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Unified Diff: src/gpu/SkGpuDevice.cpp

Issue 1459433002: Convert SkGpuDevice::drawTextureAdjuster to SkGpuDevice::drawTextureProducer (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: remove redudant virtual decl Created 5 years, 1 month ago
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Index: src/gpu/SkGpuDevice.cpp
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 36e0342f78b2a522e1c1c47af8e1772f3a5b7b1f..7dfeba621da33ffab4b608e493c24b13c9d4afba 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -63,11 +63,6 @@ enum { kDefaultImageFilterCacheSize = 32 * 1024 * 1024 };
#define CHECK_SHOULD_DRAW(draw) this->prepareDraw(draw)
#endif
-// This constant represents the screen alignment criterion in texels for
-// requiring texture domain clamping to prevent color bleeding when drawing
-// a sub region of a larger source image.
-#define COLOR_BLEED_TOLERANCE 0.001f
-
#define DO_DEFERRED_CLEAR() \
do { \
if (fNeedClear) { \
@@ -842,26 +837,61 @@ void SkGpuDevice::drawBitmap(const SkDraw& origDraw,
const SkBitmap& bitmap,
const SkMatrix& m,
const SkPaint& paint) {
-
- GrTexture* texture = bitmap.getTexture();
- if (texture) {
- CHECK_SHOULD_DRAW(origDraw);
- bool alphaOnly = kAlpha_8_SkColorType == bitmap.colorType();
+ CHECK_SHOULD_DRAW(origDraw);
+ bool alphaOnly = kAlpha_8_SkColorType == bitmap.colorType();
+ SkMatrix viewMatrix;
+ viewMatrix.setConcat(*origDraw.fMatrix, m);
+ if (bitmap.getTexture()) {
GrBitmapTextureAdjuster adjuster(&bitmap);
- SkMatrix viewMatrix;
- viewMatrix.setConcat(*origDraw.fMatrix, m);
- this->drawTextureAdjuster(&adjuster, alphaOnly, nullptr, nullptr,
+ // We can use kFast here because we know texture-backed bitmaps don't support extractSubset.
+ this->drawTextureProducer(&adjuster, alphaOnly, nullptr, nullptr,
SkCanvas::kFast_SrcRectConstraint, viewMatrix, fClip, paint);
return;
}
- SkMatrix concat;
- SkTCopyOnFirstWrite<SkDraw> draw(origDraw);
- if (!m.isIdentity()) {
- concat.setConcat(*draw->fMatrix, m);
- draw.writable()->fMatrix = &concat;
+ int maxTileSize = fContext->caps()->maxTileSize();
+
+ // The tile code path doesn't currently support AA, so if the paint asked for aa and we could
+ // draw untiled, then we bypass checking for tiling purely for optimization reasons.
+ bool drawAA = !fRenderTarget->isUnifiedMultisampled() &&
+ paint.isAntiAlias() &&
+ bitmap.width() <= maxTileSize &&
+ bitmap.height() <= maxTileSize;
+
+ bool skipTileCheck = drawAA || paint.getMaskFilter();
+
+ if (!skipTileCheck) {
+ SkRect srcRect = SkRect::MakeIWH(bitmap.width(), bitmap.height());
+ int tileSize;
+ SkIRect clippedSrcRect;
+
+ GrTextureParams params;
+ bool doBicubic;
+ GrTextureParams::FilterMode textureFilterMode =
+ GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), viewMatrix, SkMatrix::I(),
+ &doBicubic);
+
+ int tileFilterPad;
+
+ if (doBicubic) {
+ tileFilterPad = GrBicubicEffect::kFilterTexelPad;
+ } else if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
+ tileFilterPad = 0;
+ } else {
+ tileFilterPad = 1;
+ }
+ params.setFilterMode(textureFilterMode);
+
+ int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
+ if (this->shouldTileBitmap(bitmap, viewMatrix, params, &srcRect,
+ maxTileSizeForFilter, &tileSize, &clippedSrcRect)) {
+ this->drawTiledBitmap(bitmap, viewMatrix, srcRect, clippedSrcRect, params, paint,
+ SkCanvas::kStrict_SrcRectConstraint, tileSize, doBicubic);
+ return;
+ }
}
- this->drawBitmapCommon(*draw, bitmap, nullptr, nullptr, paint,
- SkCanvas::kStrict_SrcRectConstraint);
+ GrBitmapTextureMaker maker(fContext, bitmap);
+ this->drawTextureProducer(&maker, alphaOnly, nullptr, nullptr,
+ SkCanvas::kStrict_SrcRectConstraint, viewMatrix, fClip, paint);
}
// This method outsets 'iRect' by 'outset' all around and then clamps its extents to
@@ -897,300 +927,6 @@ static inline void clamped_outset_with_offset(SkIRect* iRect,
}
}
-static bool has_aligned_samples(const SkRect& srcRect,
- const SkRect& transformedRect) {
- // detect pixel disalignment
- if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) -
- transformedRect.left()) < COLOR_BLEED_TOLERANCE &&
- SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) -
- transformedRect.top()) < COLOR_BLEED_TOLERANCE &&
- SkScalarAbs(transformedRect.width() - srcRect.width()) <
- COLOR_BLEED_TOLERANCE &&
- SkScalarAbs(transformedRect.height() - srcRect.height()) <
- COLOR_BLEED_TOLERANCE) {
- return true;
- }
- return false;
-}
-
-static bool may_color_bleed(const SkRect& srcRect,
- const SkRect& transformedRect,
- const SkMatrix& m,
- bool isMSAA) {
- // Only gets called if has_aligned_samples returned false.
- // So we can assume that sampling is axis aligned but not texel aligned.
- SkASSERT(!has_aligned_samples(srcRect, transformedRect));
- SkRect innerSrcRect(srcRect), innerTransformedRect,
- outerTransformedRect(transformedRect);
- if (isMSAA) {
- innerSrcRect.inset(SK_Scalar1, SK_Scalar1);
- } else {
- innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf);
- }
- m.mapRect(&innerTransformedRect, innerSrcRect);
-
- // The gap between outerTransformedRect and innerTransformedRect
- // represents the projection of the source border area, which is
- // problematic for color bleeding. We must check whether any
- // destination pixels sample the border area.
- outerTransformedRect.inset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE);
- innerTransformedRect.outset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE);
- SkIRect outer, inner;
- outerTransformedRect.round(&outer);
- innerTransformedRect.round(&inner);
- // If the inner and outer rects round to the same result, it means the
- // border does not overlap any pixel centers. Yay!
- return inner != outer;
-}
-
-static bool needs_texture_domain(const SkBitmap& bitmap,
- const SkRect& srcRect,
- GrTextureParams &params,
- const SkMatrix& contextMatrix,
- bool bicubic,
- bool isMSAA) {
- bool needsTextureDomain = false;
- GrTexture* tex = bitmap.getTexture();
- int width = tex ? tex->width() : bitmap.width();
- int height = tex ? tex->height() : bitmap.height();
-
- if (bicubic || params.filterMode() != GrTextureParams::kNone_FilterMode) {
- // Need texture domain if drawing a sub rect
- needsTextureDomain = srcRect.width() < width ||
- srcRect.height() < height;
- if (!bicubic && needsTextureDomain && contextMatrix.rectStaysRect()) {
- // sampling is axis-aligned
- SkRect transformedRect;
- contextMatrix.mapRect(&transformedRect, srcRect);
-
- if (has_aligned_samples(srcRect, transformedRect)) {
- params.setFilterMode(GrTextureParams::kNone_FilterMode);
- needsTextureDomain = false;
- } else {
- needsTextureDomain = may_color_bleed(srcRect, transformedRect,
- contextMatrix, isMSAA);
- }
- }
- }
- return needsTextureDomain;
-}
-
-static void draw_aa_bitmap(GrDrawContext* drawContext, GrContext* context,
- GrRenderTarget* renderTarget, const GrClip& clip,
- const SkMatrix& viewMatrix, const SkMatrix& srcRectToDstRect,
- const SkPaint& paint, const SkBitmap* bitmapPtr, const SkSize& dstSize) {
- SkShader::TileMode tm[] = {
- SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode,
- };
-
- bool doBicubic;
- GrTextureParams::FilterMode textureFilterMode =
- GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), viewMatrix,
- srcRectToDstRect,
- &doBicubic);
-
- // Setup texture to wrap bitmap
- GrTextureParams params(tm, textureFilterMode);
- SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, *bitmapPtr, params));
-
- if (!texture) {
- SkErrorInternals::SetError(kInternalError_SkError,
- "Couldn't convert bitmap to texture.");
- return;
- }
-
-
- GrPaint grPaint;
-
- // Create and insert texture effect
- SkAutoTUnref<const GrFragmentProcessor> fp;
- if (doBicubic) {
- fp.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), tm));
- } else {
- fp.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), params));
- }
-
- if (kAlpha_8_SkColorType == bitmapPtr->colorType()) {
- fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp));
- } else {
- fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp));
- }
-
- if (!SkPaintToGrPaintReplaceShader(context, paint, fp, &grPaint)) {
- return;
- }
-
- // Setup dst rect and final matrix
- SkRect dstRect = {0, 0, dstSize.fWidth, dstSize.fHeight};
-
- SkRect devRect;
- viewMatrix.mapRect(&devRect, dstRect);
-
- SkMatrix matrix;
- matrix.setIDiv(bitmapPtr->width(), bitmapPtr->height());
-
- SkMatrix dstRectToSrcRect;
- if (!srcRectToDstRect.invert(&dstRectToSrcRect)) {
- return;
- }
- matrix.preConcat(dstRectToSrcRect);
-
- SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateAAFill(grPaint.getColor(),
- viewMatrix,
- matrix,
- dstRect,
- devRect));
-
- drawContext->drawBatch(clip, grPaint, batch);
-}
-
-static bool can_ignore_strict_subset_constraint(const SkBitmap& bitmap, const SkRect& subset) {
- GrTexture* tex = bitmap.getTexture();
- int width = tex ? tex->width() : bitmap.width();
- int height = tex ? tex->height() : bitmap.height();
- return subset.contains(SkRect::MakeIWH(width, height));
-}
-
-void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
- const SkBitmap& bitmap,
- const SkRect* srcRectPtr,
- const SkSize* dstSizePtr,
- const SkPaint& paint,
- SkCanvas::SrcRectConstraint constraint) {
- CHECK_SHOULD_DRAW(draw);
-
- SkRect srcRect;
- SkSize dstSize;
- // If there is no src rect, or the src rect contains the entire bitmap then we're effectively
- // in the (easier) bleed case, so update flags.
- if (nullptr == srcRectPtr) {
- SkScalar w = SkIntToScalar(bitmap.width());
- SkScalar h = SkIntToScalar(bitmap.height());
- dstSize.fWidth = w;
- dstSize.fHeight = h;
- srcRect.set(0, 0, w, h);
- } else {
- SkASSERT(dstSizePtr);
- srcRect = *srcRectPtr;
- dstSize = *dstSizePtr;
- }
-
- if (can_ignore_strict_subset_constraint(bitmap, srcRect)) {
- constraint = SkCanvas::kFast_SrcRectConstraint;
- }
-
- // If the render target is not msaa and draw is antialiased, we call
- // drawRect instead of drawing on the render target directly.
- // FIXME: the tiled bitmap code path doesn't currently support
- // anti-aliased edges, we work around that for now by drawing directly
- // if the image size exceeds maximum texture size.
- int maxTileSize = fContext->caps()->maxTileSize();
- bool drawAA = !fRenderTarget->isUnifiedMultisampled() &&
- paint.isAntiAlias() &&
- bitmap.width() <= maxTileSize &&
- bitmap.height() <= maxTileSize;
-
- if (paint.getMaskFilter() || drawAA) {
- // Convert the bitmap to a shader so that the rect can be drawn
- // through drawRect, which supports mask filters.
- SkBitmap tmp; // subset of bitmap, if necessary
- const SkBitmap* bitmapPtr = &bitmap;
- SkMatrix srcRectToDstRect;
- if (srcRectPtr) {
- srcRectToDstRect.setTranslate(-srcRectPtr->fLeft, -srcRectPtr->fTop);
- srcRectToDstRect.postScale(dstSize.fWidth / srcRectPtr->width(),
- dstSize.fHeight / srcRectPtr->height());
- // In bleed mode we position and trim the bitmap based on the src rect which is
- // already accounted for in 'm' and 'srcRect'. In clamp mode we need to chop out
- // the desired portion of the bitmap and then update 'm' and 'srcRect' to
- // compensate.
- if (SkCanvas::kStrict_SrcRectConstraint == constraint) {
- SkIRect iSrc;
- srcRect.roundOut(&iSrc);
-
- SkPoint offset = SkPoint::Make(SkIntToScalar(iSrc.fLeft),
- SkIntToScalar(iSrc.fTop));
-
- if (!bitmap.extractSubset(&tmp, iSrc)) {
- return; // extraction failed
- }
- bitmapPtr = &tmp;
- srcRect.offset(-offset.fX, -offset.fY);
-
- // The source rect has changed so update the matrix
- srcRectToDstRect.preTranslate(offset.fX, offset.fY);
- }
- } else {
- srcRectToDstRect.reset();
- }
-
- // If we have a maskfilter then we can't batch, so we take a slow path. However, we fast
- // path the case where we are drawing an AA rect so we can batch many drawImageRect calls
- if (paint.getMaskFilter()) {
- SkPaint paintWithShader(paint);
- paintWithShader.setShader(SkShader::CreateBitmapShader(*bitmapPtr,
- SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
- &srcRectToDstRect))->unref();
- SkRect dstRect = {0, 0, dstSize.fWidth, dstSize.fHeight};
- this->drawRect(draw, dstRect, paintWithShader);
- } else {
- draw_aa_bitmap(fDrawContext, fContext, fRenderTarget, fClip, *draw.fMatrix,
- srcRectToDstRect, paint, bitmapPtr, dstSize);
- }
-
- return;
- }
-
- // If there is no mask filter than it is OK to handle the src rect -> dst rect scaling using
- // the view matrix rather than a local matrix.
- SkMatrix viewM = *draw.fMatrix;
- viewM.preScale(dstSize.fWidth / srcRect.width(),
- dstSize.fHeight / srcRect.height());
-
- GrTextureParams params;
- bool doBicubic;
- GrTextureParams::FilterMode textureFilterMode =
- GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), viewM, SkMatrix::I(),
- &doBicubic);
-
- int tileFilterPad;
- if (doBicubic) {
- tileFilterPad = GrBicubicEffect::kFilterTexelPad;
- } else if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
- tileFilterPad = 0;
- } else {
- tileFilterPad = 1;
- }
- params.setFilterMode(textureFilterMode);
-
- maxTileSize = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
- int tileSize;
-
- SkIRect clippedSrcRect;
- if (this->shouldTileBitmap(bitmap, viewM, params, srcRectPtr, maxTileSize, &tileSize,
- &clippedSrcRect)) {
- this->drawTiledBitmap(bitmap, viewM, srcRect, clippedSrcRect, params, paint, constraint,
- tileSize, doBicubic);
- } else {
- // take the simple case
- bool needsTextureDomain = needs_texture_domain(bitmap,
- srcRect,
- params,
- viewM,
- doBicubic,
- fRenderTarget->isUnifiedMultisampled());
- this->internalDrawBitmap(bitmap,
- viewM,
- srcRect,
- params,
- paint,
- constraint,
- doBicubic,
- needsTextureDomain);
- }
-}
-
// Break 'bitmap' into several tiles to draw it since it has already
// been determined to be too large to fit in VRAM
void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
@@ -1269,10 +1005,8 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
// now offset it to make it "local" to our tmp bitmap
tileR.offset(-offset.fX, -offset.fY);
GrTextureParams paramsTemp = params;
- bool needsTextureDomain = needs_texture_domain(
- bitmap, srcRect, paramsTemp,
- viewM, bicubic,
- fRenderTarget->isUnifiedMultisampled());
+ // de-optimized this determination
+ bool needsTextureDomain = true;
this->internalDrawBitmap(tmpB,
viewM,
tileR,
@@ -1502,58 +1236,92 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
SK_Scalar1 * h / texture->height()));
}
-void SkGpuDevice::drawBitmapRect(const SkDraw& origDraw, const SkBitmap& bitmap,
- const SkRect* src, const SkRect& dst,
+void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
+ const SkRect* src, const SkRect& origDst,
const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
- if (GrTexture* tex = bitmap.getTexture()) {
- CHECK_SHOULD_DRAW(origDraw);
- bool alphaOnly = GrPixelConfigIsAlphaOnly(tex->config());
+ bool alphaOnly = kAlpha_8_SkColorType == bitmap.colorType();
+ if (bitmap.getTexture()) {
+ CHECK_SHOULD_DRAW(draw);
GrBitmapTextureAdjuster adjuster(&bitmap);
- this->drawTextureAdjuster(&adjuster, alphaOnly, src, &dst, constraint, *origDraw.fMatrix,
+ this->drawTextureProducer(&adjuster, alphaOnly, src, &origDst, constraint, *draw.fMatrix,
fClip, paint);
return;
}
-
- SkMatrix matrix;
- SkRect bitmapBounds, tmpSrc;
-
- bitmapBounds.set(0, 0,
- SkIntToScalar(bitmap.width()),
- SkIntToScalar(bitmap.height()));
-
+ // The src rect is inferred to be the bmp bounds if not provided. Otherwise, the src rect must
+ // be clipped to the bmp bounds. To determine tiling parameters we need the filter mode which
+ // in turn requires knowing the src-to-dst mapping. If the src was clipped to the bmp bounds
+ // then we use the src-to-dst mapping to compute a new clipped dst rect.
+ const SkRect* dst = &origDst;
+ const SkRect bmpBounds = SkRect::MakeIWH(bitmap.width(), bitmap.height());
// Compute matrix from the two rectangles
- if (src) {
- tmpSrc = *src;
- } else {
- tmpSrc = bitmapBounds;
+ if (!src) {
+ src = &bmpBounds;
}
- matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);
-
- // clip the tmpSrc to the bounds of the bitmap. No check needed if src==null.
- if (src) {
- if (!bitmapBounds.contains(tmpSrc)) {
- if (!tmpSrc.intersect(bitmapBounds)) {
+ SkMatrix srcToDstMatrix;
+ if (!srcToDstMatrix.setRectToRect(*src, *dst, SkMatrix::kFill_ScaleToFit)) {
+ return;
+ }
+ SkRect tmpSrc, tmpDst;
+ if (src != &bmpBounds) {
+ if (!bmpBounds.contains(*src)) {
+ tmpSrc = *src;
+ if (!tmpSrc.intersect(bmpBounds)) {
return; // nothing to draw
}
+ src = &tmpSrc;
+ srcToDstMatrix.mapRect(&tmpDst, *src);
+ dst = &tmpDst;
}
}
- SkRect tmpDst;
- matrix.mapRect(&tmpDst, tmpSrc);
+ int maxTileSize = fContext->caps()->maxTileSize();
- SkTCopyOnFirstWrite<SkDraw> draw(origDraw);
- if (0 != tmpDst.fLeft || 0 != tmpDst.fTop) {
- // Translate so that tempDst's top left is at the origin.
- matrix = *origDraw.fMatrix;
- matrix.preTranslate(tmpDst.fLeft, tmpDst.fTop);
- draw.writable()->fMatrix = &matrix;
- }
- SkSize dstSize;
- dstSize.fWidth = tmpDst.width();
- dstSize.fHeight = tmpDst.height();
+ // The tile code path doesn't currently support AA, so if the paint asked for aa and we could
+ // draw untiled, then we bypass checking for tiling purely for optimization reasons.
+ bool drawAA = !fRenderTarget->isUnifiedMultisampled() &&
+ paint.isAntiAlias() &&
+ bitmap.width() <= maxTileSize &&
+ bitmap.height() <= maxTileSize;
+
+ bool skipTileCheck = drawAA || paint.getMaskFilter();
+
+ if (!skipTileCheck) {
+ int tileSize;
+ SkIRect clippedSrcRect;
+
+ GrTextureParams params;
+ bool doBicubic;
+ GrTextureParams::FilterMode textureFilterMode =
+ GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), *draw.fMatrix, srcToDstMatrix,
+ &doBicubic);
+
+ int tileFilterPad;
+
+ if (doBicubic) {
+ tileFilterPad = GrBicubicEffect::kFilterTexelPad;
+ } else if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
+ tileFilterPad = 0;
+ } else {
+ tileFilterPad = 1;
+ }
+ params.setFilterMode(textureFilterMode);
- this->drawBitmapCommon(*draw, bitmap, &tmpSrc, &dstSize, paint, constraint);
+ int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
+ // Fold the dst rect into the view matrix. This is only OK because we don't get here if
+ // we have a mask filter.
+ SkMatrix viewMatrix = *draw.fMatrix;
+ viewMatrix.preTranslate(dst->fLeft, dst->fTop);
+ viewMatrix.preScale(dst->width()/src->width(), dst->height()/src->height());
+ if (this->shouldTileBitmap(bitmap, viewMatrix, params, src,
+ maxTileSizeForFilter, &tileSize, &clippedSrcRect)) {
+ this->drawTiledBitmap(bitmap, viewMatrix, *src, clippedSrcRect, params, paint,
+ constraint, tileSize, doBicubic);
+ return;
+ }
+ }
+ GrBitmapTextureMaker maker(fContext, bitmap);
+ this->drawTextureProducer(&maker, alphaOnly, src, dst, constraint, *draw.fMatrix, fClip, paint);
}
void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
@@ -1680,7 +1448,7 @@ void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x
viewMatrix.preTranslate(x, y);
bool alphaOnly = GrPixelConfigIsAlphaOnly(tex->config());
GrImageTextureAdjuster adjuster(as_IB(image));
- this->drawTextureAdjuster(&adjuster, alphaOnly, nullptr, nullptr,
+ this->drawTextureProducer(&adjuster, alphaOnly, nullptr, nullptr,
SkCanvas::kFast_SrcRectConstraint, viewMatrix, fClip, paint);
return;
} else {
@@ -1706,7 +1474,7 @@ void SkGpuDevice::drawImageRect(const SkDraw& draw, const SkImage* image, const
CHECK_SHOULD_DRAW(draw);
GrImageTextureAdjuster adjuster(as_IB(image));
bool alphaOnly = GrPixelConfigIsAlphaOnly(tex->config());
- this->drawTextureAdjuster(&adjuster, alphaOnly, src, &dst, constraint, *draw.fMatrix,
+ this->drawTextureProducer(&adjuster, alphaOnly, src, &dst, constraint, *draw.fMatrix,
fClip, paint);
return;
}
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