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Unified Diff: docs/building_with_gyp.md

Issue 1459823002: [Docs] Removed unused docs because they are moved to GitHub (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 5 years, 1 month ago
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Index: docs/building_with_gyp.md
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-**Build issues? File a bug at code.google.com/p/v8/issues or ask for help on v8-users@googlegroups.com.**
-
-# Building V8
-
-V8 is built with the help of [GYP](http://code.google.com/p/gyp/). GYP is a meta build system of sorts, as it generates build files for a number of other build systems. How you build therefore depends on what "back-end" build system and compiler you're using.
-The instructions below assume that you already have a [checkout of V8](using_git.md) but haven't yet installed the build dependencies.
-
-If you intend to develop on V8, i.e., send patches and work with changelists, you will need to install the dependencies as described [here](using_git.md).
-
-
-## Prerequisite: Installing GYP
-
-First, you need GYP itself. GYP is fetched together with the other dependencies by running:
-
-```
-gclient sync
-```
-
-## Building
-
-### GCC + make
-
-Requires GNU make 3.81 or later. Should work with any GCC >= 4.8 or any recent clang (3.5 highly recommended).
-
-#### Build instructions
-
-
-The top-level Makefile defines a number of targets for each target architecture (`ia32`, `x64`, `arm`, `arm64`) and mode (`debug`, `optdebug`, or `release`). So your basic command for building is:
-```
-make ia32.release
-```
-
-or analogously for the other architectures and modes. You can build both debug and release binaries with just one command:
-```
-make ia32
-```
-
-To automatically build in release mode for the host architecture:
-```
-make native
-```
-
-You can also can build all architectures in a given mode at once:
-```
-make release
-```
-
-Or everything:
-```
-make
-```
-
-#### Optional parameters
-
- * `-j` specifies the number of parallel build processes. Set it (roughly) to the number of CPU cores your machine has. The GYP/make based V8 build also supports distcc, so you can compile with `-j100` or so, provided you have enough machines around.
-
- * `OUTDIR=foo` specifies where the compiled binaries go. It defaults to `./out/`. In this directory, a subdirectory will be created for each architecture and mode. You will find the d8 shell's binary in `foo/ia32.release/d8`, for example.
-
- * `library=shared` or `component=shared_library` (the two are completely equivalent) builds V8 as a shared library (`libv8.so`).
-
- * `soname_version=1.2.3` is only relevant for shared library builds and configures the SONAME of the library. Both the SONAME and the filename of the library will be `libv8.so.1.2.3` if you specify this. Due to a peculiarity in GYP, if you specify a custom SONAME, the library's path will no longer be encoded in the binaries, so you'll have to run d8 as follows:
-```
-LD_LIBRARY_PATH=out/ia32.release/lib.target out/ia32.release/d8
-```
-
- * `console=readline` enables readline support for the d8 shell. You need readline development headers for this (`libreadline-dev` on Ubuntu).
-
- * `disassembler=on` enables the disassembler for release mode binaries (it's always enabled for debug binaries). This is useful if you want to inspect generated machine code.
-
- * `snapshot=off` disables building with a heap snapshot. Compiling will be a little faster, but V8’s start up will be slightly slower.
-
- * `gdbjit=on` enables GDB JIT support.
-
- * `liveobjectlist=on` enables the Live Object List feature.
-
- * `vfp3=off` is only relevant for ARM builds with snapshot and disables the use of VFP3 instructions in the snapshot.
-
- * `debuggersupport=off` disables the javascript debugger.
-
- * `werror=no` omits the -Werror flag. This is especially useful for not officially supported C++ compilers (e.g. newer versions of the GCC) so that compile warnings are ignored.
-
- * `strictaliasing=off` passes the -fno-strict-aliasing flag to GCC. This may help to work around build failures on officially unsupported platforms and/or GCC versions.
-
- * `regexp=interpreted` chooses the interpreted mode of the irregexp regular expression engine instead of the native code mode.
-
- * `hardfp=on` creates "hardfp" binaries on ARM.
-
-### Ninja
-
-To build d8:
-```
-export GYP_GENERATORS=ninja
-build/gyp_v8
-ninja -C out/Debug d8
-```
-
-Specify `out/Release` for a release build. I recommend setting up an alias so that you don't need to type out that build directory path.
-
-If you want to build all targets, use `ninja -C out/Debug all`. It's faster to build only the target you're working on, like `d8` or `unittests`.
-
-Note: You need to set `v8_target_arch` if you want a non-native build, i.e. either
-```
-export GYP_DEFINES="v8_target_arch=arm"
-build/gyp_v8 ...
-```
-or
-```
-build/gyp_v8 -Dv8_target_arch=arm ...
-```
-
-
-#### Using goma (Googlers only)
-
-To use goma you need to set the `use_goma` gyp define, either by passing it to `gyp_v8`, i.e.
-```
-build/gyp_v8 -Duse_goma=1
-```
-or by setting the environment variable `$GYP_DEFINES` appropriately:
-```
-export GYP_DEFINES="use_goma=1"
-```
-Note: You may need to also set `gomadir` to point to the directory where you installed goma, if it's not in the default location.
-
-If you are using goma, you'll also want to bump the job limit, i.e.
-```
-ninja -j 100 -C out/Debug d8
-```
-
-
-### Cross-compiling
-
-Similar to building with Clang, you can also use a cross-compiler. Just export your toolchain (`CXX`/`LINK` environment variables should be enough) and compile. For example:
-```
-export CXX=/path/to/cross-compile-g++
-export LINK=/path/to/cross-compile-g++
-make arm.release
-```
-
-
-### Xcode
-
-From the root of your V8 checkout, run either of:
-```
-build/gyp_v8 -Dtarget_arch=ia32
-build/gyp_v8 -Dtarget_arch=x64
-```
-
-This will generate Xcode project files in `build/` that you can then either open with Xcode or compile directly from the command line:
-```
-xcodebuild -project build/all.xcodeproj -configuration Release
-xcodebuild -project build/all.xcodeproj
-```
-
-Note: If you have configured your `GYP_GENERATORS` environment variable, either unset it, or set it to `xcode` for this to work.
-
-
-#### Custom build settings
-
-You can export the `GYP_DEFINES` environment variable in your shell to configure custom build options. The syntax is `GYP_DEFINES="-Dvariable1=value1 -Dvariable2=value2"` and so on for as many variables as you wish. Possibly interesting options include:
- * `-Dcomponent=shared_library` (see `library=shared` in the [GCC + make](#Optional_parameters.md) section above)
- * `-Dconsole=readline` (see `console=readline`)
- * `-Dv8_enable_disassembler=1` (see `disassembler=on`)
- * `-Dv8_use_snapshot='false'` (see `snapshot=off`)
- * `-Dv8_enable_gdbjit=1` (see `gdbjit=on`)
- * `-Dv8_use_liveobjectlist=true` (see `liveobjectlist=on`)
-
-
-### Visual Studio
-
-You need Visual Studio 2013, older versions might still work at the moment, but this will probably change soon because we intend to use C++11 features.
-
-#### Prerequisites
-
-After you created [checkout of V8](using_git.md), all dependencies will be already installed.
-
-If you are getting errors during build mentioning that 'python' could not be found, add the 'python.exe' to PATH.
-
-If you have Visual Studio 2013 and 2015 installed side-by-side and set the environment variable GYP\_MSVS\_VERSION to '2013'. In that case the right project files are going to be created.
-
-#### Building
- * If you use the command prompt:
- 1. Generate project files:
-```
-python build\gyp_v8
-```
-> > > Specify the path to `python.exe` if you don't have it in your PATH.
-> > > Append `-Dtarget_arch=x64` if you want to build 64bit binaries. If you switch between ia32 and x64 targets, you may have to manually delete the generated .vcproj/.sln files before regenerating them.
-> > > Example:
-```
-third_party/python_26/python.exe build\gyp_v8 -Dtarget_arch=x64
-```
- 1. Build:
-> > > Either open `build\All.sln` in Visual Studio, or compile on the command line as follows (adapt the path as necessary, or simply put `devenv.com` in your PATH):
-```
-"c:\Program Files (x86)\Microsoft Visual Studio 9.0\Common7\IDE\devenv.com" /build Release build\All.sln
-```
-> > > Replace `Release` with `Debug` to build in Debug mode.
-> > > The built binaries will be in build\Release\ or build\Debug\.
-
- * If you use cygwin, the workflow is the same, but the syntax is slightly different:
- 1. Generate project files:
-```
-build/gyp_v8
-```
-> > > This will spit out a bunch of warnings about missing input files, but it seems to be OK to ignore them. (If you have time to figure this out, we'd happily accept a patch that makes the warnings go away!)
- 1. Build:
-```
-/cygdrive/c/Program\ Files\ (x86)/Microsoft\ Visual\ Studio\ 9.0/Common7/IDE/devenv.com /build Release build/all.sln
-```
-
-
-#### Custom build settings
-
-See the "custom build settings" section for [Xcode](#Xcode) above.
-
-
-#### Running tests
-
-You can abuse the test driver's --buildbot flag to make it find the executables where MSVC puts them:
-```
-python tools/run-tests.py --buildbot --outdir build --arch ia32 --mode Release
-```
-
-
-### MinGW
-
-Building on MinGW is not officially supported, but it is possible. You even have two options:
-
-#### Option 1: With Cygwin Installed
-
-Requirements:
- * MinGW
- * Cygwin, including Python
- * Python from www.python.org _(yes, you need two Python installations!)_
-
-Building:
- 1. Open a MinGW shell
- 1. `export PATH=$PATH:/c/cygwin/bin` _(or wherever you installed Cygwin)_
- 1. `make ia32.release -j8`
-
-Running tests:
- 1. Open a MinGW shell
- 1. `export PATH=/c/Python27:$PATH` _(or wherever you installed Python)_
- 1. `make ia32.release.check -j8`
-
-#### Option 2: Without Cygwin, just MinGW
-
-Requirements:
- * MinGW
- * Python from www.python.org
-
-Building and testing:
- 1. Open a MinGW shell
- 1. `tools/mingw-generate-makefiles.sh` _(re-run this any time a `*`.gyp`*` file changed, such as after updating your checkout)_
- 1. `make ia32.release` _(unfortunately -jX doesn't seem to work here)_
- 1. `make ia32.release.check -j8`
-
-
-# Final Note
-<font color='darkred'><b>If you have problems or questions, please file bugs at code.google.com/p/v8/issues or send mail to v8-users@googlegroups.com. Comments on this page are likely to go unnoticed and unanswered.</b></font>
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