| Index: native_client_sdk/src/examples/api/gamepad/gamepad.h
|
| diff --git a/native_client_sdk/src/examples/api/gamepad/gamepad.h b/native_client_sdk/src/examples/api/gamepad/gamepad.h
|
| deleted file mode 100644
|
| index 67649e0e48e8fab9648578112ea4fa4b58956ba2..0000000000000000000000000000000000000000
|
| --- a/native_client_sdk/src/examples/api/gamepad/gamepad.h
|
| +++ /dev/null
|
| @@ -1,72 +0,0 @@
|
| -// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef EXAMPLES_GAMEPAD_GAMEPAD_H_
|
| -#define EXAMPLES_GAMEPAD_GAMEPAD_H_
|
| -
|
| -#include <map>
|
| -#include <vector>
|
| -#include "ppapi/c/ppb_gamepad.h"
|
| -#include "ppapi/cpp/graphics_2d.h"
|
| -#include "ppapi/cpp/image_data.h"
|
| -#include "ppapi/cpp/instance.h"
|
| -#include "ppapi/cpp/rect.h"
|
| -#include "ppapi/cpp/size.h"
|
| -
|
| -namespace gamepad {
|
| -
|
| -// The Instance class. One of these exists for each instance of your NaCl
|
| -// module on the web page. The browser will ask the Module object to create
|
| -// a new Instance for each occurrence of the <embed> tag that has these
|
| -// attributes:
|
| -// type="application/x-nacl"
|
| -// nacl="pi_generator.nmf"
|
| -class Gamepad : public pp::Instance {
|
| - public:
|
| - explicit Gamepad(PP_Instance instance);
|
| - virtual ~Gamepad();
|
| -
|
| - // Update the graphics context to the new size, and regenerate |pixel_buffer_|
|
| - // to fit the new size as well.
|
| - virtual void DidChangeView(const pp::View& view);
|
| -
|
| - // Flushes its contents of |pixel_buffer_| to the 2D graphics context.
|
| - void Paint();
|
| -
|
| - bool quit() const { return quit_; }
|
| -
|
| - int width() const {
|
| - return pixel_buffer_ ? pixel_buffer_->size().width() : 0;
|
| - }
|
| - int height() const {
|
| - return pixel_buffer_ ? pixel_buffer_->size().height() : 0;
|
| - }
|
| -
|
| - // Indicate whether a flush is pending. This can only be called from the
|
| - // main thread; it is not thread safe.
|
| - bool flush_pending() const { return flush_pending_; }
|
| - void set_flush_pending(bool flag) { flush_pending_ = flag; }
|
| -
|
| - private:
|
| - // Create and initialize the 2D context used for drawing.
|
| - void CreateContext(const pp::Size& size);
|
| - // Destroy the 2D drawing context.
|
| - void DestroyContext();
|
| - // Push the pixels to the browser, then attempt to flush the 2D context. If
|
| - // there is a pending flush on the 2D context, then update the pixels only
|
| - // and do not flush.
|
| - void FlushPixelBuffer();
|
| -
|
| - bool IsContextValid() const { return graphics_2d_context_ != NULL; }
|
| -
|
| - pp::Graphics2D* graphics_2d_context_;
|
| - pp::ImageData* pixel_buffer_;
|
| - const PPB_Gamepad* gamepad_;
|
| - bool flush_pending_;
|
| - bool quit_;
|
| -};
|
| -
|
| -} // namespace gamepad
|
| -
|
| -#endif // EXAMPLES_GAMEPAD_GAMEPAD_H_
|
|
|