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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include <ppapi/cpp/module.h> | |
| 6 | |
| 7 #include "gamepad.h" | |
| 8 | |
| 9 namespace gamepad { | |
| 10 // The Module class. The browser calls the CreateInstance() method to create | |
| 11 // an instance of your NaCl module on the web page. The browser creates a new | |
| 12 // instance for each <embed> tag with type="application/x-nacl". | |
| 13 class GamepadModule : public pp::Module { | |
| 14 public: | |
| 15 GamepadModule() : pp::Module() {} | |
| 16 virtual ~GamepadModule() {} | |
| 17 | |
| 18 // Create and return a GamepadInstance object. | |
| 19 virtual pp::Instance* CreateInstance(PP_Instance instance) { | |
| 20 return new Gamepad(instance); | |
| 21 } | |
| 22 }; | |
| 23 } // namespace gamepad | |
| 24 | |
| 25 // Factory function called by the browser when the module is first loaded. | |
| 26 // The browser keeps a singleton of this module. It calls the | |
| 27 // CreateInstance() method on the object you return to make instances. There | |
| 28 // is one instance per <embed> tag on the page. This is the main binding | |
| 29 // point for your NaCl module with the browser. | |
| 30 namespace pp { | |
| 31 Module* CreateModule() { return new gamepad::GamepadModule(); } | |
| 32 } // namespace pp | |
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