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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/frame/header_painter_util.h" | 5 #include "mash/wm/frame/header_painter_util.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "ui/aura/window.h" | |
10 #include "ui/compositor/layer.h" | |
11 #include "ui/compositor/layer_animator.h" | |
12 #include "ui/gfx/font_list.h" | 9 #include "ui/gfx/font_list.h" |
13 #include "ui/gfx/geometry/rect.h" | 10 #include "ui/gfx/geometry/rect.h" |
14 #include "ui/views/view.h" | 11 #include "ui/views/view.h" |
15 #include "ui/views/widget/widget.h" | 12 #include "ui/views/widget/widget.h" |
16 | 13 |
17 namespace { | 14 namespace { |
18 | 15 |
19 // Radius of the header's top corners when the window is restored. | 16 // Radius of the header's top corners when the window is restored. |
20 const int kTopCornerRadiusWhenRestored = 2; | 17 const int kTopCornerRadiusWhenRestored = 2; |
21 | 18 |
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34 // In the pre-Ash era the web content area had a frame along the left edge, so | 31 // In the pre-Ash era the web content area had a frame along the left edge, so |
35 // user-generated theme images for the new tab page assume they are shifted | 32 // user-generated theme images for the new tab page assume they are shifted |
36 // right relative to the header. Now that we have removed the left edge frame | 33 // right relative to the header. Now that we have removed the left edge frame |
37 // we need to copy the theme image for the window header from a few pixels | 34 // we need to copy the theme image for the window header from a few pixels |
38 // inset to preserve alignment with the NTP image, or else we'll break a bunch | 35 // inset to preserve alignment with the NTP image, or else we'll break a bunch |
39 // of existing themes. We do something similar on OS X for the same reason. | 36 // of existing themes. We do something similar on OS X for the same reason. |
40 const int kThemeFrameImageInsetX = 5; | 37 const int kThemeFrameImageInsetX = 5; |
41 | 38 |
42 } // namespace | 39 } // namespace |
43 | 40 |
44 namespace ash { | 41 namespace mash { |
| 42 namespace wm { |
45 | 43 |
46 // static | 44 // static |
47 int HeaderPainterUtil::GetTopCornerRadiusWhenRestored() { | 45 int HeaderPainterUtil::GetTopCornerRadiusWhenRestored() { |
48 return kTopCornerRadiusWhenRestored; | 46 return kTopCornerRadiusWhenRestored; |
49 } | 47 } |
50 | 48 |
51 // static | 49 // static |
52 int HeaderPainterUtil::GetDefaultLeftViewXInset() { | 50 int HeaderPainterUtil::GetDefaultLeftViewXInset() { |
53 return kDefaultLeftViewXInset; | 51 return kDefaultLeftViewXInset; |
54 } | 52 } |
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68 int height = title_font_list.GetHeight(); | 66 int height = title_font_list.GetHeight(); |
69 // Floor when computing the center of |caption_button_container| and when | 67 // Floor when computing the center of |caption_button_container| and when |
70 // computing the center of the text. | 68 // computing the center of the text. |
71 int y = std::max(0, (right_view->height() / 2) - (height / 2)); | 69 int y = std::max(0, (right_view->height() / 2) - (height / 2)); |
72 int width = std::max(0, right_view->x() - kTitleCaptionButtonSpacing - x); | 70 int width = std::max(0, right_view->x() - kTitleCaptionButtonSpacing - x); |
73 return gfx::Rect(x, y, width, height); | 71 return gfx::Rect(x, y, width, height); |
74 } | 72 } |
75 | 73 |
76 // static | 74 // static |
77 bool HeaderPainterUtil::CanAnimateActivation(views::Widget* widget) { | 75 bool HeaderPainterUtil::CanAnimateActivation(views::Widget* widget) { |
78 // Do not animate the header if the parent (e.g. | 76 return true; |
79 // kShellWindowId_DefaultContainer) is already animating. All of the | |
80 // implementers of HeaderPainter animate activation by continuously painting | |
81 // during the animation. This gives the parent's animation a slower frame | |
82 // rate. | |
83 // TODO(sky): Expose a better way to determine this rather than assuming the | |
84 // parent is a toplevel container. | |
85 aura::Window* window = widget->GetNativeWindow(); | |
86 if (!window->parent()) | |
87 return true; | |
88 | |
89 ui::LayerAnimator* parent_layer_animator = | |
90 window->parent()->layer()->GetAnimator(); | |
91 return !parent_layer_animator->IsAnimatingProperty( | |
92 ui::LayerAnimationElement::OPACITY) && | |
93 !parent_layer_animator->IsAnimatingProperty( | |
94 ui::LayerAnimationElement::VISIBILITY); | |
95 } | 77 } |
96 | 78 |
97 } // namespace ash | 79 } // namespace wm |
| 80 } // namespace mash |
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