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Side by Side Diff: components/mus/gles2/command_buffer_local.cc

Issue 1460833002: gpu: Implement the new fence syncs in mojo command buffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Address issues Created 5 years, 1 month ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/mus/gles2/command_buffer_local.h" 5 #include "components/mus/gles2/command_buffer_local.h"
6 6
7 #include "base/atomic_sequence_num.h"
7 #include "base/bind.h" 8 #include "base/bind.h"
8 #include "base/memory/shared_memory.h" 9 #include "base/memory/shared_memory.h"
9 #include "components/mus/gles2/command_buffer_local_client.h" 10 #include "components/mus/gles2/command_buffer_local_client.h"
10 #include "components/mus/gles2/gpu_memory_tracker.h" 11 #include "components/mus/gles2/gpu_memory_tracker.h"
11 #include "components/mus/gles2/mojo_gpu_memory_buffer.h" 12 #include "components/mus/gles2/mojo_gpu_memory_buffer.h"
12 #include "gpu/command_buffer/service/command_buffer_service.h" 13 #include "gpu/command_buffer/service/command_buffer_service.h"
13 #include "gpu/command_buffer/service/context_group.h" 14 #include "gpu/command_buffer/service/context_group.h"
14 #include "gpu/command_buffer/service/gpu_scheduler.h" 15 #include "gpu/command_buffer/service/gpu_scheduler.h"
15 #include "gpu/command_buffer/service/image_factory.h" 16 #include "gpu/command_buffer/service/image_factory.h"
16 #include "gpu/command_buffer/service/image_manager.h" 17 #include "gpu/command_buffer/service/image_manager.h"
17 #include "gpu/command_buffer/service/memory_tracking.h" 18 #include "gpu/command_buffer/service/memory_tracking.h"
18 #include "gpu/command_buffer/service/shader_translator_cache.h" 19 #include "gpu/command_buffer/service/shader_translator_cache.h"
19 #include "gpu/command_buffer/service/transfer_buffer_manager.h" 20 #include "gpu/command_buffer/service/transfer_buffer_manager.h"
20 #include "gpu/command_buffer/service/valuebuffer_manager.h" 21 #include "gpu/command_buffer/service/valuebuffer_manager.h"
21 #include "ui/gfx/buffer_format_util.h" 22 #include "ui/gfx/buffer_format_util.h"
22 #include "ui/gfx/vsync_provider.h" 23 #include "ui/gfx/vsync_provider.h"
23 #include "ui/gl/gl_context.h" 24 #include "ui/gl/gl_context.h"
24 #include "ui/gl/gl_image_shared_memory.h" 25 #include "ui/gl/gl_image_shared_memory.h"
25 #include "ui/gl/gl_surface.h" 26 #include "ui/gl/gl_surface.h"
26 27
27 namespace mus { 28 namespace mus {
28 29
30 namespace {
31
32 base::StaticAtomicSequenceNumber g_next_command_buffer_id;
33
34 }
35
29 const unsigned int GL_READ_WRITE_CHROMIUM = 0x78F2; 36 const unsigned int GL_READ_WRITE_CHROMIUM = 0x78F2;
30 37
31 CommandBufferLocal::CommandBufferLocal(CommandBufferLocalClient* client, 38 CommandBufferLocal::CommandBufferLocal(CommandBufferLocalClient* client,
32 gfx::AcceleratedWidget widget, 39 gfx::AcceleratedWidget widget,
33 const scoped_refptr<GpuState>& gpu_state) 40 const scoped_refptr<GpuState>& gpu_state)
34 : widget_(widget), 41 : command_buffer_id_(g_next_command_buffer_id.GetNext()),
42 widget_(widget),
35 gpu_state_(gpu_state), 43 gpu_state_(gpu_state),
36 client_(client), 44 client_(client),
37 next_fence_sync_release_(1), 45 next_fence_sync_release_(1),
38 weak_factory_(this) {} 46 weak_factory_(this) {}
39 47
40 CommandBufferLocal::~CommandBufferLocal() { 48 CommandBufferLocal::~CommandBufferLocal() {
41 command_buffer_.reset(); 49 command_buffer_.reset();
42 if (decoder_.get()) { 50 if (decoder_.get()) {
43 bool have_context = decoder_->GetGLContext()->MakeCurrent(surface_.get()); 51 bool have_context = decoder_->GetGLContext()->MakeCurrent(surface_.get());
44 decoder_->Destroy(have_context); 52 decoder_->Destroy(have_context);
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
83 nullptr, bind_generates_resource); 91 nullptr, bind_generates_resource);
84 92
85 command_buffer_.reset( 93 command_buffer_.reset(
86 new gpu::CommandBufferService(context_group->transfer_buffer_manager())); 94 new gpu::CommandBufferService(context_group->transfer_buffer_manager()));
87 bool result = command_buffer_->Initialize(); 95 bool result = command_buffer_->Initialize();
88 DCHECK(result); 96 DCHECK(result);
89 97
90 decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group.get())); 98 decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group.get()));
91 scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), decoder_.get(), 99 scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), decoder_.get(),
92 decoder_.get())); 100 decoder_.get()));
101 sync_point_order_data_ = gpu::SyncPointOrderData::Create();
102 sync_point_client_ = gpu_state_->sync_point_manager()->CreateSyncPointClient(
103 sync_point_order_data_, GetNamespaceID(), GetCommandBufferID());
93 decoder_->set_engine(scheduler_.get()); 104 decoder_->set_engine(scheduler_.get());
94 decoder_->SetWaitSyncPointCallback( 105 decoder_->SetWaitSyncPointCallback(
95 base::Bind(&CommandBufferLocal::OnWaitSyncPoint, base::Unretained(this))); 106 base::Bind(&CommandBufferLocal::OnWaitSyncPoint, base::Unretained(this)));
96 decoder_->SetFenceSyncReleaseCallback(base::Bind( 107 decoder_->SetFenceSyncReleaseCallback(base::Bind(
97 &CommandBufferLocal::OnFenceSyncRelease, base::Unretained(this))); 108 &CommandBufferLocal::OnFenceSyncRelease, base::Unretained(this)));
98 decoder_->SetWaitFenceSyncCallback( 109 decoder_->SetWaitFenceSyncCallback(
99 base::Bind(&CommandBufferLocal::OnWaitFenceSync, base::Unretained(this))); 110 base::Bind(&CommandBufferLocal::OnWaitFenceSync, base::Unretained(this)));
100 111
101 gpu::gles2::DisallowedFeatures disallowed_features; 112 gpu::gles2::DisallowedFeatures disallowed_features;
102 113
(...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after
207 void CommandBufferLocal::SetLock(base::Lock* lock) { 218 void CommandBufferLocal::SetLock(base::Lock* lock) {
208 NOTIMPLEMENTED(); 219 NOTIMPLEMENTED();
209 } 220 }
210 221
211 bool CommandBufferLocal::IsGpuChannelLost() { 222 bool CommandBufferLocal::IsGpuChannelLost() {
212 // This is only possible for out-of-process command buffers. 223 // This is only possible for out-of-process command buffers.
213 return false; 224 return false;
214 } 225 }
215 226
216 gpu::CommandBufferNamespace CommandBufferLocal::GetNamespaceID() const { 227 gpu::CommandBufferNamespace CommandBufferLocal::GetNamespaceID() const {
217 NOTIMPLEMENTED(); 228 return gpu::CommandBufferNamespace::MOJO_LOCAL;
218 return gpu::CommandBufferNamespace::INVALID;
219 } 229 }
220 230
221 uint64_t CommandBufferLocal::GetCommandBufferID() const { 231 uint64_t CommandBufferLocal::GetCommandBufferID() const {
222 NOTIMPLEMENTED(); 232 return command_buffer_id_;
223 return 0;
224 } 233 }
225 234
226 uint64_t CommandBufferLocal::GenerateFenceSyncRelease() { 235 uint64_t CommandBufferLocal::GenerateFenceSyncRelease() {
227 return next_fence_sync_release_++; 236 return next_fence_sync_release_++;
228 } 237 }
229 238
230 bool CommandBufferLocal::IsFenceSyncRelease(uint64_t release) { 239 bool CommandBufferLocal::IsFenceSyncRelease(uint64_t release) {
231 return release > 0 && release < next_fence_sync_release_; 240 return release > 0 && release < next_fence_sync_release_;
232 } 241 }
233 242
234 bool CommandBufferLocal::IsFenceSyncFlushed(uint64_t release) { 243 bool CommandBufferLocal::IsFenceSyncFlushed(uint64_t release) {
235 return IsFenceSyncRelease(release); 244 return IsFenceSyncRelease(release);
236 } 245 }
237 246
238 void CommandBufferLocal::SignalSyncToken(const gpu::SyncToken& sync_token, 247 void CommandBufferLocal::SignalSyncToken(const gpu::SyncToken& sync_token,
239 const base::Closure& callback) { 248 const base::Closure& callback) {
240 // TODO(dyen) 249 // TODO(dyen)
241 NOTIMPLEMENTED(); 250 NOTIMPLEMENTED();
242 } 251 }
243 252
244 bool CommandBufferLocal::IsFenceSyncFlushReceived(uint64_t release) { 253 bool CommandBufferLocal::IsFenceSyncFlushReceived(uint64_t release) {
245 return IsFenceSyncRelease(release); 254 return IsFenceSyncRelease(release);
246 } 255 }
247 256
248 bool CommandBufferLocal::CanWaitUnverifiedSyncToken( 257 bool CommandBufferLocal::CanWaitUnverifiedSyncToken(
249 const gpu::SyncToken* sync_token) { 258 const gpu::SyncToken* sync_token) {
250 // All sync tokens must be flushed before being waited on. 259 // All sync tokens must be flushed before being waited on.
David Yen 2015/11/23 22:06:03 This can probably just return true if mojo never n
piman 2015/11/23 22:22:52 The only sync tokens that are valid to wait unveri
David Yen 2015/11/23 22:40:32 They would be automatically verified in that if th
piman 2015/11/23 22:41:46 Ah, right, that sg.
David Yen 2015/11/23 22:42:18 Actually, even then it would depend on if there co
Peng 2015/11/24 15:29:49 Done.
251 return false; 260 return false;
252 } 261 }
253 262
254 void CommandBufferLocal::PumpCommands() { 263 void CommandBufferLocal::PumpCommands() {
255 if (!decoder_->MakeCurrent()) { 264 if (!decoder_->MakeCurrent()) {
256 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); 265 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason());
257 command_buffer_->SetParseError(::gpu::error::kLostContext); 266 command_buffer_->SetParseError(::gpu::error::kLostContext);
258 return; 267 return;
259 } 268 }
269 gpu::SyncPointManager* sync_point_manager = gpu_state_->sync_point_manager();
270 const uint32_t order_num = sync_point_order_data_
271 ->GenerateUnprocessedOrderNumber(sync_point_manager);
272 sync_point_order_data_->BeginProcessingOrderNumber(order_num);
260 scheduler_->PutChanged(); 273 scheduler_->PutChanged();
274 sync_point_order_data_->FinishProcessingOrderNumber(order_num);
261 } 275 }
262 276
263 void CommandBufferLocal::OnUpdateVSyncParameters( 277 void CommandBufferLocal::OnUpdateVSyncParameters(
264 const base::TimeTicks timebase, 278 const base::TimeTicks timebase,
265 const base::TimeDelta interval) { 279 const base::TimeDelta interval) {
266 if (client_) 280 if (client_)
267 client_->UpdateVSyncParameters(timebase.ToInternalValue(), 281 client_->UpdateVSyncParameters(timebase.ToInternalValue(),
268 interval.ToInternalValue()); 282 interval.ToInternalValue());
269 } 283 }
270 284
271 bool CommandBufferLocal::OnWaitSyncPoint(uint32_t sync_point) { 285 bool CommandBufferLocal::OnWaitSyncPoint(uint32_t sync_point) {
272 if (!sync_point) 286 if (!sync_point)
273 return true; 287 return true;
274 288
275 bool context_changed = false; 289 if (gpu_state_->sync_point_manager()->IsSyncPointRetired(sync_point))
276 while (!gpu_state_->sync_point_manager()->IsSyncPointRetired(sync_point)) { 290 return true;
291
292 do {
277 gpu_state_->command_buffer_task_runner()->RunOneTask(); 293 gpu_state_->command_buffer_task_runner()->RunOneTask();
278 context_changed = true; 294 } while (!gpu_state_->sync_point_manager()->IsSyncPointRetired(sync_point));
279 }
280 295
281 // RunOneTask() changes the current GL context, so we have to recover it. 296 // RunOneTask() changes the current GL context, so we have to recover it.
282 if (context_changed) { 297 if (!decoder_->MakeCurrent()) {
283 if (!decoder_->MakeCurrent()) { 298 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason());
284 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); 299 command_buffer_->SetParseError(::gpu::error::kLostContext);
285 command_buffer_->SetParseError(::gpu::error::kLostContext);
286 }
287 } 300 }
288 return true; 301 return true;
289 } 302 }
290 303
291 void CommandBufferLocal::OnFenceSyncRelease(uint64_t release) { 304 void CommandBufferLocal::OnFenceSyncRelease(uint64_t release) {
292 // TODO(dyen): Implement once CommandBufferID has been figured out and 305 if (!sync_point_client_->client_state()->IsFenceSyncReleased(release))
293 // we have a SyncPointClient. It would probably look like what is commented 306 sync_point_client_->ReleaseFenceSync(release);
294 // out below:
295 // if (!sync_point_client_->client_state()->IsFenceSyncReleased(release))
296 // sync_point_client_->ReleaseFenceSync(release);
297 NOTIMPLEMENTED();
298 } 307 }
299 308
300 bool CommandBufferLocal::OnWaitFenceSync( 309 bool CommandBufferLocal::OnWaitFenceSync(
301 gpu::CommandBufferNamespace namespace_id, 310 gpu::CommandBufferNamespace namespace_id,
302 uint64_t command_buffer_id, 311 uint64_t command_buffer_id,
303 uint64_t release) { 312 uint64_t release) {
304 gpu::SyncPointManager* sync_point_manager = gpu_state_->sync_point_manager(); 313 gpu::SyncPointManager* sync_point_manager = gpu_state_->sync_point_manager();
305 DCHECK(sync_point_manager); 314 DCHECK(sync_point_manager);
306 315
307 scoped_refptr<gpu::SyncPointClientState> release_state = 316 scoped_refptr<gpu::SyncPointClientState> release_state =
308 sync_point_manager->GetSyncPointClientState(namespace_id, 317 sync_point_manager->GetSyncPointClientState(namespace_id,
309 command_buffer_id); 318 command_buffer_id);
310 319
311 if (!release_state) 320 if (!release_state)
312 return true; 321 return true;
313 322
314 if (release_state->IsFenceSyncReleased(release)) 323 if (release_state->IsFenceSyncReleased(release))
315 return true; 324 return true;
316 325
317 // TODO(dyen): Implement once CommandBufferID has been figured out and 326 do {
318 // we have a SyncPointClient. It would probably look like what is commented 327 gpu_state_->command_buffer_task_runner()->RunOneTask();
319 // out below: 328 } while (!release_state->IsFenceSyncReleased(release));
320 // scheduler_->SetScheduled(false); 329
321 // sync_point_client_->Wait( 330 // RunOneTask() changes the current GL context, so we have to recover it.
322 // release_state.get(), 331 if (!decoder_->MakeCurrent()) {
323 // release, 332 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason());
324 // base::Bind(&CommandBufferLocal::OnSyncPointRetired, 333 command_buffer_->SetParseError(::gpu::error::kLostContext);
325 // weak_factory_.GetWeakPtr())); 334 }
326 NOTIMPLEMENTED(); 335 return true;
327 return scheduler_->scheduled();
328 } 336 }
329 337
330 void CommandBufferLocal::OnParseError() { 338 void CommandBufferLocal::OnParseError() {
331 gpu::CommandBuffer::State state = command_buffer_->GetLastState(); 339 gpu::CommandBuffer::State state = command_buffer_->GetLastState();
332 OnContextLost(state.context_lost_reason); 340 OnContextLost(state.context_lost_reason);
333 } 341 }
334 342
335 void CommandBufferLocal::OnContextLost(uint32_t reason) { 343 void CommandBufferLocal::OnContextLost(uint32_t reason) {
336 if (client_) 344 if (client_)
337 client_->DidLoseContext(); 345 client_->DidLoseContext();
338 } 346 }
339 347
340 } // namespace mus 348 } // namespace mus
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