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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "components/mus/ws/focus_controller.h" | 5 #include "components/mus/ws/focus_controller.h" |
| 6 | 6 |
| 7 #include "components/mus/ws/focus_controller_delegate.h" | 7 #include "components/mus/ws/focus_controller_delegate.h" |
| 8 #include "components/mus/ws/server_window.h" | 8 #include "components/mus/ws/server_window.h" |
| 9 #include "components/mus/ws/server_window_drawn_tracker.h" | 9 #include "components/mus/ws/server_window_drawn_tracker.h" |
| 10 | 10 |
| 11 namespace mus { | 11 namespace mus { |
| 12 | 12 |
| 13 namespace ws { | 13 namespace ws { |
| 14 | 14 |
| 15 FocusController::FocusController(FocusControllerDelegate* delegate) | 15 FocusController::FocusController(FocusControllerDelegate* delegate) |
| 16 : delegate_(delegate) {} | 16 : delegate_(delegate), focused_window_(nullptr), active_window_(nullptr) {} |
| 17 | 17 |
| 18 FocusController::~FocusController() {} | 18 FocusController::~FocusController() {} |
| 19 | 19 |
| 20 void FocusController::SetFocusedWindow(ServerWindow* window) { | 20 void FocusController::SetFocusedWindow(ServerWindow* window) { |
| 21 if (GetFocusedWindow() == window) | 21 if (GetFocusedWindow() == window) |
| 22 return; | 22 return; |
| 23 | 23 |
| 24 SetFocusedWindowImpl(window, CHANGE_SOURCE_EXPLICIT); | 24 SetFocusedWindowImpl(window, CHANGE_SOURCE_EXPLICIT); |
| 25 } | 25 } |
| 26 | 26 |
| 27 ServerWindow* FocusController::GetFocusedWindow() { | 27 ServerWindow* FocusController::GetFocusedWindow() { |
| 28 return drawn_tracker_ ? drawn_tracker_->window() : nullptr; | 28 return focused_window_; |
| 29 } | 29 } |
| 30 | 30 |
| 31 bool FocusController::CanBeFocused(ServerWindow* window) const { | 31 bool FocusController::CanBeFocused(ServerWindow* window) const { |
| 32 // All ancestors of |window| must be drawn, and be focusable. | 32 // All ancestors of |window| must be drawn, and be focusable. |
| 33 for (ServerWindow* w = window; w; w = w->parent()) { | 33 for (ServerWindow* w = window; w; w = w->parent()) { |
| 34 if (!w->IsDrawn()) | 34 if (!w->IsDrawn()) |
| 35 return false; | 35 return false; |
| 36 if (!w->can_focus()) | 36 if (!w->can_focus()) |
| 37 return false; | 37 return false; |
| 38 } | 38 } |
| 39 | 39 |
| 40 // |window| must be a descendent of an activatable window. | 40 // |window| must be a descendent of an activatable window. |
| 41 for (ServerWindow* w = window; w; w = w->parent()) { | 41 return GetActivatableAncestorOf(window) != nullptr; |
| 42 if (CanBeActivated(w)) | |
| 43 return true; | |
| 44 } | |
| 45 | |
| 46 return false; | |
| 47 } | 42 } |
| 48 | 43 |
| 49 bool FocusController::CanBeActivated(ServerWindow* window) const { | 44 bool FocusController::CanBeActivated(ServerWindow* window) const { |
| 45 DCHECK(window); | |
| 46 // The parent window must be allowed to have active children. | |
| 47 if (!delegate_->CanHaveActiveChildren(window->parent())) | |
| 48 return false; | |
| 49 | |
| 50 // TODO(sad): Implement this. | 50 // TODO(sad): Implement this. |
| 51 return true; | 51 return true; |
| 52 } | 52 } |
| 53 | 53 |
| 54 ServerWindow* FocusController::GetActivatableAncestorOf( | |
| 55 ServerWindow* window) const { | |
| 56 for (ServerWindow* w = window; w; w = w->parent()) { | |
| 57 if (CanBeActivated(w)) | |
| 58 return w; | |
| 59 } | |
| 60 return nullptr; | |
| 61 } | |
| 62 | |
| 54 void FocusController::SetFocusedWindowImpl(ServerWindow* window, | 63 void FocusController::SetFocusedWindowImpl(ServerWindow* window, |
| 55 ChangeSource change_source) { | 64 ChangeSource change_source) { |
| 56 if (window && !CanBeFocused(window)) | 65 if (window && !CanBeFocused(window)) { |
| 57 return; | 66 // Allow the old focused window to lose focus even if |window| cannot be |
| 58 ServerWindow* old = GetFocusedWindow(); | 67 // focused. |
|
Ben Goodger (Google)
2015/11/19 07:26:24
what's the reason for this policy?
sadrul
2015/11/19 19:33:34
Hm, I thought this is what we wanted to do. But I
Ben Goodger (Google)
2015/11/23 22:29:45
Yeah I was concerned you'd be left in a bad state
| |
| 68 window = nullptr; | |
| 69 } | |
| 70 ServerWindow* old_focused = GetFocusedWindow(); | |
| 59 | 71 |
| 60 DCHECK(!window || window->IsDrawn()); | 72 DCHECK(!window || window->IsDrawn()); |
| 61 | 73 |
| 62 // TODO(sad): Activate the closest activatable ancestor window. | 74 // Activate the closest activatable ancestor window. |
| 63 if (window) | 75 // TODO(sad): The window to activate doesn't necessarily have to be a direct |
| 64 drawn_tracker_.reset(new ServerWindowDrawnTracker(window, this)); | 76 // ancestor (e.g. could be a transient parent). |
| 77 ServerWindow* old_active = active_window_; | |
| 78 active_window_ = GetActivatableAncestorOf(window); | |
| 79 if (old_active != active_window_) | |
| 80 delegate_->OnActivationChanged(old_active, active_window_); | |
| 81 | |
| 82 focused_window_ = window; | |
| 83 if (change_source == CHANGE_SOURCE_DRAWN_STATE_CHANGED) | |
| 84 delegate_->OnFocusChanged(old_focused, focused_window_); | |
| 85 | |
| 86 // We can currently use only a single ServerWindowDrawnTracker since focused | |
| 87 // window is expected to be a direct descendant of the active window. | |
| 88 if (focused_window_ && active_window_) { | |
| 89 DCHECK(active_window_->Contains(focused_window_)); | |
| 90 } | |
| 91 ServerWindow* track_window = focused_window_; | |
| 92 if (!track_window) | |
| 93 track_window = active_window_; | |
| 94 if (track_window) | |
| 95 drawn_tracker_.reset(new ServerWindowDrawnTracker(track_window, this)); | |
| 65 else | 96 else |
| 66 drawn_tracker_.reset(); | 97 drawn_tracker_.reset(); |
| 67 | |
| 68 if (change_source == CHANGE_SOURCE_DRAWN_STATE_CHANGED) | |
| 69 delegate_->OnFocusChanged(old, window); | |
| 70 } | 98 } |
| 71 | 99 |
| 72 void FocusController::OnDrawnStateChanged(ServerWindow* ancestor, | 100 void FocusController::OnDrawnStateChanged(ServerWindow* ancestor, |
| 73 ServerWindow* window, | 101 ServerWindow* window, |
| 74 bool is_drawn) { | 102 bool is_drawn) { |
| 75 DCHECK(!is_drawn); // We only observe when drawn. | 103 DCHECK(!is_drawn); // We only observe when drawn. |
| 104 // TODO(sad): If |window| is |focused_window_|, then move focus to the next | |
| 105 // focusable window in |active_window_|, if |active_window_| is still visible. | |
| 106 // If |active_window_| is invisible, or if |window| is |active_window_|, then | |
| 107 // activate the next window that can be activated. | |
| 76 SetFocusedWindowImpl(ancestor, CHANGE_SOURCE_DRAWN_STATE_CHANGED); | 108 SetFocusedWindowImpl(ancestor, CHANGE_SOURCE_DRAWN_STATE_CHANGED); |
| 77 } | 109 } |
| 78 | 110 |
| 79 } // namespace ws | 111 } // namespace ws |
| 80 | 112 |
| 81 } // namespace mus | 113 } // namespace mus |
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