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Side by Side Diff: src/compiler/frame.h

Issue 1460183002: [turbofan] Add general support for sp-based frame access (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: All platforms Created 5 years ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_FRAME_H_ 5 #ifndef V8_COMPILER_FRAME_H_
6 #define V8_COMPILER_FRAME_H_ 6 #define V8_COMPILER_FRAME_H_
7 7
8 #include "src/bit-vector.h" 8 #include "src/bit-vector.h"
9 #include "src/frames.h" 9 #include "src/frames.h"
10 10
11 namespace v8 { 11 namespace v8 {
12 namespace internal { 12 namespace internal {
13 namespace compiler { 13 namespace compiler {
14 14
15 class CallDescriptor;
16
15 // Collects the spill slot and other frame slot requirements for a compiled 17 // Collects the spill slot and other frame slot requirements for a compiled
16 // function. Frames are usually populated by the register allocator and are used 18 // function. Frames are usually populated by the register allocator and are used
17 // by Linkage to generate code for the prologue and epilogue to compiled code. 19 // by Linkage to generate code for the prologue and epilogue to compiled code.
18 // 20 //
19 // Frames are divided up into four regions. 21 // Frames are divided up into three regions.
20 // - The first is the fixed header, which always has a constant size and can be 22 // - The first is the fixed header, which always has a constant size and can be
21 // predicted before code generation begins depending on the type of code being 23 // predicted before code generation begins depending on the type of code being
22 // generated. 24 // generated.
23 // - The second is the region for spill slots, which is immediately below the 25 // - The second is the region for spill slots, which is immediately below the
24 // fixed header and grows as the register allocator needs to spill to the 26 // fixed header and grows as the register allocator needs to spill to the
25 // stack and asks the frame for more space. 27 // stack and asks the frame for more space.
26 // - The third region, which contains the callee-saved registers must be 28 // - The third region, which contains the callee-saved registers must be
27 // reserved after register allocation, since its size can only be precisely 29 // reserved after register allocation, since its size can only be precisely
28 // determined after register allocation once the number of used callee-saved 30 // determined after register allocation once the number of used callee-saved
29 // register is certain. 31 // register is certain.
30 // - The fourth region is used to pass arguments to other functions. It should
31 // be empty except when a call is being prepared.
32 // 32 //
33 // Every pointer in a frame has a slot id. On 32-bit platforms, doubles consume 33 // Every pointer in a frame has a slot id. On 32-bit platforms, doubles consume
34 // two slots. 34 // two slots.
35 // 35 //
36 // Stack slot indices >= 0 access the callee stack with slot 0 corresponding to 36 // Stack slot indices >= 0 access the callee stack with slot 0 corresponding to
37 // the callee's saved return address and 1 corresponding to the saved frame 37 // the callee's saved return address and 1 corresponding to the saved frame
38 // pointer. Some frames have additional information stored in the fixed header, 38 // pointer. Some frames have additional information stored in the fixed header,
39 // for example JSFunctions store the function context and marker in the fixed 39 // for example JSFunctions store the function context and marker in the fixed
40 // header, with slot index 2 corresponding to the current function context and 3 40 // header, with slot index 2 corresponding to the current function context and 3
41 // corresponding to the frame marker/JSFunction. The frame region immediately 41 // corresponding to the frame marker/JSFunction. The frame region immediately
(...skipping 29 matching lines...) Expand all
71 // 4 | spill 1 | ^ Callee 71 // 4 | spill 1 | ^ Callee
72 // |- - - - - - - - -| | frame slots 72 // |- - - - - - - - -| | frame slots
73 // ... | ... | Spill slots (slot >= 0) 73 // ... | ... | Spill slots (slot >= 0)
74 // |- - - - - - - - -| | | 74 // |- - - - - - - - -| | |
75 // m+4 | spill m | v | 75 // m+4 | spill m | v |
76 // +-----------------+---- | 76 // +-----------------+---- |
77 // m+5 | callee-saved 1 | ^ | 77 // m+5 | callee-saved 1 | ^ |
78 // |- - - - - - - - -| | | 78 // |- - - - - - - - -| | |
79 // | ... | Callee-saved | 79 // | ... | Callee-saved |
80 // |- - - - - - - - -| | | 80 // |- - - - - - - - -| | |
81 // m+r+4 | callee-saved r | v | 81 // m+r+4 | callee-saved r | v v
82 // +-----------------+---- |
83 // | parameter 0 | ^ |
84 // |- - - - - - - - -| | |
85 // | ... | Outgoing parameters |
86 // |- - - - - - - - -| | (for function calls) |
87 // | parameter p | v v
88 // -----+-----------------+----- <-- stack ptr ------------- 82 // -----+-----------------+----- <-- stack ptr -------------
89 // 83 //
90 class Frame : public ZoneObject { 84 class Frame : public ZoneObject {
91 public: 85 public:
92 explicit Frame(int fixed_frame_size_in_slots); 86 explicit Frame(int fixed_frame_size_in_slots,
87 const CallDescriptor* descriptor);
88
89 static int FPOffsetToSlot(int frame_offset) {
90 return StandardFrameConstants::kFixedSlotCountAboveFp - 1 -
91 frame_offset / kPointerSize;
92 }
93
94 static int SlotToFPOffset(int slot) {
95 return (StandardFrameConstants::kFixedSlotCountAboveFp - 1 - slot) *
96 kPointerSize;
97 }
98
99 inline bool needs_frame() const { return needs_frame_; }
100 inline void MarkNeedsFrame() { needs_frame_ = true; }
93 101
94 inline int GetTotalFrameSlotCount() const { return frame_slot_count_; } 102 inline int GetTotalFrameSlotCount() const { return frame_slot_count_; }
95 103
96 inline int GetSpToFpSlotCount() const { 104 inline int GetSpToFpSlotCount() const {
97 return GetTotalFrameSlotCount() - 105 return GetTotalFrameSlotCount() -
98 StandardFrameConstants::kFixedSlotCountAboveFp; 106 StandardFrameConstants::kFixedSlotCountAboveFp;
99 } 107 }
100 inline int GetOutgoingParameterSlotCount() const {
101 return outgoing_parameter_slot_count_;
102 }
103 inline int GetSavedCalleeRegisterSlotCount() const { 108 inline int GetSavedCalleeRegisterSlotCount() const {
104 return callee_saved_slot_count_; 109 return callee_saved_slot_count_;
105 } 110 }
106 inline int GetSpillSlotCount() const { return spill_slot_count_; } 111 inline int GetSpillSlotCount() const { return spill_slot_count_; }
107 112
108 inline void SetElidedFrameSizeInSlots(int slots) { 113 inline void SetElidedFrameSizeInSlots(int slots) {
109 DCHECK_EQ(0, callee_saved_slot_count_); 114 DCHECK_EQ(0, callee_saved_slot_count_);
110 DCHECK_EQ(0, spill_slot_count_); 115 DCHECK_EQ(0, spill_slot_count_);
111 frame_slot_count_ = slots; 116 frame_slot_count_ = slots;
112 } 117 }
113 118
114 void SetAllocatedRegisters(BitVector* regs) { 119 void SetAllocatedRegisters(BitVector* regs) {
115 DCHECK(allocated_registers_ == NULL); 120 DCHECK(allocated_registers_ == NULL);
116 allocated_registers_ = regs; 121 allocated_registers_ = regs;
117 } 122 }
118 123
119 void SetAllocatedDoubleRegisters(BitVector* regs) { 124 void SetAllocatedDoubleRegisters(BitVector* regs) {
120 DCHECK(allocated_double_registers_ == NULL); 125 DCHECK(allocated_double_registers_ == NULL);
121 allocated_double_registers_ = regs; 126 allocated_double_registers_ = regs;
122 } 127 }
123 128
124 bool DidAllocateDoubleRegisters() const { 129 bool DidAllocateDoubleRegisters() const {
125 return !allocated_double_registers_->IsEmpty(); 130 return !allocated_double_registers_->IsEmpty();
126 } 131 }
127 132
128 void AllocateOutgoingParameterSlots(int count) {
129 outgoing_parameter_slot_count_ += count;
130 frame_slot_count_ += count;
131 }
132
133 void ClearOutgoingParameterSlots() {
134 frame_slot_count_ -= outgoing_parameter_slot_count_;
135 outgoing_parameter_slot_count_ = 0;
136 }
137
138 int AlignSavedCalleeRegisterSlots() { 133 int AlignSavedCalleeRegisterSlots() {
139 DCHECK_EQ(0, callee_saved_slot_count_); 134 DCHECK_EQ(0, callee_saved_slot_count_);
135 needs_frame_ = true;
140 int delta = frame_slot_count_ & 1; 136 int delta = frame_slot_count_ & 1;
141 frame_slot_count_ += delta; 137 frame_slot_count_ += delta;
142 return delta; 138 return delta;
143 } 139 }
144 140
145 void AllocateSavedCalleeRegisterSlots(int count) { 141 void AllocateSavedCalleeRegisterSlots(int count) {
146 DCHECK_EQ(0, outgoing_parameter_slot_count_); 142 needs_frame_ = true;
147 frame_slot_count_ += count; 143 frame_slot_count_ += count;
148 callee_saved_slot_count_ += count; 144 callee_saved_slot_count_ += count;
149 } 145 }
150 146
151 int AllocateSpillSlot(int width) { 147 int AllocateSpillSlot(int width) {
152 DCHECK_EQ(0, outgoing_parameter_slot_count_);
153 DCHECK_EQ(0, callee_saved_slot_count_); 148 DCHECK_EQ(0, callee_saved_slot_count_);
149 needs_frame_ = true;
154 int frame_slot_count_before = frame_slot_count_; 150 int frame_slot_count_before = frame_slot_count_;
155 int slot = AllocateAlignedFrameSlot(width); 151 int slot = AllocateAlignedFrameSlot(width);
156 spill_slot_count_ += (frame_slot_count_ - frame_slot_count_before); 152 spill_slot_count_ += (frame_slot_count_ - frame_slot_count_before);
157 return slot; 153 return slot;
158 } 154 }
159 155
160 int ReserveSpillSlots(size_t slot_count) { 156 int ReserveSpillSlots(size_t slot_count) {
161 DCHECK_EQ(0, outgoing_parameter_slot_count_);
162 DCHECK_EQ(0, callee_saved_slot_count_); 157 DCHECK_EQ(0, callee_saved_slot_count_);
163 DCHECK_EQ(0, spill_slot_count_); 158 DCHECK_EQ(0, spill_slot_count_);
159 needs_frame_ = true;
164 spill_slot_count_ += static_cast<int>(slot_count); 160 spill_slot_count_ += static_cast<int>(slot_count);
165 frame_slot_count_ += static_cast<int>(slot_count); 161 frame_slot_count_ += static_cast<int>(slot_count);
166 return frame_slot_count_ - 1; 162 return frame_slot_count_ - 1;
167 } 163 }
168 164
169 static const int kContextSlot = 2 + StandardFrameConstants::kCPSlotCount; 165 static const int kContextSlot = 2 + StandardFrameConstants::kCPSlotCount;
170 static const int kJSFunctionSlot = 3 + StandardFrameConstants::kCPSlotCount; 166 static const int kJSFunctionSlot = 3 + StandardFrameConstants::kCPSlotCount;
171 167
172 private: 168 private:
173 int AllocateAlignedFrameSlot(int width) { 169 int AllocateAlignedFrameSlot(int width) {
174 DCHECK(width == 4 || width == 8); 170 DCHECK(width == 4 || width == 8);
175 // Skip one slot if necessary. 171 // Skip one slot if necessary.
176 if (width > kPointerSize) { 172 if (width > kPointerSize) {
177 DCHECK(width == kPointerSize * 2); 173 DCHECK(width == kPointerSize * 2);
178 frame_slot_count_++; 174 frame_slot_count_++;
179 frame_slot_count_ |= 1; 175 frame_slot_count_ |= 1;
180 } 176 }
181 return frame_slot_count_++; 177 return frame_slot_count_++;
182 } 178 }
183 179
184 private: 180 private:
181 bool needs_frame_;
185 int frame_slot_count_; 182 int frame_slot_count_;
186 int outgoing_parameter_slot_count_;
187 int callee_saved_slot_count_; 183 int callee_saved_slot_count_;
188 int spill_slot_count_; 184 int spill_slot_count_;
189 BitVector* allocated_registers_; 185 BitVector* allocated_registers_;
190 BitVector* allocated_double_registers_; 186 BitVector* allocated_double_registers_;
191 187
192 DISALLOW_COPY_AND_ASSIGN(Frame); 188 DISALLOW_COPY_AND_ASSIGN(Frame);
193 }; 189 };
194 190
195 191
196 // Represents an offset from either the stack pointer or frame pointer. 192 // Represents an offset from either the stack pointer or frame pointer.
(...skipping 19 matching lines...) Expand all
216 int offset_; // Encodes SP or FP in the low order bit. 212 int offset_; // Encodes SP or FP in the low order bit.
217 213
218 static const int kFromSp = 1; 214 static const int kFromSp = 1;
219 static const int kFromFp = 0; 215 static const int kFromFp = 0;
220 }; 216 };
221 } // namespace compiler 217 } // namespace compiler
222 } // namespace internal 218 } // namespace internal
223 } // namespace v8 219 } // namespace v8
224 220
225 #endif // V8_COMPILER_FRAME_H_ 221 #endif // V8_COMPILER_FRAME_H_
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