Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(124)

Side by Side Diff: src/gpu/batches/GrAtlasTextBatch.cpp

Issue 1459343006: Small tidys GrAtlasTextContext (Closed) Base URL: https://skia.googlesource.com/skia.git@text2
Patch Set: small tidys Created 5 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/batches/GrAtlasTextBatch.h ('k') | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrAtlasTextBatch.h" 8 #include "GrAtlasTextBatch.h"
9 9
10 #include "GrBatchFontCache.h" 10 #include "GrBatchFontCache.h"
(...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after
89 SkDebugf("Cannot invert viewmatrix\n"); 89 SkDebugf("Cannot invert viewmatrix\n");
90 return; 90 return;
91 } 91 }
92 92
93 GrTexture* texture = fFontCache->getTexture(this->maskFormat()); 93 GrTexture* texture = fFontCache->getTexture(this->maskFormat());
94 if (!texture) { 94 if (!texture) {
95 SkDebugf("Could not allocate backing texture for atlas\n"); 95 SkDebugf("Could not allocate backing texture for atlas\n");
96 return; 96 return;
97 } 97 }
98 98
99 bool usesDistanceFields = this->usesDistanceFields();
100 GrMaskFormat maskFormat = this->maskFormat(); 99 GrMaskFormat maskFormat = this->maskFormat();
101 bool isLCD = this->isLCD(); 100 bool isLCD = this->isLCD();
102 101
103 SkAutoTUnref<const GrGeometryProcessor> gp; 102 SkAutoTUnref<const GrGeometryProcessor> gp;
104 if (usesDistanceFields) { 103 if (this->usesDistanceFields()) {
105 gp.reset(this->setupDfProcessor(this->viewMatrix(), fFilteredColor, this ->color(), 104 gp.reset(this->setupDfProcessor(this->viewMatrix(), fFilteredColor, this ->color(),
106 texture)); 105 texture));
107 } else { 106 } else {
108 GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone _FilterMode); 107 GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone _FilterMode);
109 gp.reset(GrBitmapTextGeoProc::Create(this->color(), 108 gp.reset(GrBitmapTextGeoProc::Create(this->color(),
110 texture, 109 texture,
111 params, 110 params,
112 maskFormat, 111 maskFormat,
113 localMatrix, 112 localMatrix,
114 this->usesLocalCoords())); 113 this->usesLocalCoords()));
115 } 114 }
116 115
117 FlushInfo flushInfo; 116 FlushInfo flushInfo;
118 flushInfo.fGlyphsToFlush = 0; 117 flushInfo.fGlyphsToFlush = 0;
119 size_t vertexStride = gp->getVertexStride(); 118 size_t vertexStride = gp->getVertexStride();
120 SkASSERT(vertexStride == (usesDistanceFields ? 119 SkASSERT(vertexStride == (this->usesDistanceFields() ?
121 GetVertexStrideDf(maskFormat, isLCD) : 120 GetVertexStrideDf(maskFormat, isLCD) :
122 GetVertexStride(maskFormat))); 121 GetVertexStride(maskFormat)));
123 122
124 target->initDraw(gp, this->pipeline()); 123 target->initDraw(gp, this->pipeline());
125 124
126 int glyphCount = this->numGlyphs(); 125 int glyphCount = this->numGlyphs();
127 const GrVertexBuffer* vertexBuffer; 126 const GrVertexBuffer* vertexBuffer;
128 127
129 void* vertices = target->makeVertexSpace(vertexStride, 128 void* vertices = target->makeVertexSpace(vertexStride,
130 glyphCount * kVerticesPerGlyph, 129 glyphCount * kVerticesPerGlyph,
(...skipping 15 matching lines...) Expand all
146 GrFontScaler* scaler = nullptr; 145 GrFontScaler* scaler = nullptr;
147 SkTypeface* typeface = nullptr; 146 SkTypeface* typeface = nullptr;
148 147
149 for (int i = 0; i < fGeoCount; i++) { 148 for (int i = 0; i < fGeoCount; i++) {
150 Geometry& args = fGeoData[i]; 149 Geometry& args = fGeoData[i];
151 Blob* blob = args.fBlob; 150 Blob* blob = args.fBlob;
152 Run& run = blob->fRuns[args.fRun]; 151 Run& run = blob->fRuns[args.fRun];
153 TextInfo& info = run.fSubRunInfo[args.fSubRun]; 152 TextInfo& info = run.fSubRunInfo[args.fSubRun];
154 153
155 uint64_t currentAtlasGen = fFontCache->atlasGeneration(maskFormat); 154 uint64_t currentAtlasGen = fFontCache->atlasGeneration(maskFormat);
155 bool regenerateGlyphs = info.fStrike->isAbandoned();
156 bool regenerateTextureCoords = info.fAtlasGeneration != currentAtlasGen || 156 bool regenerateTextureCoords = info.fAtlasGeneration != currentAtlasGen ||
157 info.fStrike->isAbandoned(); 157 regenerateGlyphs;
158 bool regenerateColors; 158 bool regenerateColors;
159 if (usesDistanceFields) { 159 if (usesDistanceFields) {
160 regenerateColors = !isLCD && run.fColor != args.fColor; 160 regenerateColors = !isLCD && run.fColor != args.fColor;
161 } else { 161 } else {
162 regenerateColors = kA8_GrMaskFormat == maskFormat && run.fColor != a rgs.fColor; 162 regenerateColors = kA8_GrMaskFormat == maskFormat && run.fColor != a rgs.fColor;
163 } 163 }
164 bool regeneratePositions = args.fTransX != 0.f || args.fTransY != 0.f; 164 bool regeneratePositions = args.fTransX != 0.f || args.fTransY != 0.f;
165 int glyphCount = info.fGlyphEndIndex - info.fGlyphStartIndex; 165 int glyphCount = info.fGlyphEndIndex - info.fGlyphStartIndex;
166 166
167 // We regenerate both texture coords and colors in the blob itself, and update the 167 // We regenerate both texture coords and colors in the blob itself, and update the
168 // atlas generation. If we don't end up purging any unused plots, we ca n avoid 168 // atlas generation. If we don't end up purging any unused plots, we ca n avoid
169 // regenerating the coords. We could take a finer grained approach to u pdating texture 169 // regenerating the coords. We could take a finer grained approach to u pdating texture
170 // coords but its not clear if the extra bookkeeping would offset any ga ins. 170 // coords but its not clear if the extra bookkeeping would offset any ga ins.
171 // To avoid looping over the glyphs twice, we do one loop and conditiona lly update color 171 // To avoid looping over the glyphs twice, we do one loop and conditiona lly update color
172 // or coords as needed. One final note, if we have to break a run for a n atlas eviction 172 // or coords as needed. One final note, if we have to break a run for a n atlas eviction
173 // then we can't really trust the atlas has all of the correct data. At las evictions 173 // then we can't really trust the atlas has all of the correct data. At las evictions
174 // should be pretty rare, so we just always regenerate in those cases 174 // should be pretty rare, so we just always regenerate in those cases
175 if (regenerateTextureCoords || regenerateColors || regeneratePositions) { 175 if (regenerateTextureCoords || regenerateColors || regeneratePositions) {
176 // first regenerate texture coordinates / colors if need be 176 // first regenerate texture coordinates / colors if need be
177 bool brokenRun = false; 177 bool brokenRun = false;
178 178
179 // Because the GrBatchFontCache may evict the strike a blob depends on using for 179 // Because the GrBatchFontCache may evict the strike a blob depends on using for
180 // generating its texture coords, we have to track whether or not th e strike has 180 // generating its texture coords, we have to track whether or not th e strike has
181 // been abandoned. If it hasn't been abandoned, then we can use the GrGlyph*s as is 181 // been abandoned. If it hasn't been abandoned, then we can use the GrGlyph*s as is
182 // otherwise we have to get the new strike, and use that to get the correct glyphs. 182 // otherwise we have to get the new strike, and use that to get the correct glyphs.
183 // Because we do not have the packed ids, and thus can't look up our glyphs in the 183 // Because we do not have the packed ids, and thus can't look up our glyphs in the
184 // new strike, we instead keep our ref to the old strike and use the packed ids from 184 // new strike, we instead keep our ref to the old strike and use the packed ids from
185 // it. These ids will still be valid as long as we hold the ref. W hen we are done 185 // it. These ids will still be valid as long as we hold the ref. W hen we are done
186 // updating our cache of the GrGlyph*s, we drop our ref on the old s trike 186 // updating our cache of the GrGlyph*s, we drop our ref on the old s trike
187 bool regenerateGlyphs = false;
188 GrBatchTextStrike* strike = nullptr; 187 GrBatchTextStrike* strike = nullptr;
189 if (regenerateTextureCoords) { 188 if (regenerateTextureCoords) {
190 info.fBulkUseToken.reset(); 189 info.fBulkUseToken.reset();
191 190
192 // We can reuse if we have a valid strike and our descriptors / typeface are the 191 // We can reuse if we have a valid strike and our descriptors / typeface are the
193 // same. The override descriptor is only for the non distance f ield text within 192 // same. The override descriptor is only for the non distance f ield text within
194 // a run 193 // a run
195 const SkDescriptor* newDesc = (run.fOverrideDescriptor && !usesD istanceFields) ? 194 const SkDescriptor* newDesc = (run.fOverrideDescriptor &&
195 !this->usesDistanceFields()) ?
196 run.fOverrideDescriptor->getDesc() : 196 run.fOverrideDescriptor->getDesc() :
197 run.fDescriptor.getDesc(); 197 run.fDescriptor.getDesc();
198 if (!cache || !SkTypeface::Equal(typeface, run.fTypeface) || 198 if (!cache || !SkTypeface::Equal(typeface, run.fTypeface) ||
199 !(desc->equals(*newDesc))) { 199 !(desc->equals(*newDesc))) {
200 if (cache) { 200 if (cache) {
201 SkGlyphCache::AttachCache(cache); 201 SkGlyphCache::AttachCache(cache);
202 } 202 }
203 desc = newDesc; 203 desc = newDesc;
204 cache = SkGlyphCache::DetachCache(run.fTypeface, desc); 204 cache = SkGlyphCache::DetachCache(run.fTypeface, desc);
205 scaler = GrTextContext::GetGrFontScaler(cache); 205 scaler = GrTextContext::GetGrFontScaler(cache);
206 strike = info.fStrike; 206 strike = info.fStrike;
207 typeface = run.fTypeface; 207 typeface = run.fTypeface;
208 } 208 }
209 209
210 if (info.fStrike->isAbandoned()) { 210 if (regenerateGlyphs) {
211 regenerateGlyphs = true;
212 strike = fFontCache->getStrike(scaler); 211 strike = fFontCache->getStrike(scaler);
213 } else { 212 } else {
214 strike = info.fStrike; 213 strike = info.fStrike;
215 } 214 }
216 } 215 }
217 216
218 for (int glyphIdx = 0; glyphIdx < glyphCount; glyphIdx++) { 217 for (int glyphIdx = 0; glyphIdx < glyphCount; glyphIdx++) {
219 if (regenerateTextureCoords) { 218 if (regenerateTextureCoords) {
220 size_t glyphOffset = glyphIdx + info.fGlyphStartIndex; 219 size_t glyphOffset = glyphIdx + info.fGlyphStartIndex;
221 220
222 GrGlyph* glyph = blob->fGlyphs[glyphOffset]; 221 GrGlyph* glyph = blob->fGlyphs[glyphOffset];
223 GrGlyph::PackedID id = glyph->fPackedID; 222 GrGlyph::PackedID id = glyph->fPackedID;
224 const SkGlyph& skGlyph = scaler->grToSkGlyph(id); 223 const SkGlyph& skGlyph = scaler->grToSkGlyph(id);
225 if (regenerateGlyphs) { 224 if (regenerateGlyphs) {
226 // Get the id from the old glyph, and use the new strike to lookup 225 // Get the id from the old glyph, and use the new strike to lookup
227 // the glyph. 226 // the glyph.
228 blob->fGlyphs[glyphOffset] = strike->getGlyph(skGlyph, i d, maskFormat, 227 blob->fGlyphs[glyphOffset] = strike->getGlyph(skGlyph, i d, maskFormat,
229 scaler); 228 scaler);
230 } 229 }
231 glyph = blob->fGlyphs[glyphOffset]; 230 glyph = blob->fGlyphs[glyphOffset];
232 SkASSERT(glyph); 231 SkASSERT(glyph);
233 SkASSERT(id == glyph->fPackedID); 232 SkASSERT(id == glyph->fPackedID);
234 // We want to be able to assert this but cannot for testing purposes. 233 SkASSERT(glyph->fMaskFormat == this->maskFormat());
235 // once skbug:4143 has landed we can revist this assert
236 //SkASSERT(glyph->fMaskFormat == this->maskFormat());
237 234
238 if (!fFontCache->hasGlyph(glyph) && 235 if (!fFontCache->hasGlyph(glyph) &&
239 !strike->addGlyphToAtlas(target, glyph, scaler, skGlyph, maskFormat)) { 236 !strike->addGlyphToAtlas(target, glyph, scaler, skGlyph, maskFormat)) {
240 this->flush(target, &flushInfo); 237 this->flush(target, &flushInfo);
241 target->initDraw(gp, this->pipeline()); 238 target->initDraw(gp, this->pipeline());
242 brokenRun = glyphIdx > 0; 239 brokenRun = glyphIdx > 0;
243 240
244 SkDEBUGCODE(bool success =) strike->addGlyphToAtlas(targ et, 241 SkDEBUGCODE(bool success =) strike->addGlyphToAtlas(targ et,
245 glyp h, 242 glyp h,
246 scal er, 243 scal er,
247 skGl yph, 244 skGl yph,
248 mask Format); 245 mask Format);
249 SkASSERT(success); 246 SkASSERT(success);
250 } 247 }
251 fFontCache->addGlyphToBulkAndSetUseToken(&info.fBulkUseToken , glyph, 248 fFontCache->addGlyphToBulkAndSetUseToken(&info.fBulkUseToken , glyph,
252 target->currentToke n()); 249 target->currentToke n());
253 250
254 // Texture coords are the last vertex attribute so we get a pointer to the 251 this->regenerateTextureCoords(glyph, blob->fVertices, glyphI dx,
255 // first one and then map with stride in regenerateTextureCo ords 252 info.fVertexStartIndex, vertex Stride);
256 intptr_t vertex = reinterpret_cast<intptr_t>(blob->fVertices );
257 vertex += info.fVertexStartIndex;
258 vertex += vertexStride * glyphIdx * kVerticesPerGlyph;
259 vertex += vertexStride - sizeof(SkIPoint16);
260
261 this->regenerateTextureCoords(glyph, vertex, vertexStride);
262 } 253 }
263 254
264 if (regenerateColors) { 255 if (regenerateColors) {
265 intptr_t vertex = reinterpret_cast<intptr_t>(blob->fVertices ); 256 this->regenerateColors(blob->fVertices, glyphIdx, info.fVert exStartIndex,
266 vertex += info.fVertexStartIndex; 257 vertexStride, args.fColor);
267 vertex += vertexStride * glyphIdx * kVerticesPerGlyph + size of(SkPoint);
268 this->regenerateColors(vertex, vertexStride, args.fColor);
269 } 258 }
270 259
271 if (regeneratePositions) { 260 if (regeneratePositions) {
272 intptr_t vertex = reinterpret_cast<intptr_t>(blob->fVertices ); 261 this->regeneratePositions(blob->fVertices, glyphIdx, info.fV ertexStartIndex,
273 vertex += info.fVertexStartIndex; 262 vertexStride, args.fTransX, args.f TransY);
274 vertex += vertexStride * glyphIdx * kVerticesPerGlyph;
275 SkScalar transX = args.fTransX;
276 SkScalar transY = args.fTransY;
277 this->regeneratePositions(vertex, vertexStride, transX, tran sY);
278 } 263 }
279 flushInfo.fGlyphsToFlush++; 264 flushInfo.fGlyphsToFlush++;
280 } 265 }
281 266
282 // We my have changed the color so update it here 267 // We my have changed the color so update it here
283 run.fColor = args.fColor; 268 run.fColor = args.fColor;
284 if (regenerateTextureCoords) { 269 if (regenerateTextureCoords) {
285 if (regenerateGlyphs) { 270 if (regenerateGlyphs) {
286 info.fStrike.reset(SkRef(strike)); 271 info.fStrike.reset(SkRef(strike));
287 } 272 }
(...skipping 14 matching lines...) Expand all
302 287
303 currVertex += byteCount; 288 currVertex += byteCount;
304 } 289 }
305 // Make sure to attach the last cache if applicable 290 // Make sure to attach the last cache if applicable
306 if (cache) { 291 if (cache) {
307 SkGlyphCache::AttachCache(cache); 292 SkGlyphCache::AttachCache(cache);
308 } 293 }
309 this->flush(target, &flushInfo); 294 this->flush(target, &flushInfo);
310 } 295 }
311 296
312 void GrAtlasTextBatch::regenerateTextureCoords(GrGlyph* glyph, intptr_t vertex, 297 void GrAtlasTextBatch::regenerateTextureCoords(const GrGlyph* glyph, void* verti ces, int glyphIdx,
313 size_t vertexStride) { 298 size_t vertexStartIndex, size_t v ertexStride) {
314 int width = glyph->fBounds.width(); 299 int width = glyph->fBounds.width();
315 int height = glyph->fBounds.height(); 300 int height = glyph->fBounds.height();
316 301
317 int u0, v0, u1, v1; 302 int u0, v0, u1, v1;
318 if (this->usesDistanceFields()) { 303 if (this->usesDistanceFields()) {
319 u0 = glyph->fAtlasLocation.fX + SK_DistanceFieldInset; 304 u0 = glyph->fAtlasLocation.fX + SK_DistanceFieldInset;
320 v0 = glyph->fAtlasLocation.fY + SK_DistanceFieldInset; 305 v0 = glyph->fAtlasLocation.fY + SK_DistanceFieldInset;
321 u1 = u0 + width - 2 * SK_DistanceFieldInset; 306 u1 = u0 + width - 2 * SK_DistanceFieldInset;
322 v1 = v0 + height - 2 * SK_DistanceFieldInset; 307 v1 = v0 + height - 2 * SK_DistanceFieldInset;
323 } else { 308 } else {
324 u0 = glyph->fAtlasLocation.fX; 309 u0 = glyph->fAtlasLocation.fX;
325 v0 = glyph->fAtlasLocation.fY; 310 v0 = glyph->fAtlasLocation.fY;
326 u1 = u0 + width; 311 u1 = u0 + width;
327 v1 = v0 + height; 312 v1 = v0 + height;
328 } 313 }
329 314
315 // Texture coords are the last vertex attribute so we get a pointer to the
316 // first one and then map with stride in regenerateTextureCoords
317 intptr_t vertex = reinterpret_cast<intptr_t>(vertices);
318 vertex += vertexStartIndex;
319 vertex += vertexStride * glyphIdx * kVerticesPerGlyph;
320 vertex += vertexStride - sizeof(SkIPoint16);
321
330 SkIPoint16* textureCoords; 322 SkIPoint16* textureCoords;
331 // V0 323 // V0
332 textureCoords = reinterpret_cast<SkIPoint16*>(vertex); 324 textureCoords = reinterpret_cast<SkIPoint16*>(vertex);
333 textureCoords->set(u0, v0); 325 textureCoords->set(u0, v0);
334 vertex += vertexStride; 326 vertex += vertexStride;
335 327
336 // V1 328 // V1
337 textureCoords = reinterpret_cast<SkIPoint16*>(vertex); 329 textureCoords = reinterpret_cast<SkIPoint16*>(vertex);
338 textureCoords->set(u0, v1); 330 textureCoords->set(u0, v1);
339 vertex += vertexStride; 331 vertex += vertexStride;
340 332
341 // V2 333 // V2
342 textureCoords = reinterpret_cast<SkIPoint16*>(vertex); 334 textureCoords = reinterpret_cast<SkIPoint16*>(vertex);
343 textureCoords->set(u1, v1); 335 textureCoords->set(u1, v1);
344 vertex += vertexStride; 336 vertex += vertexStride;
345 337
346 // V3 338 // V3
347 textureCoords = reinterpret_cast<SkIPoint16*>(vertex); 339 textureCoords = reinterpret_cast<SkIPoint16*>(vertex);
348 textureCoords->set(u1, v0); 340 textureCoords->set(u1, v0);
349 } 341 }
350 342
robertphillips 2015/11/20 18:43:02 can this be static ?
351 void GrAtlasTextBatch::regenerateColors(intptr_t vertex, size_t vertexStride, Gr Color color) { 343 void GrAtlasTextBatch::regenerateColors(void* vertices, int glyphIdx, size_t ver texStartIndex,
344 size_t vertexStride, GrColor color) {
345 intptr_t vertex = reinterpret_cast<intptr_t>(vertices);
346 vertex += vertexStartIndex;
347 vertex += vertexStride * glyphIdx * kVerticesPerGlyph + sizeof(SkPoint);
348
352 for (int i = 0; i < kVerticesPerGlyph; i++) { 349 for (int i = 0; i < kVerticesPerGlyph; i++) {
353 SkColor* vcolor = reinterpret_cast<SkColor*>(vertex); 350 SkColor* vcolor = reinterpret_cast<SkColor*>(vertex);
354 *vcolor = color; 351 *vcolor = color;
355 vertex += vertexStride; 352 vertex += vertexStride;
356 } 353 }
357 } 354 }
358 355
robertphillips 2015/11/20 18:43:02 this guy too ?
359 void GrAtlasTextBatch::regeneratePositions(intptr_t vertex, size_t vertexStride, SkScalar transX, 356 void GrAtlasTextBatch::regeneratePositions(void* vertices, int glyphIdx, size_t vertexStartIndex,
360 SkScalar transY) { 357 size_t vertexStride, SkScalar transX, SkScalar transY) {
358 intptr_t vertex = reinterpret_cast<intptr_t>(vertices);
359 vertex += vertexStartIndex;
360 vertex += vertexStride * glyphIdx * kVerticesPerGlyph;
361 for (int i = 0; i < kVerticesPerGlyph; i++) { 361 for (int i = 0; i < kVerticesPerGlyph; i++) {
362 SkPoint* point = reinterpret_cast<SkPoint*>(vertex); 362 SkPoint* point = reinterpret_cast<SkPoint*>(vertex);
363 point->fX += transX; 363 point->fX += transX;
364 point->fY += transY; 364 point->fY += transY;
365 vertex += vertexStride; 365 vertex += vertexStride;
366 } 366 }
367 } 367 }
368 368
369 void GrAtlasTextBatch::flush(GrVertexBatch::Target* target, FlushInfo* flushInfo ) { 369 void GrAtlasTextBatch::flush(GrVertexBatch::Target* target, FlushInfo* flushInfo ) {
370 GrVertices vertices; 370 GrVertices vertices;
(...skipping 127 matching lines...) Expand 10 before | Expand all | Expand 10 after
498 return GrDistanceFieldA8TextGeoProc::Create(color, 498 return GrDistanceFieldA8TextGeoProc::Create(color,
499 viewMatrix, 499 viewMatrix,
500 texture, 500 texture,
501 params, 501 params,
502 flags, 502 flags,
503 this->usesLocalCoords()); 503 this->usesLocalCoords());
504 #endif 504 #endif
505 } 505 }
506 506
507 } 507 }
OLDNEW
« no previous file with comments | « src/gpu/batches/GrAtlasTextBatch.h ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698