTicks::Now());
+ nudge_tracker_.RecordSuccessfulSyncCycle();
} else {
HandleFailure(session->status_controller().model_neutral_state());
}
@@ -687,6 +692,8 @@ void SyncSchedulerImpl::TrySyncSessionJobImpl() {
JobPriority priority = next_sync_session_job_priority_;
next_sync_session_job_priority_ = NORMAL_PRIORITY;
+ nudge_tracker_.ToggleRetryFlagIfRequired(base::TimeTicks::Now());
+
DCHECK(CalledOnValidThread());
if (mode_ == CONFIGURATION_MODE) {
if (pending_configure_params_) {
@@ -697,7 +704,7 @@ void SyncSchedulerImpl::TrySyncSessionJobImpl() {
if (nudge_tracker_.IsSyncRequired()) {
SDVLOG(2) << "Found pending nudge job";
DoNudgeSyncSessionJob(priority);
- } else if (nudge_tracker_.IsRetryRequired(base::TimeTicks::Now())) {
+ } else if (nudge_tracker_.IsRetryRequired()) {
DoRetrySyncSessionJob();
} else if (do_poll_after_credentials_updated_ ||
((base::TimeTicks::Now() - last_poll_reset_) >= GetPollInterval())) {
@@ -906,9 +913,21 @@ void SyncSchedulerImpl::OnSyncProtocolError(
}
void SyncSchedulerImpl::OnReceivedGuRetryDelay(const base::TimeDelta& delay) {
- nudge_tracker_.set_next_retry_time(base::TimeTicks::Now() + delay);
- retry_timer_.Start(FROM_HERE, delay, this,
- &SyncSchedulerImpl::RetryTimerCallback);
+ // We'll deal with this after the sync cycle is complete.
+ received_pending_retry_ = true;
haitaol1 2014/01/27 23:17:07 Why change this? Previous implementation is simple
rlarocque 2014/01/28 01:06:34 Agreed, it is complicated. Pavel made similar com
+ pending_retry_delay_ = delay;
+}
+
+void SyncSchedulerImpl::ProcessReceivedGuRetryDelay() {
+ if (received_pending_retry_) {
+ nudge_tracker_.SetNextRetryTime(TimeTicks::Now() + pending_retry_delay_);
+ retry_timer_.Start(FROM_HERE, pending_retry_delay_, this,
+ &SyncSchedulerImpl::RetryTimerCallback);
+ }
pavely 2014/01/27 11:54:05 Not required for this change but I would put "rece
+}
+
+void SyncSchedulerImpl::ClearReceivedGuRetryDelayFlag() {
+ received_pending_retry_ = false;
}
void SyncSchedulerImpl::SetNotificationsEnabled(bool notifications_enabled) {

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