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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/mus/ws/focus_controller.h" | 5 #include "components/mus/ws/focus_controller.h" |
6 | 6 |
7 #include "components/mus/ws/focus_controller_delegate.h" | 7 #include "components/mus/ws/focus_controller_delegate.h" |
8 #include "components/mus/ws/server_window.h" | 8 #include "components/mus/ws/server_window.h" |
9 #include "components/mus/ws/test_server_window_delegate.h" | 9 #include "components/mus/ws/test_server_window_delegate.h" |
10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
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25 change_count_ = 0u; | 25 change_count_ = 0u; |
26 old_focused_window_ = nullptr; | 26 old_focused_window_ = nullptr; |
27 new_focused_window_ = nullptr; | 27 new_focused_window_ = nullptr; |
28 } | 28 } |
29 size_t change_count() const { return change_count_; } | 29 size_t change_count() const { return change_count_; } |
30 ServerWindow* old_focused_window() { return old_focused_window_; } | 30 ServerWindow* old_focused_window() { return old_focused_window_; } |
31 ServerWindow* new_focused_window() { return new_focused_window_; } | 31 ServerWindow* new_focused_window() { return new_focused_window_; } |
32 | 32 |
33 private: | 33 private: |
34 // FocusControllerDelegate: | 34 // FocusControllerDelegate: |
| 35 bool CanHaveActiveChildren(ServerWindow* window) const override { |
| 36 return true; |
| 37 } |
| 38 void OnActivationChanged(ServerWindow* old_active_window, |
| 39 ServerWindow* new_active_window) override {} |
35 void OnFocusChanged(ServerWindow* old_focused_window, | 40 void OnFocusChanged(ServerWindow* old_focused_window, |
36 ServerWindow* new_focused_window) override { | 41 ServerWindow* new_focused_window) override { |
37 change_count_++; | 42 change_count_++; |
38 old_focused_window_ = old_focused_window; | 43 old_focused_window_ = old_focused_window; |
39 new_focused_window_ = new_focused_window; | 44 new_focused_window_ = new_focused_window; |
40 } | 45 } |
41 | 46 |
42 size_t change_count_; | 47 size_t change_count_; |
43 ServerWindow* old_focused_window_; | 48 ServerWindow* old_focused_window_; |
44 ServerWindow* new_focused_window_; | 49 ServerWindow* new_focused_window_; |
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102 child.SetVisible(false); | 107 child.SetVisible(false); |
103 EXPECT_EQ(1u, focus_delegate.change_count()); | 108 EXPECT_EQ(1u, focus_delegate.change_count()); |
104 EXPECT_EQ(&root, focus_delegate.new_focused_window()); | 109 EXPECT_EQ(&root, focus_delegate.new_focused_window()); |
105 EXPECT_EQ(&child_child, focus_delegate.old_focused_window()); | 110 EXPECT_EQ(&child_child, focus_delegate.old_focused_window()); |
106 focus_delegate.ClearAll(); | 111 focus_delegate.ClearAll(); |
107 } | 112 } |
108 | 113 |
109 } // namespace ws | 114 } // namespace ws |
110 | 115 |
111 } // namespace mus | 116 } // namespace mus |
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