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Side by Side Diff: src/compiler/frame.h

Issue 1460183002: [turbofan] Add general support for sp-based frame access (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Fix arm64 Created 5 years, 1 month ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_FRAME_H_ 5 #ifndef V8_COMPILER_FRAME_H_
6 #define V8_COMPILER_FRAME_H_ 6 #define V8_COMPILER_FRAME_H_
7 7
8 #include "src/bit-vector.h" 8 #include "src/bit-vector.h"
9 #include "src/frames.h" 9 #include "src/frames.h"
10 10
11 namespace v8 { 11 namespace v8 {
12 namespace internal { 12 namespace internal {
13 namespace compiler { 13 namespace compiler {
14 14
15 // Collects the spill slot and other frame slot requirements for a compiled 15 // Collects the spill slot and other frame slot requirements for a compiled
16 // function. Frames are usually populated by the register allocator and are used 16 // function. Frames are usually populated by the register allocator and are used
17 // by Linkage to generate code for the prologue and epilogue to compiled code. 17 // by Linkage to generate code for the prologue and epilogue to compiled code.
18 // 18 //
19 // Frames are divided up into four regions. 19 // Frames are divided up into three regions.
20 // - The first is the fixed header, which always has a constant size and can be 20 // - The first is the fixed header, which always has a constant size and can be
21 // predicted before code generation begins depending on the type of code being 21 // predicted before code generation begins depending on the type of code being
22 // generated. 22 // generated.
23 // - The second is the region for spill slots, which is immediately below the 23 // - The second is the region for spill slots, which is immediately below the
24 // fixed header and grows as the register allocator needs to spill to the 24 // fixed header and grows as the register allocator needs to spill to the
25 // stack and asks the frame for more space. 25 // stack and asks the frame for more space.
26 // - The third region, which contains the callee-saved registers must be 26 // - The third region, which contains the callee-saved registers must be
27 // reserved after register allocation, since its size can only be precisely 27 // reserved after register allocation, since its size can only be precisely
28 // determined after register allocation once the number of used callee-saved 28 // determined after register allocation once the number of used callee-saved
29 // register is certain. 29 // register is certain.
30 // - The fourth region is used to pass arguments to other functions. It should
31 // be empty except when a call is being prepared.
32 // 30 //
33 // Every pointer in a frame has a slot id. On 32-bit platforms, doubles consume 31 // Every pointer in a frame has a slot id. On 32-bit platforms, doubles consume
34 // two slots. 32 // two slots.
35 // 33 //
36 // Stack slot indices >= 0 access the callee stack with slot 0 corresponding to 34 // Stack slot indices >= 0 access the callee stack with slot 0 corresponding to
37 // the callee's saved return address and 1 corresponding to the saved frame 35 // the callee's saved return address and 1 corresponding to the saved frame
38 // pointer. Some frames have additional information stored in the fixed header, 36 // pointer. Some frames have additional information stored in the fixed header,
39 // for example JSFunctions store the function context and marker in the fixed 37 // for example JSFunctions store the function context and marker in the fixed
40 // header, with slot index 2 corresponding to the current function context and 3 38 // header, with slot index 2 corresponding to the current function context and 3
41 // corresponding to the frame marker/JSFunction. The frame region immediately 39 // corresponding to the frame marker/JSFunction. The frame region immediately
(...skipping 29 matching lines...) Expand all
71 // 4 | spill 1 | ^ Callee 69 // 4 | spill 1 | ^ Callee
72 // |- - - - - - - - -| | frame slots 70 // |- - - - - - - - -| | frame slots
73 // ... | ... | Spill slots (slot >= 0) 71 // ... | ... | Spill slots (slot >= 0)
74 // |- - - - - - - - -| | | 72 // |- - - - - - - - -| | |
75 // m+4 | spill m | v | 73 // m+4 | spill m | v |
76 // +-----------------+---- | 74 // +-----------------+---- |
77 // m+5 | callee-saved 1 | ^ | 75 // m+5 | callee-saved 1 | ^ |
78 // |- - - - - - - - -| | | 76 // |- - - - - - - - -| | |
79 // | ... | Callee-saved | 77 // | ... | Callee-saved |
80 // |- - - - - - - - -| | | 78 // |- - - - - - - - -| | |
81 // m+r+4 | callee-saved r | v | 79 // m+r+4 | callee-saved r | v v
82 // +-----------------+---- |
83 // | parameter 0 | ^ |
84 // |- - - - - - - - -| | |
85 // | ... | Outgoing parameters |
86 // |- - - - - - - - -| | (for function calls) |
87 // | parameter p | v v
88 // -----+-----------------+----- <-- stack ptr ------------- 80 // -----+-----------------+----- <-- stack ptr -------------
89 // 81 //
90 class Frame : public ZoneObject { 82 class Frame : public ZoneObject {
91 public: 83 public:
92 explicit Frame(int fixed_frame_size_in_slots); 84 explicit Frame(int fixed_frame_size_in_slots, bool needs_frame);
85
86 static int FPOffsetToSlot(int frame_offset) {
87 return StandardFrameConstants::kFixedSlotCountAboveFp - 1 -
88 frame_offset / kPointerSize;
89 }
90
91 static int SlotToFPOffset(int slot) {
92 return (StandardFrameConstants::kFixedSlotCountAboveFp - 1 - slot) *
93 kPointerSize;
94 }
95
96 inline bool needs_frame() const { return needs_frame_; }
97 inline void MarkNeedsFrame() { needs_frame_ = true; }
93 98
94 inline int GetTotalFrameSlotCount() const { return frame_slot_count_; } 99 inline int GetTotalFrameSlotCount() const { return frame_slot_count_; }
95 100
96 inline int GetSpToFpSlotCount() const { 101 inline int GetSpToFpSlotCount() const {
97 return GetTotalFrameSlotCount() - 102 return GetTotalFrameSlotCount() -
98 StandardFrameConstants::kFixedSlotCountAboveFp; 103 StandardFrameConstants::kFixedSlotCountAboveFp;
99 } 104 }
100 inline int GetOutgoingParameterSlotCount() const {
101 return outgoing_parameter_slot_count_;
102 }
103 inline int GetSavedCalleeRegisterSlotCount() const { 105 inline int GetSavedCalleeRegisterSlotCount() const {
104 return callee_saved_slot_count_; 106 return callee_saved_slot_count_;
105 } 107 }
106 inline int GetSpillSlotCount() const { return spill_slot_count_; } 108 inline int GetSpillSlotCount() const { return spill_slot_count_; }
107 109
108 inline void SetElidedFrameSizeInSlots(int slots) { 110 inline void SetElidedFrameSizeInSlots(int slots) {
109 DCHECK_EQ(0, callee_saved_slot_count_); 111 DCHECK_EQ(0, callee_saved_slot_count_);
110 DCHECK_EQ(0, spill_slot_count_); 112 DCHECK_EQ(0, spill_slot_count_);
111 frame_slot_count_ = slots; 113 frame_slot_count_ = slots;
112 } 114 }
113 115
114 void SetAllocatedRegisters(BitVector* regs) { 116 void SetAllocatedRegisters(BitVector* regs) {
115 DCHECK(allocated_registers_ == NULL); 117 DCHECK(allocated_registers_ == NULL);
116 allocated_registers_ = regs; 118 allocated_registers_ = regs;
117 } 119 }
118 120
119 void SetAllocatedDoubleRegisters(BitVector* regs) { 121 void SetAllocatedDoubleRegisters(BitVector* regs) {
120 DCHECK(allocated_double_registers_ == NULL); 122 DCHECK(allocated_double_registers_ == NULL);
121 allocated_double_registers_ = regs; 123 allocated_double_registers_ = regs;
122 } 124 }
123 125
124 bool DidAllocateDoubleRegisters() const { 126 bool DidAllocateDoubleRegisters() const {
125 return !allocated_double_registers_->IsEmpty(); 127 return !allocated_double_registers_->IsEmpty();
126 } 128 }
127 129
128 void AllocateOutgoingParameterSlots(int count) {
129 outgoing_parameter_slot_count_ += count;
130 frame_slot_count_ += count;
131 }
132
133 void ClearOutgoingParameterSlots() {
134 frame_slot_count_ -= outgoing_parameter_slot_count_;
135 outgoing_parameter_slot_count_ = 0;
136 }
137
138 int AlignSavedCalleeRegisterSlots() { 130 int AlignSavedCalleeRegisterSlots() {
139 DCHECK_EQ(0, callee_saved_slot_count_); 131 DCHECK_EQ(0, callee_saved_slot_count_);
132 needs_frame_ = true;
140 int delta = frame_slot_count_ & 1; 133 int delta = frame_slot_count_ & 1;
141 frame_slot_count_ += delta; 134 frame_slot_count_ += delta;
142 return delta; 135 return delta;
143 } 136 }
144 137
145 void AllocateSavedCalleeRegisterSlots(int count) { 138 void AllocateSavedCalleeRegisterSlots(int count) {
146 DCHECK_EQ(0, outgoing_parameter_slot_count_); 139 needs_frame_ = true;
147 frame_slot_count_ += count; 140 frame_slot_count_ += count;
148 callee_saved_slot_count_ += count; 141 callee_saved_slot_count_ += count;
149 } 142 }
150 143
151 int AllocateSpillSlot(int width) { 144 int AllocateSpillSlot(int width) {
152 DCHECK_EQ(0, outgoing_parameter_slot_count_);
153 DCHECK_EQ(0, callee_saved_slot_count_); 145 DCHECK_EQ(0, callee_saved_slot_count_);
146 needs_frame_ = true;
154 int frame_slot_count_before = frame_slot_count_; 147 int frame_slot_count_before = frame_slot_count_;
155 int slot = AllocateAlignedFrameSlot(width); 148 int slot = AllocateAlignedFrameSlot(width);
156 spill_slot_count_ += (frame_slot_count_ - frame_slot_count_before); 149 spill_slot_count_ += (frame_slot_count_ - frame_slot_count_before);
157 return slot; 150 return slot;
158 } 151 }
159 152
160 int ReserveSpillSlots(size_t slot_count) { 153 int ReserveSpillSlots(size_t slot_count) {
161 DCHECK_EQ(0, outgoing_parameter_slot_count_);
162 DCHECK_EQ(0, callee_saved_slot_count_); 154 DCHECK_EQ(0, callee_saved_slot_count_);
163 DCHECK_EQ(0, spill_slot_count_); 155 DCHECK_EQ(0, spill_slot_count_);
156 needs_frame_ = true;
164 spill_slot_count_ += static_cast<int>(slot_count); 157 spill_slot_count_ += static_cast<int>(slot_count);
165 frame_slot_count_ += static_cast<int>(slot_count); 158 frame_slot_count_ += static_cast<int>(slot_count);
166 return frame_slot_count_ - 1; 159 return frame_slot_count_ - 1;
167 } 160 }
168 161
169 static const int kContextSlot = 2 + StandardFrameConstants::kCPSlotCount; 162 static const int kContextSlot = 2 + StandardFrameConstants::kCPSlotCount;
170 static const int kJSFunctionSlot = 3 + StandardFrameConstants::kCPSlotCount; 163 static const int kJSFunctionSlot = 3 + StandardFrameConstants::kCPSlotCount;
171 164
172 private: 165 private:
173 int AllocateAlignedFrameSlot(int width) { 166 int AllocateAlignedFrameSlot(int width) {
174 DCHECK(width == 4 || width == 8); 167 DCHECK(width == 4 || width == 8);
175 // Skip one slot if necessary. 168 // Skip one slot if necessary.
176 if (width > kPointerSize) { 169 if (width > kPointerSize) {
177 DCHECK(width == kPointerSize * 2); 170 DCHECK(width == kPointerSize * 2);
178 frame_slot_count_++; 171 frame_slot_count_++;
179 frame_slot_count_ |= 1; 172 frame_slot_count_ |= 1;
180 } 173 }
181 return frame_slot_count_++; 174 return frame_slot_count_++;
182 } 175 }
183 176
184 private: 177 private:
178 bool needs_frame_;
185 int frame_slot_count_; 179 int frame_slot_count_;
186 int outgoing_parameter_slot_count_;
187 int callee_saved_slot_count_; 180 int callee_saved_slot_count_;
188 int spill_slot_count_; 181 int spill_slot_count_;
189 BitVector* allocated_registers_; 182 BitVector* allocated_registers_;
190 BitVector* allocated_double_registers_; 183 BitVector* allocated_double_registers_;
191 184
192 DISALLOW_COPY_AND_ASSIGN(Frame); 185 DISALLOW_COPY_AND_ASSIGN(Frame);
193 }; 186 };
194 187
195 188
196 // Represents an offset from either the stack pointer or frame pointer. 189 // Represents an offset from either the stack pointer or frame pointer.
(...skipping 19 matching lines...) Expand all
216 int offset_; // Encodes SP or FP in the low order bit. 209 int offset_; // Encodes SP or FP in the low order bit.
217 210
218 static const int kFromSp = 1; 211 static const int kFromSp = 1;
219 static const int kFromFp = 0; 212 static const int kFromFp = 0;
220 }; 213 };
221 } // namespace compiler 214 } // namespace compiler
222 } // namespace internal 215 } // namespace internal
223 } // namespace v8 216 } // namespace v8
224 217
225 #endif // V8_COMPILER_FRAME_H_ 218 #endif // V8_COMPILER_FRAME_H_
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