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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/mus/ws/focus_controller.h" | 5 #include "components/mus/ws/focus_controller.h" |
6 | 6 |
| 7 #include "components/mus/ws/focus_controller_delegate.h" |
7 #include "components/mus/ws/focus_controller_observer.h" | 8 #include "components/mus/ws/focus_controller_observer.h" |
8 #include "components/mus/ws/server_window.h" | 9 #include "components/mus/ws/server_window.h" |
9 #include "components/mus/ws/server_window_drawn_tracker.h" | 10 #include "components/mus/ws/server_window_drawn_tracker.h" |
10 | 11 |
11 namespace mus { | 12 namespace mus { |
12 namespace ws { | 13 namespace ws { |
13 | 14 |
14 FocusController::FocusController() {} | 15 FocusController::FocusController(FocusControllerDelegate* delegate) |
| 16 : delegate_(delegate), focused_window_(nullptr), active_window_(nullptr) {} |
15 | 17 |
16 FocusController::~FocusController() {} | 18 FocusController::~FocusController() {} |
17 | 19 |
18 void FocusController::SetFocusedWindow(ServerWindow* window) { | 20 void FocusController::SetFocusedWindow(ServerWindow* window) { |
19 if (GetFocusedWindow() == window) | 21 if (GetFocusedWindow() == window) |
20 return; | 22 return; |
21 | 23 |
22 SetFocusedWindowImpl(FocusControllerChangeSource::EXPLICIT, window); | 24 SetFocusedWindowImpl(FocusControllerChangeSource::EXPLICIT, window); |
23 } | 25 } |
24 | 26 |
25 ServerWindow* FocusController::GetFocusedWindow() { | 27 ServerWindow* FocusController::GetFocusedWindow() { |
26 return drawn_tracker_ ? drawn_tracker_->window() : nullptr; | 28 return focused_window_; |
27 } | 29 } |
28 | 30 |
29 void FocusController::AddObserver(FocusControllerObserver* observer) { | 31 void FocusController::AddObserver(FocusControllerObserver* observer) { |
30 observers_.AddObserver(observer); | 32 observers_.AddObserver(observer); |
31 } | 33 } |
32 | 34 |
33 void FocusController::RemoveObserver(FocusControllerObserver* observer) { | 35 void FocusController::RemoveObserver(FocusControllerObserver* observer) { |
34 observers_.RemoveObserver(observer); | 36 observers_.RemoveObserver(observer); |
35 } | 37 } |
36 | 38 |
37 bool FocusController::CanBeFocused(ServerWindow* window) const { | 39 bool FocusController::CanBeFocused(ServerWindow* window) const { |
38 // All ancestors of |window| must be drawn, and be focusable. | 40 // All ancestors of |window| must be drawn, and be focusable. |
39 for (ServerWindow* w = window; w; w = w->parent()) { | 41 for (ServerWindow* w = window; w; w = w->parent()) { |
40 if (!w->IsDrawn()) | 42 if (!w->IsDrawn()) |
41 return false; | 43 return false; |
42 if (!w->can_focus()) | 44 if (!w->can_focus()) |
43 return false; | 45 return false; |
44 } | 46 } |
45 | 47 |
46 // |window| must be a descendent of an activatable window. | 48 // |window| must be a descendent of an activatable window. |
47 for (ServerWindow* w = window; w; w = w->parent()) { | 49 return GetActivatableAncestorOf(window) != nullptr; |
48 if (CanBeActivated(w)) | |
49 return true; | |
50 } | |
51 | |
52 return false; | |
53 } | 50 } |
54 | 51 |
55 bool FocusController::CanBeActivated(ServerWindow* window) const { | 52 bool FocusController::CanBeActivated(ServerWindow* window) const { |
| 53 DCHECK(window); |
| 54 // The parent window must be allowed to have active children. |
| 55 if (!delegate_->CanHaveActiveChildren(window->parent())) |
| 56 return false; |
| 57 |
56 // TODO(sad): Implement this. | 58 // TODO(sad): Implement this. |
57 return true; | 59 return true; |
58 } | 60 } |
59 | 61 |
| 62 ServerWindow* FocusController::GetActivatableAncestorOf( |
| 63 ServerWindow* window) const { |
| 64 for (ServerWindow* w = window; w; w = w->parent()) { |
| 65 if (CanBeActivated(w)) |
| 66 return w; |
| 67 } |
| 68 return nullptr; |
| 69 } |
| 70 |
60 void FocusController::SetFocusedWindowImpl( | 71 void FocusController::SetFocusedWindowImpl( |
61 FocusControllerChangeSource change_source, | 72 FocusControllerChangeSource change_source, |
62 ServerWindow* window) { | 73 ServerWindow* window) { |
63 if (window && !CanBeFocused(window)) | 74 if (window && !CanBeFocused(window)) |
64 return; | 75 return; |
65 ServerWindow* old = GetFocusedWindow(); | 76 ServerWindow* old_focused = GetFocusedWindow(); |
66 | 77 |
67 DCHECK(!window || window->IsDrawn()); | 78 DCHECK(!window || window->IsDrawn()); |
68 | 79 |
69 // TODO(sad): Activate the closest activatable ancestor window. | 80 // Activate the closest activatable ancestor window. |
70 if (window) | 81 // TODO(sad): The window to activate doesn't necessarily have to be a direct |
71 drawn_tracker_.reset(new ServerWindowDrawnTracker(window, this)); | 82 // ancestor (e.g. could be a transient parent). |
| 83 ServerWindow* old_active = active_window_; |
| 84 active_window_ = GetActivatableAncestorOf(window); |
| 85 if (old_active != active_window_) { |
| 86 FOR_EACH_OBSERVER(FocusControllerObserver, observers_, |
| 87 OnActivationChanged(old_active, active_window_)); |
| 88 } |
| 89 |
| 90 FOR_EACH_OBSERVER(FocusControllerObserver, observers_, |
| 91 OnFocusChanged(change_source, old_focused, window)); |
| 92 |
| 93 focused_window_ = window; |
| 94 // We can currently use only a single ServerWindowDrawnTracker since focused |
| 95 // window is expected to be a direct descendant of the active window. |
| 96 if (focused_window_ && active_window_) { |
| 97 DCHECK(active_window_->Contains(focused_window_)); |
| 98 } |
| 99 ServerWindow* track_window = focused_window_; |
| 100 if (!track_window) |
| 101 track_window = active_window_; |
| 102 if (track_window) |
| 103 drawn_tracker_.reset(new ServerWindowDrawnTracker(track_window, this)); |
72 else | 104 else |
73 drawn_tracker_.reset(); | 105 drawn_tracker_.reset(); |
74 | |
75 FOR_EACH_OBSERVER(FocusControllerObserver, observers_, | |
76 OnFocusChanged(change_source, old, window)); | |
77 } | 106 } |
78 | 107 |
79 void FocusController::OnDrawnStateChanged(ServerWindow* ancestor, | 108 void FocusController::OnDrawnStateChanged(ServerWindow* ancestor, |
80 ServerWindow* window, | 109 ServerWindow* window, |
81 bool is_drawn) { | 110 bool is_drawn) { |
82 DCHECK(!is_drawn); // We only observe when drawn. | 111 DCHECK(!is_drawn); // We only observe when drawn. |
| 112 // TODO(sad): If |window| is |focused_window_|, then move focus to the next |
| 113 // focusable window in |active_window_|, if |active_window_| is still visible. |
| 114 // If |active_window_| is invisible, or if |window| is |active_window_|, then |
| 115 // activate the next window that can be activated. |
83 SetFocusedWindowImpl(FocusControllerChangeSource::DRAWN_STATE_CHANGED, | 116 SetFocusedWindowImpl(FocusControllerChangeSource::DRAWN_STATE_CHANGED, |
84 ancestor); | 117 ancestor); |
85 } | 118 } |
86 | 119 |
87 } // namespace ws | 120 } // namespace ws |
88 } // namespace mus | 121 } // namespace mus |
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