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| 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef V8_COMPILER_FRAME_ACCESS_STATE_H_ |
| 6 #define V8_COMPILER_FRAME_ACCESS_STATE_H_ |
| 7 |
| 8 #include "src/compiler/frame.h" |
| 9 |
| 10 class Frame; |
| 11 |
| 12 namespace v8 { |
| 13 namespace internal { |
| 14 namespace compiler { |
| 15 |
| 16 class FrameAccessState : public ZoneObject { |
| 17 public: |
| 18 explicit FrameAccessState(Frame* const frame) |
| 19 : frame_(frame), access_frame_with_fp_(false), sp_delta_(0) { |
| 20 UseDefaultFrameAccess(); |
| 21 } |
| 22 |
| 23 Frame* const frame() const { return frame_; } |
| 24 |
| 25 int sp_delta() const { return sp_delta_; } |
| 26 void ClearSPDelta() { sp_delta_ = 0; } |
| 27 void IncreaseSPDelta(int amount) { sp_delta_ += amount; } |
| 28 |
| 29 bool access_frame_with_fp() const { return access_frame_with_fp_; } |
| 30 void UseDefaultFrameAccess(); |
| 31 void UseFPToAccessFrame() { access_frame_with_fp_ = true; } |
| 32 void UseSPToAccessFrame() { access_frame_with_fp_ = false; } |
| 33 |
| 34 private: |
| 35 Frame* const frame_; |
| 36 bool access_frame_with_fp_; |
| 37 int sp_delta_; |
| 38 }; |
| 39 |
| 40 } // namespace compiler |
| 41 } // namespace internal |
| 42 } // namespace v8 |
| 43 |
| 44 #endif // V8_COMPILER_FRAME_ACCESS_STATE_H_ |
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