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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/geometry_binding.h" | 5 #include "cc/output/geometry_binding.h" |
| 6 | 6 |
| 7 #include "cc/output/gl_renderer.h" // For the GLC() macro. | 7 #include "cc/output/gl_renderer.h" // For the GLC() macro. |
| 8 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" | 8 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" |
| 9 #include "third_party/khronos/GLES2/gl2.h" | 9 #include "third_party/khronos/GLES2/gl2.h" |
| 10 #include "ui/gfx/rect_f.h" | |
| 11 | 10 |
| 12 namespace cc { | 11 namespace cc { |
| 13 | 12 |
| 14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, | 13 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, |
| 15 const gfx::RectF& quad_vertex_rect) | 14 const gfx::RectF& quad_vertex_rect) |
| 16 : context_(context), | 15 : quad_vertex_rect_(quad_vertex_rect), |
| 16 context_(context), |
| 17 quad_vertices_vbo_(0), | 17 quad_vertices_vbo_(0), |
| 18 quad_elements_vbo_(0) { | 18 quad_elements_vbo_(0) { |
| 19 } |
| 20 |
| 21 GeometryBinding::~GeometryBinding() { |
| 22 GLC(context_, context_->deleteBuffer(quad_vertices_vbo_)); |
| 23 GLC(context_, context_->deleteBuffer(quad_elements_vbo_)); |
| 24 } |
| 25 |
| 26 void GeometryBinding::PrepareForDraw() { |
| 19 struct Vertex { | 27 struct Vertex { |
| 20 float a_position[3]; | 28 float a_position[3]; |
| 21 float a_texCoord[2]; | 29 float a_texCoord[2]; |
| 22 // Index of the vertex, divide by 4 to have the matrix for this quad. | 30 // Index of the vertex, divide by 4 to have the matrix for this quad. |
| 23 float a_index; | 31 float a_index; |
| 24 }; | 32 }; |
| 25 struct Quad { | 33 struct Quad { |
| 26 Vertex v0, v1, v2, v3; | 34 Vertex v0, v1, v2, v3; |
| 27 }; | 35 }; |
| 28 struct QuadIndex { | 36 struct QuadIndex { |
| 29 uint16 data[6]; | 37 uint16 data[6]; |
| 30 }; | 38 }; |
| 31 | 39 |
| 32 COMPILE_ASSERT( | 40 COMPILE_ASSERT( |
| 33 sizeof(Quad) == 24 * sizeof(float), // NOLINT(runtime/sizeof) | 41 sizeof(Quad) == 24 * sizeof(float), // NOLINT(runtime/sizeof) |
| 34 struct_is_densely_packed); | 42 struct_is_densely_packed); |
| 35 COMPILE_ASSERT( | 43 COMPILE_ASSERT( |
| 36 sizeof(QuadIndex) == 6 * sizeof(uint16_t), // NOLINT(runtime/sizeof) | 44 sizeof(QuadIndex) == 6 * sizeof(uint16_t), // NOLINT(runtime/sizeof) |
| 37 struct_is_densely_packed); | 45 struct_is_densely_packed); |
| 38 | 46 |
| 39 Quad quad_list[8]; | 47 Quad quad_list[8]; |
| 40 QuadIndex quad_index_list[8]; | 48 QuadIndex quad_index_list[8]; |
| 41 for (int i = 0; i < 8; i++) { | 49 for (int i = 0; i < 8; i++) { |
| 42 Vertex v0 = { { quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, }, | 50 Vertex v0 = { { quad_vertex_rect_.x(), quad_vertex_rect_.bottom(), 0.0f, }, |
| 43 { 0.0f, 1.0f, }, | 51 { 0.0f, 1.0f, }, |
| 44 i * 4.0f + 0.0f }; | 52 i * 4.0f + 0.0f }; |
| 45 Vertex v1 = { { quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, }, | 53 Vertex v1 = { { quad_vertex_rect_.x(), quad_vertex_rect_.y(), 0.0f, }, |
| 46 { 0.0f, 0.0f, }, | 54 { 0.0f, 0.0f, }, |
| 47 i * 4.0f + 1.0f }; | 55 i * 4.0f + 1.0f }; |
| 48 Vertex v2 = { { quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, }, | 56 Vertex v2 = { { quad_vertex_rect_.right(), quad_vertex_rect_.y(), 0.0f, }, |
| 49 { 1.0f, .0f, }, | 57 { 1.0f, .0f, }, |
| 50 i * 4.0f + 2.0f }; | 58 i * 4.0f + 2.0f }; |
| 51 Vertex v3 = { { quad_vertex_rect.right(), | 59 Vertex v3 = { { quad_vertex_rect_.right(), |
| 52 quad_vertex_rect.bottom(), | 60 quad_vertex_rect_.bottom(), |
| 53 0.0f, }, | 61 0.0f, }, |
| 54 { 1.0f, 1.0f, }, | 62 { 1.0f, 1.0f, }, |
| 55 i * 4.0f + 3.0f }; | 63 i * 4.0f + 3.0f }; |
| 56 Quad x = { v0, v1, v2, v3 }; | 64 Quad x = { v0, v1, v2, v3 }; |
| 57 quad_list[i] = x; | 65 quad_list[i] = x; |
| 58 QuadIndex y = { { static_cast<uint16>(0 + 4 * i), | 66 QuadIndex y = { { static_cast<uint16>(0 + 4 * i), |
| 59 static_cast<uint16>(1 + 4 * i), | 67 static_cast<uint16>(1 + 4 * i), |
| 60 static_cast<uint16>(2 + 4 * i), | 68 static_cast<uint16>(2 + 4 * i), |
| 61 static_cast<uint16>(3 + 4 * i), | 69 static_cast<uint16>(3 + 4 * i), |
| 62 static_cast<uint16>(0 + 4 * i), | 70 static_cast<uint16>(0 + 4 * i), |
| 63 static_cast<uint16>(2 + 4 * i) } }; | 71 static_cast<uint16>(2 + 4 * i) } }; |
| 64 quad_index_list[i] = y; | 72 quad_index_list[i] = y; |
| 65 } | 73 } |
| 66 | 74 |
| 75 // Leaks |
| 67 GLC(context_, quad_vertices_vbo_ = context_->createBuffer()); | 76 GLC(context_, quad_vertices_vbo_ = context_->createBuffer()); |
| 68 GLC(context_, quad_elements_vbo_ = context_->createBuffer()); | 77 GLC(context_, quad_elements_vbo_ = context_->createBuffer()); |
| 69 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); | 78 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); |
| 70 GLC(context_, | 79 GLC(context_, |
| 71 context_->bufferData( | 80 context_->bufferData( |
| 72 GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW)); | 81 GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW)); |
| 73 GLC(context_, | 82 GLC(context_, |
| 74 context_->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); | 83 context_->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); |
| 75 GLC(context_, | 84 GLC(context_, |
| 76 context_->bufferData(GL_ELEMENT_ARRAY_BUFFER, | 85 context_->bufferData(GL_ELEMENT_ARRAY_BUFFER, |
| 77 sizeof(quad_index_list), | 86 sizeof(quad_index_list), |
| 78 quad_index_list, | 87 quad_index_list, |
| 79 GL_STATIC_DRAW)); | 88 GL_STATIC_DRAW)); |
| 80 } | |
| 81 | 89 |
| 82 GeometryBinding::~GeometryBinding() { | |
| 83 GLC(context_, context_->deleteBuffer(quad_vertices_vbo_)); | |
| 84 GLC(context_, context_->deleteBuffer(quad_elements_vbo_)); | |
| 85 } | |
| 86 | |
| 87 void GeometryBinding::PrepareForDraw() { | |
| 88 GLC(context_, | 90 GLC(context_, |
| 89 context_->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); | 91 context_->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); |
| 90 | 92 |
| 91 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); | 93 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); |
| 92 GLC(context_, | 94 GLC(context_, |
| 93 context_->vertexAttribPointer( | 95 context_->vertexAttribPointer( |
| 94 PositionAttribLocation(), | 96 PositionAttribLocation(), |
| 95 3, | 97 3, |
| 96 GL_FLOAT, | 98 GL_FLOAT, |
| 97 false, | 99 false, |
| (...skipping 15 matching lines...) Expand all Loading... |
| 113 false, | 115 false, |
| 114 6 * sizeof(float), // NOLINT(runtime/sizeof) | 116 6 * sizeof(float), // NOLINT(runtime/sizeof) |
| 115 5 * sizeof(float))); // NOLINT(runtime/sizeof) | 117 5 * sizeof(float))); // NOLINT(runtime/sizeof) |
| 116 GLC(context_, context_->enableVertexAttribArray(PositionAttribLocation())); | 118 GLC(context_, context_->enableVertexAttribArray(PositionAttribLocation())); |
| 117 GLC(context_, context_->enableVertexAttribArray(TexCoordAttribLocation())); | 119 GLC(context_, context_->enableVertexAttribArray(TexCoordAttribLocation())); |
| 118 GLC(context_, | 120 GLC(context_, |
| 119 context_->enableVertexAttribArray(TriangleIndexAttribLocation())); | 121 context_->enableVertexAttribArray(TriangleIndexAttribLocation())); |
| 120 } | 122 } |
| 121 | 123 |
| 122 } // namespace cc | 124 } // namespace cc |
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