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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/mus/gles2/command_buffer_driver.h" | 5 #include "components/mus/gles2/command_buffer_driver.h" |
6 | 6 |
| 7 #include "base/atomic_sequence_num.h" |
7 #include "base/bind.h" | 8 #include "base/bind.h" |
8 #include "base/macros.h" | 9 #include "base/macros.h" |
9 #include "base/memory/shared_memory.h" | 10 #include "base/memory/shared_memory.h" |
10 #include "base/process/process_handle.h" | 11 #include "base/process/process_handle.h" |
11 #include "components/mus/gles2/command_buffer_type_conversions.h" | 12 #include "components/mus/gles2/command_buffer_type_conversions.h" |
12 #include "components/mus/gles2/gpu_memory_tracker.h" | 13 #include "components/mus/gles2/gpu_memory_tracker.h" |
13 #include "components/mus/gles2/gpu_state.h" | 14 #include "components/mus/gles2/gpu_state.h" |
14 #include "components/mus/gles2/mojo_buffer_backing.h" | 15 #include "components/mus/gles2/mojo_buffer_backing.h" |
15 #include "gpu/command_buffer/common/value_state.h" | 16 #include "gpu/command_buffer/common/value_state.h" |
16 #include "gpu/command_buffer/service/command_buffer_service.h" | 17 #include "gpu/command_buffer/service/command_buffer_service.h" |
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28 #include "mojo/platform_handle/platform_handle_functions.h" | 29 #include "mojo/platform_handle/platform_handle_functions.h" |
29 #include "ui/gfx/buffer_format_util.h" | 30 #include "ui/gfx/buffer_format_util.h" |
30 #include "ui/gfx/gpu_memory_buffer.h" | 31 #include "ui/gfx/gpu_memory_buffer.h" |
31 #include "ui/gfx/vsync_provider.h" | 32 #include "ui/gfx/vsync_provider.h" |
32 #include "ui/gl/gl_context.h" | 33 #include "ui/gl/gl_context.h" |
33 #include "ui/gl/gl_image_shared_memory.h" | 34 #include "ui/gl/gl_image_shared_memory.h" |
34 #include "ui/gl/gl_surface.h" | 35 #include "ui/gl/gl_surface.h" |
35 | 36 |
36 namespace mus { | 37 namespace mus { |
37 | 38 |
| 39 namespace { |
| 40 |
| 41 base::StaticAtomicSequenceNumber g_next_command_buffer_id; |
| 42 |
| 43 } |
| 44 |
38 CommandBufferDriver::Client::~Client() {} | 45 CommandBufferDriver::Client::~Client() {} |
39 | 46 |
40 CommandBufferDriver::CommandBufferDriver(scoped_refptr<GpuState> gpu_state) | 47 CommandBufferDriver::CommandBufferDriver(scoped_refptr<GpuState> gpu_state) |
41 : client_(nullptr), gpu_state_(gpu_state), weak_factory_(this) {} | 48 : command_buffer_id_(g_next_command_buffer_id.GetNext()), |
| 49 client_(nullptr), |
| 50 gpu_state_(gpu_state), |
| 51 weak_factory_(this) {} |
42 | 52 |
43 CommandBufferDriver::~CommandBufferDriver() { | 53 CommandBufferDriver::~CommandBufferDriver() { |
44 DestroyDecoder(); | 54 DestroyDecoder(); |
45 } | 55 } |
46 | 56 |
47 void CommandBufferDriver::Initialize( | 57 void CommandBufferDriver::Initialize( |
48 mojo::InterfacePtrInfo<mojom::CommandBufferSyncClient> sync_client, | 58 mojo::InterfacePtrInfo<mojom::CommandBufferSyncClient> sync_client, |
49 mojo::InterfacePtrInfo<mojom::CommandBufferLostContextObserver> | 59 mojo::InterfacePtrInfo<mojom::CommandBufferLostContextObserver> |
50 loss_observer, | 60 loss_observer, |
51 mojo::ScopedSharedBufferHandle shared_state, | 61 mojo::ScopedSharedBufferHandle shared_state, |
52 mojo::Array<int32_t> attribs) { | 62 mojo::Array<int32_t> attribs) { |
53 sync_client_ = mojo::MakeProxy(sync_client.Pass()); | 63 sync_client_ = mojo::MakeProxy(sync_client.Pass()); |
54 loss_observer_ = mojo::MakeProxy(loss_observer.Pass()); | 64 loss_observer_ = mojo::MakeProxy(loss_observer.Pass()); |
55 bool success = DoInitialize(shared_state.Pass(), attribs.Pass()); | 65 bool success = DoInitialize(shared_state.Pass(), attribs.Pass()); |
56 mojom::GpuCapabilitiesPtr capabilities = | 66 mojom::GpuCapabilitiesPtr capabilities = |
57 success ? mojom::GpuCapabilities::From(decoder_->GetCapabilities()) | 67 success ? mojom::GpuCapabilities::From(decoder_->GetCapabilities()) |
58 : nullptr; | 68 : nullptr; |
59 sync_client_->DidInitialize(success, capabilities.Pass()); | 69 sync_client_->DidInitialize(success, |
| 70 gpu::CommandBufferNamespace::MOJO, |
| 71 command_buffer_id_, |
| 72 capabilities.Pass()); |
60 } | 73 } |
61 | 74 |
62 bool CommandBufferDriver::MakeCurrent() { | 75 bool CommandBufferDriver::MakeCurrent() { |
63 if (!decoder_) | 76 if (!decoder_) |
64 return false; | 77 return false; |
65 if (decoder_->MakeCurrent()) | 78 if (decoder_->MakeCurrent()) |
66 return true; | 79 return true; |
67 DLOG(ERROR) << "Context lost because MakeCurrent failed."; | 80 DLOG(ERROR) << "Context lost because MakeCurrent failed."; |
68 gpu::error::ContextLostReason reason = | 81 gpu::error::ContextLostReason reason = |
69 static_cast<gpu::error::ContextLostReason>( | 82 static_cast<gpu::error::ContextLostReason>( |
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106 nullptr, bind_generates_resource); | 119 nullptr, bind_generates_resource); |
107 | 120 |
108 command_buffer_.reset( | 121 command_buffer_.reset( |
109 new gpu::CommandBufferService(context_group->transfer_buffer_manager())); | 122 new gpu::CommandBufferService(context_group->transfer_buffer_manager())); |
110 bool result = command_buffer_->Initialize(); | 123 bool result = command_buffer_->Initialize(); |
111 DCHECK(result); | 124 DCHECK(result); |
112 | 125 |
113 decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group.get())); | 126 decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group.get())); |
114 scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), decoder_.get(), | 127 scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), decoder_.get(), |
115 decoder_.get())); | 128 decoder_.get())); |
| 129 sync_point_order_data_ = gpu::SyncPointOrderData::Create(); |
| 130 sync_point_client_ = gpu_state_->sync_point_manager()->CreateSyncPointClient( |
| 131 sync_point_order_data_, gpu::CommandBufferNamespace::MOJO, |
| 132 command_buffer_id_); |
116 decoder_->set_engine(scheduler_.get()); | 133 decoder_->set_engine(scheduler_.get()); |
117 decoder_->SetWaitSyncPointCallback(base::Bind( | 134 decoder_->SetWaitSyncPointCallback(base::Bind( |
118 &CommandBufferDriver::OnWaitSyncPoint, base::Unretained(this))); | 135 &CommandBufferDriver::OnWaitSyncPoint, base::Unretained(this))); |
119 decoder_->SetFenceSyncReleaseCallback(base::Bind( | 136 decoder_->SetFenceSyncReleaseCallback(base::Bind( |
120 &CommandBufferDriver::OnFenceSyncRelease, base::Unretained(this))); | 137 &CommandBufferDriver::OnFenceSyncRelease, base::Unretained(this))); |
121 decoder_->SetWaitFenceSyncCallback(base::Bind( | 138 decoder_->SetWaitFenceSyncCallback(base::Bind( |
122 &CommandBufferDriver::OnWaitFenceSync, base::Unretained(this))); | 139 &CommandBufferDriver::OnWaitFenceSync, base::Unretained(this))); |
123 | 140 |
124 gpu::gles2::DisallowedFeatures disallowed_features; | 141 gpu::gles2::DisallowedFeatures disallowed_features; |
125 | 142 |
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292 if (gpu_state_->sync_point_manager()->IsSyncPointRetired(sync_point)) | 309 if (gpu_state_->sync_point_manager()->IsSyncPointRetired(sync_point)) |
293 return true; | 310 return true; |
294 scheduler_->SetScheduled(false); | 311 scheduler_->SetScheduled(false); |
295 gpu_state_->sync_point_manager()->AddSyncPointCallback( | 312 gpu_state_->sync_point_manager()->AddSyncPointCallback( |
296 sync_point, base::Bind(&CommandBufferDriver::OnSyncPointRetired, | 313 sync_point, base::Bind(&CommandBufferDriver::OnSyncPointRetired, |
297 weak_factory_.GetWeakPtr())); | 314 weak_factory_.GetWeakPtr())); |
298 return scheduler_->scheduled(); | 315 return scheduler_->scheduled(); |
299 } | 316 } |
300 | 317 |
301 void CommandBufferDriver::OnFenceSyncRelease(uint64_t release) { | 318 void CommandBufferDriver::OnFenceSyncRelease(uint64_t release) { |
302 // TODO(dyen): Implement once CommandBufferID has been figured out and | 319 if (!sync_point_client_->client_state()->IsFenceSyncReleased(release)) |
303 // we have a SyncPointClient. It would probably look like what is commented | 320 sync_point_client_->ReleaseFenceSync(release); |
304 // out below: | |
305 // if (!sync_point_client_->client_state()->IsFenceSyncReleased(release)) | |
306 // sync_point_client_->ReleaseFenceSync(release); | |
307 NOTIMPLEMENTED(); | |
308 } | 321 } |
309 | 322 |
310 bool CommandBufferDriver::OnWaitFenceSync( | 323 bool CommandBufferDriver::OnWaitFenceSync( |
311 gpu::CommandBufferNamespace namespace_id, | 324 gpu::CommandBufferNamespace namespace_id, |
312 uint64_t command_buffer_id, | 325 uint64_t command_buffer_id, |
313 uint64_t release) { | 326 uint64_t release) { |
314 gpu::SyncPointManager* sync_point_manager = gpu_state_->sync_point_manager(); | 327 gpu::SyncPointManager* sync_point_manager = gpu_state_->sync_point_manager(); |
315 DCHECK(sync_point_manager); | 328 DCHECK(sync_point_manager); |
316 | 329 |
317 scoped_refptr<gpu::SyncPointClientState> release_state = | 330 scoped_refptr<gpu::SyncPointClientState> release_state = |
318 sync_point_manager->GetSyncPointClientState(namespace_id, | 331 sync_point_manager->GetSyncPointClientState(namespace_id, |
319 command_buffer_id); | 332 command_buffer_id); |
320 | 333 |
321 if (!release_state) | 334 if (!release_state) |
322 return true; | 335 return true; |
323 | 336 |
324 if (release_state->IsFenceSyncReleased(release)) | 337 if (release_state->IsFenceSyncReleased(release)) |
325 return true; | 338 return true; |
326 | 339 |
327 // TODO(dyen): Implement once CommandBufferID has been figured out and | 340 |
328 // we have a SyncPointClient. It would probably look like what is commented | 341 scheduler_->SetScheduled(false); |
329 // out below: | 342 sync_point_client_->Wait( |
330 // scheduler_->SetScheduled(false); | 343 release_state.get(), |
331 // sync_point_client_->Wait( | 344 release, |
332 // release_state.get(), | 345 base::Bind(&CommandBufferDriver::OnSyncPointRetired, |
333 // release, | 346 weak_factory_.GetWeakPtr())); |
334 // base::Bind(&CommandBufferDriver::OnSyncPointRetired, | |
335 // weak_factory_.GetWeakPtr())); | |
336 NOTIMPLEMENTED(); | |
337 return scheduler_->scheduled(); | 347 return scheduler_->scheduled(); |
338 } | 348 } |
339 | 349 |
340 void CommandBufferDriver::OnSyncPointRetired() { | 350 void CommandBufferDriver::OnSyncPointRetired() { |
341 scheduler_->SetScheduled(true); | 351 scheduler_->SetScheduled(true); |
342 gpu_state_->command_buffer_task_runner()->OnScheduled(this); | 352 gpu_state_->command_buffer_task_runner()->OnScheduled(this); |
343 } | 353 } |
344 | 354 |
345 void CommandBufferDriver::OnContextLost(uint32_t reason) { | 355 void CommandBufferDriver::OnContextLost(uint32_t reason) { |
346 loss_observer_->DidLoseContext(reason); | 356 loss_observer_->DidLoseContext(reason); |
347 client_->DidLoseContext(); | 357 client_->DidLoseContext(); |
348 } | 358 } |
349 | 359 |
350 void CommandBufferDriver::DestroyDecoder() { | 360 void CommandBufferDriver::DestroyDecoder() { |
351 if (decoder_) { | 361 if (decoder_) { |
352 bool have_context = decoder_->MakeCurrent(); | 362 bool have_context = decoder_->MakeCurrent(); |
353 decoder_->Destroy(have_context); | 363 decoder_->Destroy(have_context); |
354 decoder_.reset(); | 364 decoder_.reset(); |
355 } | 365 } |
356 } | 366 } |
357 | 367 |
358 } // namespace mus | 368 } // namespace mus |
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